Longsword

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From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century.  During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten.  This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.
 
From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century.  During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten.  This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.
  
In Meyer Free Scholars the longsword is used to teach all of the principles of armed combat that apply to other weapons, and as such takes up the greater part of the basic syllabus.  Longsword techniques integrate directly with ringen with one transitioning smoothly into the other as the flow of combat dictates.
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This section describes the late period longsword of Joachim Meyer and his contemporaries.
  
== [[Basic Information]] ==
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== [[Guards]] ==
* 4 Openings (high/low)
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* Parts of the weapon
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* Gripping the weapon
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== [[Fencing Theory]] ==
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=== Fundamentals ===
* [[Vor]] (before/initiative)
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* [[Basic Information]]
* [[Nach]] (after)
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* [[Gripping the Longsword]]
* [[Gleich]] (simultaneously)
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* [[Indes]] (immediately, in the moment)
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* [[Stages of the Exchange]]
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== [[Posture]] ==
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* Front weighted
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* Rear weighted
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* Cross stance
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== [[Footwork]] ==
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* [[Passing Step]]
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* [[Triangle Step]]
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* [[Stolen Step]]/[[Broken Step]]
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* [[Side Step]]/[[Glide Step]]
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* [[Gathering Step]]
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* [[Cross Step]]
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== [[Guards]] ==
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=== Principal Guards ===
 
=== Principal Guards ===
* [[Vom tag]]
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* [[Vom tag]] (from the day/roof)
* [[Ochs]]
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* [[Ochs]] (ox)
* [[Pflug]]
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* [[Pflug]] (plough)
* [[Alber]]
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* [[Alber]] (fool)
  
 
=== Secondary Guards ===
 
=== Secondary Guards ===
  
 
===== Low Side Guards =====
 
===== Low Side Guards =====
* [[Wechsel]]
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* [[Wechsel]] (change)
* [[Nebenhut]]
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* [[Nebenhut]] (near guard)
* [[Schranckhut]]
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* [[Schranckhut]] (barrier guard)
  
 
===== High Side Guards =====
 
===== High Side Guards =====
* [[Zornhut]]
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* [[Zornhut]] (wrath guard)
* [[Mittelhut]]
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* [[Mittelhut]] (middle guard)
* [[Schlussel]]
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===== Centreline Guards =====
 
===== Centreline Guards =====
* [[Eisenport]]
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* [[Eisenport]] (iron gate)
* [[Langort]]
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* [[Langort]] (longpoint)
* [[Kron]]
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* [[Kron]] (crown)
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* [[Schlussel]] (key)
  
 
===== Hanging Guards =====
 
===== Hanging Guards =====
* [[Hangetort]]
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* [[Hangetort]] (hanging point)
* [[Einhorn]]
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* [[Einhorn]] (unicorn)
  
== Principal Cuts ==
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== Strikes ==
* [[Oberhauw]]
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* [[Unterhauw]]
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* [[Mittelhauw]]
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* [[Zornhauw]]
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== Secondary Cuts ==
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=== Principal Cuts ===
* [[Zwerch]] (thwart)
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* [[Oberhauw]] (high cut)
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* [[Unterhauw]] (low cut)
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* [[Mittelhauw]] (middle cut)
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* [[Zornhauw]] (wrath cut)
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=== [[Secondary Cuts]] ===
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Crooked cut variations:
 
* [[Krumphauw]] (crooked strike)
 
* [[Krumphauw]] (crooked strike)
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* [[Kurtzhauw]] (short strike)
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False edge cuts which parry:
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* [[Schielhauw]] (squinting/glancing strike)
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* [[Glutzhauw]] (clashing strike)
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Zwerch variations:
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* [[Zwerch]] (thwart)
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* [[Kneichelhauw]] (wrist strike)
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Plunging Oberhauw variations:
 
* [[Sturtzhauw]] (plunge strike)
 
* [[Sturtzhauw]] (plunge strike)
 
* [[Kronhauw]] ( crown strike)
 
* [[Kronhauw]] ( crown strike)
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 +
Changing Strikes:
 
* [[Wechselhauw]] (change strike)
 
* [[Wechselhauw]] (change strike)
* [[Kurtzhauw]] (short strike)
 
 
* [[Prellhauw]] (rebound strike)
 
* [[Prellhauw]] (rebound strike)
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Flicking hits:
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* [[Schneller]] (flick)
 
* [[Blendthauw]] (blind strike)
 
* [[Blendthauw]] (blind strike)
* [[Windthauw]] (winding string)
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* [[Kneichelhauw]] (wrist strike)
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Unterhauw & Zornhauw combination cuts:
* [[Schielhauw]] (squinting strike)
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* [[Windthauw]] (winding strike)
* [[Glutzhauw]] (clashing strike)
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=== [[Thrusts]] ===
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* High thrust
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* Low thrust
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=== [[Meisterhauw]] ===
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* Zornhauw
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* Scheitelhauw
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* Krumphauw
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* Schielhauw
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* Zwerch
  
 
== Cutting to the Openings ==
 
== Cutting to the Openings ==
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== Handwork Descriptions ==
 
== Handwork Descriptions ==
  
===Attacking Techniques===
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===Entering===
* [[Abschneiden]] (slicing off)
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* [[Nachreisen]] (chasing)
 
* [[Nachreisen]] (chasing)
 
* [[Schlaudern]] (slinging)
 
* [[Schlaudern]] (slinging)
 
* [[Einlauffen]] (running in)
 
* [[Einlauffen]] (running in)
  
===Binding===
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===[[Anbinden]] (Binding)===
* [[Anbinden]] (binding)
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* [[Umbschlagen]] (striking around)
* [[Bleiben]] (remaining)
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* [[Rinde]] (looping/rounds)
* [[Fulen]] (feeling)
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* [[Doplieren]] (doubling)
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* [[Umbschnappen]] (snapping around)
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* [[Winden]] (winding)
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* [[Durchwinden]] (winding through)
  
===Attacking the Arms===
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=== [[Verstullen]] (blocking)===
* [[Verstullen]] (blocking)
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* [[Schneiden]] (slicing)
 
* [[Schneiden]] (slicing)
 
* [[Hendtrucken]] (pressing hands)
 
* [[Hendtrucken]] (pressing hands)
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* [[Verkehren]] (reversing)
 
* [[Außreissen]] (wrenching)
 
* [[Außreissen]] (wrenching)
 
* [[Sperren]] (barring)
 
* [[Sperren]] (barring)
 
* [[Ubergreiffen]] (over gripping)
 
* [[Ubergreiffen]] (over gripping)
  
===Setting Off With Attacks===
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=== [[Versetzen]] (parrying)===
 
* [[Absetzen]] (setting off)
 
* [[Absetzen]] (setting off)
* [[Umbschlagen]] (striking around)
 
* [[Rinde]] (looping/rounds)
 
* [[Ablauffen]] (running off)
 
* [[Doplieren]] (doubling)
 
* [[Umbschnappen]] (snapping around)
 
* [[Winden]] (winding)
 
* [[Durchwinden]] (winding through)
 
 
* [[Verschieben]] (sliding/deflecting)
 
* [[Verschieben]] (sliding/deflecting)
 
* [[Hengen]] (hanging)
 
* [[Hengen]] (hanging)
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* [[Abschneiden]] (slicing off)
  
===Deceptions and Withdrawals===
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===[[Verfuhren]] (deceiving)===
* [[Verfuhren]] (deceiving)
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* [[Zirckel]] (circle)
 
* [[Zirckel]] (circle)
 
* [[Zucken]] (pulling)
 
* [[Zucken]] (pulling)
* [[Verfliegen]] (flitting)
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* [[Verfliegen]] (fleeing/flying away)
 
* [[Wechseln]] (changing)
 
* [[Wechseln]] (changing)
 
* [[Fehlen]] (failing)
 
* [[Fehlen]] (failing)
 
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* [[Ablauffen]] (running off)
== Parrying & Handwork Sets ==
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This set of techniques comprise some simple drills intended to illustrate some of the more interesting handworks in Meyer's system.
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* [[Hanging parry set]]
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* [[Long edge parry set]]
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* [[Crossguard parry set]]
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* [[Oberhauw parry set]]
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== Deceptions/entries ==
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* [[Verfliegen]] (Flying off)
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* [[Fehlen]] (Failing)
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* [[Zucken]] (Pulling)
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* [[Durchwechseln]] (Changing Through)
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* [[Nachreissen]] (Chasing)
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== Stages of the Fight ==
 
== Stages of the Fight ==
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* [[Zornhut Device 7|Left zornhut]]
 
* [[Zornhut Device 7|Left zornhut]]
  
== [[Devices from Ochs]] ==
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== Devices from Ochs ==
 
* [[Ochs Device 1|First play]]
 
* [[Ochs Device 1|First play]]
 
* [[Ochs Device 2|Second play]]
 
* [[Ochs Device 2|Second play]]
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== Devices from Schlussel ==
 
== Devices from Schlussel ==
* First play
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* [[Schlussel Device 1|First play]]
* Second play
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* [[Schlussel Device 2|Second play]]
== Devices from Hanging Point ==
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* First play
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== Devices from Hangetort ==
* Second play
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* [[Hangetort Device 1|First play]]
== Devices from Eisenport ==
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* [[Hangetort Device 2|Second play]]
* First play
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* Second play
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== Devices from Eisenport - actually [[Schranckhut]] ==
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* [[Eisenport Device 1|First play]]
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* [[Eisenport Device 2|Second play]]
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== Devices from Nebenhut ==
 
== Devices from Nebenhut ==
* First play
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* [[Nebenhut Device 1|First play]]
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== Devices from Mittelhut ==
 
== Devices from Mittelhut ==
* First play
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* [[Mittlehut Device 1|First play]]
* Second play
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* [[Mittlehut Device 2|Second play]]

Latest revision as of 05:02, 12 June 2019

The longsword is the subject of the majority of historical fencing manuals from the medieval/high medieval period. While many of the texts also describe other weapons, the longsword provides a common thread throughout. Meyer also uses many of the lessons from the longsword as a basis for his other weapon treatises.

From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century. During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten. This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.

This section describes the late period longsword of Joachim Meyer and his contemporaries.

Contents

[edit] Guards

[edit] Fundamentals

[edit] Principal Guards

[edit] Secondary Guards

[edit] Low Side Guards
[edit] High Side Guards
[edit] Centreline Guards
[edit] Hanging Guards

[edit] Strikes

[edit] Principal Cuts

[edit] Secondary Cuts

Crooked cut variations:

False edge cuts which parry:

Zwerch variations:

Plunging Oberhauw variations:

Changing Strikes:

Flicking hits:

Unterhauw & Zornhauw combination cuts:

[edit] Thrusts

  • High thrust
  • Low thrust

[edit] Meisterhauw

  • Zornhauw
  • Scheitelhauw
  • Krumphauw
  • Schielhauw
  • Zwerch

[edit] Cutting to the Openings

[edit] Handwork Descriptions

[edit] Entering

[edit] Anbinden (Binding)

[edit] Verstullen (blocking)

[edit] Versetzen (parrying)

[edit] Verfuhren (deceiving)

[edit] Stages of the Fight

[edit] Devices from Vom Tag

[edit] Devices from Zornhut

[edit] Devices from Ochs

[edit] Devices from Einhorn

[edit] Devices from Schlussel

[edit] Devices from Hangetort

[edit] Devices from Eisenport - actually Schranckhut

[edit] Devices from Nebenhut

[edit] Devices from Mittelhut

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