Longsword
(→Absetzen (setting off)) |
|||
(113 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | The longsword is the subject of the majority of historical fencing manuals from the medieval/high medieval period. While many of the texts also describe other weapons, the longsword provides a common thread throughout. Meyer also uses many of the lessons from the longsword as a basis for his other weapon treatises. | |
− | + | From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century. During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten. This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities. | |
− | + | This section describes the late period longsword of Joachim Meyer and his contemporaries. | |
− | [[ | + | == [[Guards]] == |
− | + | ||
− | + | ||
− | [[ | + | === Fundamentals === |
+ | * [[Basic Information]] | ||
+ | * [[Gripping the Longsword]] | ||
− | [[ | + | === Principal Guards === |
+ | * [[Vom tag]] (from the day/roof) | ||
+ | * [[Ochs]] (ox) | ||
+ | * [[Pflug]] (plough) | ||
+ | * [[Alber]] (fool) | ||
− | + | === Secondary Guards === | |
− | [[ | + | ===== Low Side Guards ===== |
+ | * [[Wechsel]] (change) | ||
+ | * [[Nebenhut]] (near guard) | ||
+ | * [[Schranckhut]] (barrier guard) | ||
− | [[ | + | ===== High Side Guards ===== |
+ | * [[Zornhut]] (wrath guard) | ||
+ | * [[Mittelhut]] (middle guard) | ||
− | [[ | + | ===== Centreline Guards ===== |
+ | * [[Eisenport]] (iron gate) | ||
+ | * [[Langort]] (longpoint) | ||
+ | * [[Kron]] (crown) | ||
+ | * [[Schlussel]] (key) | ||
− | [[ | + | ===== Hanging Guards ===== |
+ | * [[Hangetort]] (hanging point) | ||
+ | * [[Einhorn]] (unicorn) | ||
− | + | == Strikes == | |
− | [[ | + | === Principal Cuts === |
+ | * [[Oberhauw]] (high cut) | ||
+ | * [[Unterhauw]] (low cut) | ||
+ | * [[Mittelhauw]] (middle cut) | ||
+ | * [[Zornhauw]] (wrath cut) | ||
− | [[ | + | === [[Secondary Cuts]] === |
− | [[ | + | Crooked cut variations: |
+ | * [[Krumphauw]] (crooked strike) | ||
+ | * [[Kurtzhauw]] (short strike) | ||
− | [[ | + | False edge cuts which parry: |
+ | * [[Schielhauw]] (squinting/glancing strike) | ||
+ | * [[Glutzhauw]] (clashing strike) | ||
+ | Zwerch variations: | ||
+ | * [[Zwerch]] (thwart) | ||
+ | * [[Kneichelhauw]] (wrist strike) | ||
+ | |||
+ | Plunging Oberhauw variations: | ||
+ | * [[Sturtzhauw]] (plunge strike) | ||
+ | * [[Kronhauw]] ( crown strike) | ||
+ | |||
+ | Changing Strikes: | ||
+ | * [[Wechselhauw]] (change strike) | ||
+ | * [[Prellhauw]] (rebound strike) | ||
+ | |||
+ | Flicking hits: | ||
+ | * [[Schneller]] (flick) | ||
+ | * [[Blendthauw]] (blind strike) | ||
+ | |||
+ | Unterhauw & Zornhauw combination cuts: | ||
+ | * [[Windthauw]] (winding strike) | ||
+ | |||
+ | === [[Thrusts]] === | ||
+ | |||
+ | * High thrust | ||
+ | * Low thrust | ||
+ | |||
+ | === [[Meisterhauw]] === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Zornhauw | * Zornhauw | ||
− | + | * Scheitelhauw | |
− | * | + | |
* Krumphauw | * Krumphauw | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Schielhauw | * Schielhauw | ||
− | * | + | * Zwerch |
− | Cutting to the Openings | + | |
− | * Meyer Square | + | == Cutting to the Openings == |
− | * | + | * [[Meyer Square]] |
− | * | + | * [[Attacking to the Openings Device 127v.1]] |
− | * | + | |
− | * | + | == Handwork Descriptions == |
− | + | ||
− | * | + | ===Entering=== |
− | * | + | * [[Nachreisen]] (chasing) |
− | * | + | * [[Schlaudern]] (slinging) |
− | * | + | * [[Einlauffen]] (running in) |
− | + | ||
− | * | + | ===[[Anbinden]] (Binding)=== |
− | * | + | * [[Umbschlagen]] (striking around) |
− | * | + | * [[Rinde]] (looping/rounds) |
− | * | + | * [[Doplieren]] (doubling) |
− | * | + | * [[Umbschnappen]] (snapping around) |
− | Devices from Vom Tag | + | * [[Winden]] (winding) |
− | * First play | + | * [[Durchwinden]] (winding through) |
− | * Second play | + | |
− | * Third play | + | === [[Verstullen]] (blocking)=== |
− | * Fourth play | + | * [[Schneiden]] (slicing) |
− | * Fifth play ("another") | + | * [[Hendtrucken]] (pressing hands) |
− | * Breaking the High Guard | + | * [[Verkehren]] (reversing) |
− | Devices from Zornhut | + | * [[Außreissen]] (wrenching) |
− | * First play | + | * [[Sperren]] (barring) |
− | * Second play | + | * [[Ubergreiffen]] (over gripping) |
− | * Third play | + | |
− | * Fourth play | + | === [[Versetzen]] (parrying)=== |
− | * Fifth play | + | * [[Absetzen]] (setting off) |
− | * "Rule" | + | * [[Verschieben]] (sliding/deflecting) |
− | * Left zornhut | + | * [[Hengen]] (hanging) |
− | Devices from Ochs | + | * [[Abschneiden]] (slicing off) |
− | * First play | + | |
− | * Second play | + | ===[[Verfuhren]] (deceiving)=== |
− | * Third play | + | * [[Zirckel]] (circle) |
− | * Fourth play | + | * [[Zucken]] (pulling) |
− | Devices from Einhorn | + | * [[Verfliegen]] (fleeing/flying away) |
− | * First play | + | * [[Wechseln]] (changing) |
− | * Second play | + | * [[Fehlen]] (failing) |
− | * Third play | + | * [[Ablauffen]] (running off) |
− | * Fourth play | + | |
− | Devices from Schlussel | + | == Stages of the Fight == |
− | * First play | + | * [[Example Device 126.1a]] |
− | * Second play | + | |
− | Devices from | + | == [[Devices from Vom Tag]] == |
− | * First play | + | * [[Vom Tag Device 1|First play]] |
− | * Second play | + | * [[Vom Tag Device 2|Second play]] |
− | Devices from Eisenport | + | * [[Vom Tag Device 3|Third play]] |
− | * First play | + | * [[Vom Tag Device 4|Fourth play]] |
− | * Second play | + | * [[Vom Tag Device 5|Fifth play ("another")]] |
− | Devices from Nebenhut | + | * [[Vom Tag Device 6|Breaking the High Guard]] |
− | * First play | + | |
− | Devices from Mittelhut | + | == [[Devices from Zornhut]] == |
− | * First play | + | * [[Zornhut Device 1|First play]] |
− | * Second play | + | * [[Zornhut Device 2|Second play]] |
+ | * [[Zornhut Device 3|Third play]] | ||
+ | * [[Zornhut Device 4|Fourth play]] | ||
+ | * [[Zornhut Device 5|Fifth play]] | ||
+ | * [[Zornhut Device 6|"Rule"]] | ||
+ | * [[Zornhut Device 7|Left zornhut]] | ||
+ | |||
+ | == Devices from Ochs == | ||
+ | * [[Ochs Device 1|First play]] | ||
+ | * [[Ochs Device 2|Second play]] | ||
+ | * [[Ochs Device 3|Third play]] | ||
+ | * [[Ochs Device 4|Fourth play]] | ||
+ | |||
+ | == Devices from Einhorn == | ||
+ | * [[Einhorn Device 1|First play]] | ||
+ | * [[Einhorn Device 2|Second play]] | ||
+ | * [[Einhorn Device 3|Third play]] | ||
+ | * [[Einhorn Device 4|Fourth play]] | ||
+ | |||
+ | == Devices from Schlussel == | ||
+ | * [[Schlussel Device 1|First play]] | ||
+ | * [[Schlussel Device 2|Second play]] | ||
+ | |||
+ | == Devices from Hangetort == | ||
+ | * [[Hangetort Device 1|First play]] | ||
+ | * [[Hangetort Device 2|Second play]] | ||
+ | |||
+ | == Devices from Eisenport - actually [[Schranckhut]] == | ||
+ | * [[Eisenport Device 1|First play]] | ||
+ | * [[Eisenport Device 2|Second play]] | ||
+ | |||
+ | == Devices from Nebenhut == | ||
+ | * [[Nebenhut Device 1|First play]] | ||
+ | |||
+ | == Devices from Mittelhut == | ||
+ | * [[Mittlehut Device 1|First play]] | ||
+ | * [[Mittlehut Device 2|Second play]] |
Latest revision as of 05:02, 12 June 2019
The longsword is the subject of the majority of historical fencing manuals from the medieval/high medieval period. While many of the texts also describe other weapons, the longsword provides a common thread throughout. Meyer also uses many of the lessons from the longsword as a basis for his other weapon treatises.
From its earliest days the longsword was a battlefield weapon and remained in use as such through the 14th and 15th centuries, eventually fading into disuse as a common battlefield weapon at the close of the 16th century. During this period, however, it also became the weapon of choice for judicial duels, as well as one of the central weapons in competitive schulefechten. This last application became the central focus of the longsword during the 16th century with the rise in popularity of fencing as a sport amongst the citizens of German towns and cities.
This section describes the late period longsword of Joachim Meyer and his contemporaries.
[edit] Guards
[edit] Fundamentals
[edit] Principal Guards
[edit] Secondary Guards
[edit] Low Side Guards
- Wechsel (change)
- Nebenhut (near guard)
- Schranckhut (barrier guard)
[edit] High Side Guards
[edit] Centreline Guards
[edit] Hanging Guards
[edit] Strikes
[edit] Principal Cuts
- Oberhauw (high cut)
- Unterhauw (low cut)
- Mittelhauw (middle cut)
- Zornhauw (wrath cut)
[edit] Secondary Cuts
Crooked cut variations:
False edge cuts which parry:
- Schielhauw (squinting/glancing strike)
- Glutzhauw (clashing strike)
Zwerch variations:
- Zwerch (thwart)
- Kneichelhauw (wrist strike)
Plunging Oberhauw variations:
- Sturtzhauw (plunge strike)
- Kronhauw ( crown strike)
Changing Strikes:
- Wechselhauw (change strike)
- Prellhauw (rebound strike)
Flicking hits:
- Schneller (flick)
- Blendthauw (blind strike)
Unterhauw & Zornhauw combination cuts:
- Windthauw (winding strike)
[edit] Thrusts
- High thrust
- Low thrust
[edit] Meisterhauw
- Zornhauw
- Scheitelhauw
- Krumphauw
- Schielhauw
- Zwerch
[edit] Cutting to the Openings
[edit] Handwork Descriptions
[edit] Entering
- Nachreisen (chasing)
- Schlaudern (slinging)
- Einlauffen (running in)
[edit] Anbinden (Binding)
- Umbschlagen (striking around)
- Rinde (looping/rounds)
- Doplieren (doubling)
- Umbschnappen (snapping around)
- Winden (winding)
- Durchwinden (winding through)
[edit] Verstullen (blocking)
- Schneiden (slicing)
- Hendtrucken (pressing hands)
- Verkehren (reversing)
- Außreissen (wrenching)
- Sperren (barring)
- Ubergreiffen (over gripping)
[edit] Versetzen (parrying)
- Absetzen (setting off)
- Verschieben (sliding/deflecting)
- Hengen (hanging)
- Abschneiden (slicing off)
[edit] Verfuhren (deceiving)
- Zirckel (circle)
- Zucken (pulling)
- Verfliegen (fleeing/flying away)
- Wechseln (changing)
- Fehlen (failing)
- Ablauffen (running off)