Longsword

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== [[Posture]] ==
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The longsword is the subject of the majority of historical fencing manuals from the medieval/high medieval period.  While many of the texts also describe other weapons, the longsword provides a common thread throughout.  Meyer also uses many of the lessons from the longsword as a basis for his other weapon treatises.
* Front weighted
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* Rear weighted
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From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century.  During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten.  This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.
* Cross stance
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 +
This section describes the late period longsword of Joachim Meyer and his contemporaries.
  
== Footwork ==
 
* Passing
 
* Triangle
 
* Double Triangle
 
* Stolen/Broken
 
* Side/Glide
 
* Gathering
 
 
== [[Guards]] ==
 
== [[Guards]] ==
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 +
=== Fundamentals ===
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* [[Basic Information]]
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* [[Gripping the Longsword]]
  
 
=== Principal Guards ===
 
=== Principal Guards ===
* [[Vom tag]]
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* [[Vom tag]] (from the day/roof)
* [[Ochs]]
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* [[Ochs]] (ox)
* [[Pflug]]
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* [[Pflug]] (plough)
* [[Alber]]
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* [[Alber]] (fool)
  
 
=== Secondary Guards ===
 
=== Secondary Guards ===
  
 
===== Low Side Guards =====
 
===== Low Side Guards =====
* [[Wechsel]]
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* [[Wechsel]] (change)
* [[Nebenhut]]
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* [[Nebenhut]] (near guard)
* [[Schranckhut]]
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* [[Schranckhut]] (barrier guard)
  
 
===== High Side Guards =====
 
===== High Side Guards =====
* [[Zornhut]]
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* [[Zornhut]] (wrath guard)
* [[Mittelhut]]
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* [[Mittelhut]] (middle guard)
* [[Schlussel]]
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===== Centreline Guards =====
 
===== Centreline Guards =====
* [[Eisenport]]
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* [[Eisenport]] (iron gate)
* [[Langort]]
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* [[Langort]] (longpoint)
* [[Kron]]
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* [[Kron]] (crown)
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* [[Schlussel]] (key)
  
 
===== Hanging Guards =====
 
===== Hanging Guards =====
* [[Hangetort]]
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* [[Hangetort]] (hanging point)
* [[Einhorn]]
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* [[Einhorn]] (unicorn)
  
== Principal Cuts ==
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== Strikes ==
* [[Oberhauw]]
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* [[Unterhauw]]
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* [[Mittelhauw]]
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* [[Zornhauw]]
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== Secondary Cuts ==
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=== Principal Cuts ===
* [[Zwerch]]
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* [[Oberhauw]] (high cut)
* [[Krumphauw]]
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* [[Unterhauw]] (low cut)
* Sturzhauw
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* [[Mittelhauw]] (middle cut)
* Kronhauw
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* [[Zornhauw]] (wrath cut)
* [[Wechselhauw]]
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* Kurtzhauw
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=== [[Secondary Cuts]] ===
* Prellhauw
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* Blendthauw
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Crooked cut variations:
* [[Windthauw]]
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* [[Krumphauw]] (crooked strike)
* Kneichelhauw
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* [[Kurtzhauw]] (short strike)
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 +
False edge cuts which parry:
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* [[Schielhauw]] (squinting/glancing strike)
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* [[Glutzhauw]] (clashing strike)
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 +
Zwerch variations:
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* [[Zwerch]] (thwart)
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* [[Kneichelhauw]] (wrist strike)
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 +
Plunging Oberhauw variations:
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* [[Sturtzhauw]] (plunge strike)
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* [[Kronhauw]] ( crown strike)
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 +
Changing Strikes:
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* [[Wechselhauw]] (change strike)
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* [[Prellhauw]] (rebound strike)
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 +
Flicking hits:
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* [[Schneller]] (flick)
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* [[Blendthauw]] (blind strike)
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Unterhauw & Zornhauw combination cuts:
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* [[Windthauw]] (winding strike)
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 +
=== [[Thrusts]] ===
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* High thrust
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* Low thrust
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=== [[Meisterhauw]] ===
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* Zornhauw
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* Scheitelhauw
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* Krumphauw
 
* Schielhauw
 
* Schielhauw
* Glutzhauw
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* Zwerch
  
 
== Cutting to the Openings ==
 
== Cutting to the Openings ==
 
* [[Meyer Square]]
 
* [[Meyer Square]]
* Example Device 127v.1
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* [[Attacking to the Openings Device 127v.1]]
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== Handwork Descriptions ==
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===Entering===
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* [[Nachreisen]] (chasing)
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* [[Schlaudern]] (slinging)
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* [[Einlauffen]] (running in)
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 +
===[[Anbinden]] (Binding)===
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* [[Umbschlagen]] (striking around)
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* [[Rinde]] (looping/rounds)
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* [[Doplieren]] (doubling)
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* [[Umbschnappen]] (snapping around)
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* [[Winden]] (winding)
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* [[Durchwinden]] (winding through)
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=== [[Verstullen]] (blocking)===
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* [[Schneiden]] (slicing)
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* [[Hendtrucken]] (pressing hands)
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* [[Verkehren]] (reversing)
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* [[Außreissen]] (wrenching)
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* [[Sperren]] (barring)
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* [[Ubergreiffen]] (over gripping)
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=== [[Versetzen]] (parrying)===
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* [[Absetzen]] (setting off)
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* [[Verschieben]] (sliding/deflecting)
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* [[Hengen]] (hanging)
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* [[Abschneiden]] (slicing off)
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===[[Verfuhren]] (deceiving)===
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* [[Zirckel]] (circle)
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* [[Zucken]] (pulling)
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* [[Verfliegen]] (fleeing/flying away)
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* [[Wechseln]] (changing)
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* [[Fehlen]] (failing)
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* [[Ablauffen]] (running off)
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== Stages of the Fight ==
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* [[Example Device 126.1a]]
  
== Parrying & Handworks ==
 
* Hanging parries
 
* Long-edge/straight parries
 
* Crossguard parries
 
* Oberhauw parries
 
== Deceptions/entries ==
 
* Flying off
 
* Failing
 
* Pulling
 
* Changing through
 
* Chasing after
 
 
== [[Devices from Vom Tag]] ==
 
== [[Devices from Vom Tag]] ==
* First play
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* [[Vom Tag Device 1|First play]]
* Second play
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* [[Vom Tag Device 2|Second play]]
* Third play
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* [[Vom Tag Device 3|Third play]]
* Fourth play
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* [[Vom Tag Device 4|Fourth play]]
* Fifth play ("another")
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* [[Vom Tag Device 5|Fifth play ("another")]]
* Breaking the High Guard
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* [[Vom Tag Device 6|Breaking the High Guard]]
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== [[Devices from Zornhut]] ==
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* [[Zornhut Device 1|First play]]
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* [[Zornhut Device 2|Second play]]
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* [[Zornhut Device 3|Third play]]
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* [[Zornhut Device 4|Fourth play]]
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* [[Zornhut Device 5|Fifth play]]
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* [[Zornhut Device 6|"Rule"]]
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* [[Zornhut Device 7|Left zornhut]]
  
== Devices from Zornhut ==
 
* First play
 
* Second play
 
* Third play
 
* Fourth play
 
* Fifth play ("another")
 
* "Rule"
 
* Left zornhut
 
 
== Devices from Ochs ==
 
== Devices from Ochs ==
* First play
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* [[Ochs Device 1|First play]]
* Second play
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* [[Ochs Device 2|Second play]]
* Third play
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* [[Ochs Device 3|Third play]]
* Fourth play
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* [[Ochs Device 4|Fourth play]]
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== Devices from Einhorn ==
 
== Devices from Einhorn ==
* First play
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* [[Einhorn Device 1|First play]]
* Second play
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* [[Einhorn Device 2|Second play]]
* Third play
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* [[Einhorn Device 3|Third play]]
* Fourth play
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* [[Einhorn Device 4|Fourth play]]
 +
 
 
== Devices from Schlussel ==
 
== Devices from Schlussel ==
* First play
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* [[Schlussel Device 1|First play]]
* Second play
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* [[Schlussel Device 2|Second play]]
== Devices from Hanging Point ==
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* First play
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== Devices from Hangetort ==
* Second play
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* [[Hangetort Device 1|First play]]
== Devices from Eisenport ==
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* [[Hangetort Device 2|Second play]]
* First play
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* Second play
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== Devices from Eisenport - actually [[Schranckhut]] ==
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* [[Eisenport Device 1|First play]]
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* [[Eisenport Device 2|Second play]]
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== Devices from Nebenhut ==
 
== Devices from Nebenhut ==
* First play
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* [[Nebenhut Device 1|First play]]
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== Devices from Mittelhut ==
 
== Devices from Mittelhut ==
* First play
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* [[Mittlehut Device 1|First play]]
* Second play
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* [[Mittlehut Device 2|Second play]]

Latest revision as of 05:02, 12 June 2019

The longsword is the subject of the majority of historical fencing manuals from the medieval/high medieval period. While many of the texts also describe other weapons, the longsword provides a common thread throughout. Meyer also uses many of the lessons from the longsword as a basis for his other weapon treatises.

From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century. During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten. This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.

This section describes the late period longsword of Joachim Meyer and his contemporaries.

Contents

[edit] Guards

[edit] Fundamentals

[edit] Principal Guards

[edit] Secondary Guards

[edit] Low Side Guards
[edit] High Side Guards
[edit] Centreline Guards
[edit] Hanging Guards

[edit] Strikes

[edit] Principal Cuts

[edit] Secondary Cuts

Crooked cut variations:

False edge cuts which parry:

Zwerch variations:

Plunging Oberhauw variations:

Changing Strikes:

Flicking hits:

Unterhauw & Zornhauw combination cuts:

[edit] Thrusts

  • High thrust
  • Low thrust

[edit] Meisterhauw

  • Zornhauw
  • Scheitelhauw
  • Krumphauw
  • Schielhauw
  • Zwerch

[edit] Cutting to the Openings

[edit] Handwork Descriptions

[edit] Entering

[edit] Anbinden (Binding)

[edit] Verstullen (blocking)

[edit] Versetzen (parrying)

[edit] Verfuhren (deceiving)

[edit] Stages of the Fight

[edit] Devices from Vom Tag

[edit] Devices from Zornhut

[edit] Devices from Ochs

[edit] Devices from Einhorn

[edit] Devices from Schlussel

[edit] Devices from Hangetort

[edit] Devices from Eisenport - actually Schranckhut

[edit] Devices from Nebenhut

[edit] Devices from Mittelhut

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