Fechter II

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== GENERAL KNOWLEDGE ==
 
== GENERAL KNOWLEDGE ==
 
[[File:Meyersquare_fechter2_alt.png|thumb]]
 
[[File:Meyersquare_fechter2_alt.png|thumb]]
=== Progression of Engagement ===
 
* Know onset, handworks, withdrawal
 
* Understand vor, nach, gleich, indes
 
* Example Device 126r.1
 
=== Basic Knowledge ===
 
* 4 openings to body/head
 
* Parts of the sword
 
* Gripping the sword
 
* Types of Parrying
 
  
== WRESTLING/GRAPPLING ==
+
By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control. 
  
* Arm locking
+
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
* Wrestling
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* Ringen am Schwert
+
  
== LONGSWORD ==
+
== Theory ==
 +
=== [[Basic Information]] ===
 +
[[File:Meyersquare_fechter1_alt.png|thumb]]
 +
* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
 +
* [[Basic Information#Parts of the weapon|Parts of the weapon]]
 +
* [[Gripping the Longsword]]
  
 +
=== Engagement Theory ===
 +
=== Progression of Engagement ===
 +
* Onset (beginning)
 +
* Handworks (middle)
 +
* Withdrawal (end)
 +
* Explain and Demonstrate Example Device 126r.1
 +
 +
=====Initiative=====
 +
* [[Vor]] (before)
 +
* [[Nach]] (after)
 +
* [[Gleich]] (simultaneously)
 +
* [[Indes]] (instantly)
 +
 +
== Longsword ==
 
=== Stances ===
 
=== Stances ===
* Front weighted
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* [[Posture#Front Weighted|Front weighted]]
* Rear weighted
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* [[Posture#Rear Weighted|Rear weighted]]
* Cross stance
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* [[Posture#Cross Stance|Cross stance]]
 +
 
 
=== Footwork ===
 
=== Footwork ===
* Passing
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* [[Footwork#Passing Step|Passing step]]
* Triangle
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
* Double Triangle
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* [[Footwork#Triangle Step|Triangle step]]
* Stolen/Broken
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* [[Footwork#Double Step/Double Triangle Step|Double Step]]
* Side/Glide
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* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
* Gathering
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* [[Footwork#Stolen/Broken Step|Stolen Step]]
=== Principle Guards ===
+
 
* [[Vom tag]]
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=== Principal Guards ===
* [[Ochs]]
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* [[Vom tag]] (from the day/roof)
* [[Pflug]]
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* [[Alber]] (fool)
* [[Alber]]
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* [[Ochs]] (ox)
 +
* [[Pflug]] (plough)
  
 
=== Secondary Guards ===
 
=== Secondary Guards ===
* [[Wechsel]]
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===== Low Side Guards =====
* [[Nebenhut]]
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* [[Wechsel]] (change)
* [[Schranckhut]]
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* [[Nebenhut]] (near guard)
* [[Zornhut]]
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* [[Schranckhut]] (barrier guard)
* [[Mittelhut]]
+
 
* [[Schlussel]]
+
===== High Side Guards =====
* [[Eisenport]]
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* [[Zornhut]] (wrath guard)
* [[Langenort]]
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* [[Mittelhut]] (middle guard)
* [[Hangetort]]
+
 
* [[Einhorn]]
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===== Centreline Guards =====
 +
* [[Langort]] (long point)
 +
* [[Kron]] (crown)
 +
* [[Eisenport]] (iron gate)
 +
* [[Schlussel]] (key)
 +
 
 +
===== Hanging Guards =====
 +
* [[Hangetort]] (hanging point)
 +
* [[Einhorn]] (unicorn)
  
 
=== Thrusts ===
 
=== Thrusts ===
 +
 
* [[Straight Thrust]]
 
* [[Straight Thrust]]
 
* [[Winding Thrust]]
 
* [[Winding Thrust]]
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=== Secondary Cuts ===
 
=== Secondary Cuts ===
* [[Zwerch]]
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* [[Zwerch]] (thwart)
* [[Krumphauw]]
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* [[Krumphauw]] (crooked cut)
* [[Sturtzhauw]]
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* [[Sturtzhauw]] (plunge cut)
* [[Kronhauw]]
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* [[Wechselhauw]] (change cut)
* [[Wechselhauw]]
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* [[Glutzhauw]] (clashing cut)
* [[Kurtzhauw]]
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* [[Kronhauw]] (crown cut)
* [[Prellhauw]]
+
 
* [[Blendthauw]]
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* [[Prellhauw]] (bounce cut)
* [[Windthauw]]
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* [[Kurtzhauw]](short cut)
* [[Kneichelhauw]]
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* [[Blendthauw]] (blind strike)
* [[Schielhauw]]
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* [[Kneichelhauw]] (elbow strike)
* [[Glutzhauw]]
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* [[Schielhauw]] (squinting strike)
 +
* [[Windthauw]] (wind strike)
  
 
=== Cutting to the Openings ===
 
=== Cutting to the Openings ===
* Meyer Square - row 1 & 2
+
* [[Meyer Square|Meyer Square - row 1 to 4]]
* Meyer Square - row 3 & 4
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* [[Meyer Square|Cutting through and to the point]]
* Meyer Square - On Point
+
 
* Meyer Square - Parrying
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=== Cutting with Sharps ===
* Example Device 127v.1
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NOTE: This requirement is subject to insurance and legal obligations.
=== Parrying & Handworks ===
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* Attend at least 1 cutting session with sharps
* [[Hanging parry set]]
+
* Demonstrate the ability to execute the principle cuts with good edge alignment
 +
 
 +
=== Handwork Sets ===
 
* [[Long edge parry set]]
 
* [[Long edge parry set]]
 +
* [[Hanging parry set]]
 +
 
* [[Crossguard parry set]]
 
* [[Crossguard parry set]]
 
* [[Oberhauw parry set]]
 
* [[Oberhauw parry set]]
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* [[Nachreissen]] (Chasing)
 
* [[Nachreissen]] (Chasing)
  
=== Devices from Vom Tag ===
+
=== Meyer's Devices/Plays ===
* First play
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* [[Attacking to the Openings Device 127v.1]]
* Second play
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* Explain and Demonstrate [[Example Device 126r.1]]
* Breaking the High Guard
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* [[Vom Tag Device 1]]
=== Devices from Zornhut ===
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* [[Vom Tag Device 6|Vom Tag Device 6 - Breaking the High Guard]]
* First play
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* Second play
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== Polearms ==
=== Devices from Ochs ===
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* First play
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* Second play
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=== Devices from Einhorn ===
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* First play
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* Second play
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=== Devices from Schlussel ===
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* First play
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* Second play
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=== Devices from Hanging Point ===
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* First play
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* Second play
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=== Devices from Eisenport ===
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* First play
+
* Second play
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=== Devices from Nebenhut ===
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* First play
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=== Devices from Mittelhut ===
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* First play
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* Second play
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== POLEARMS (optional) ==
+
 
=== Guards ===
 
=== Guards ===
* High/over guard
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* [[Oberhut]] (High/over guard - including thrusting variation)
* Middle guard/straight parrying/field
+
* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
* Low/under guard
+
* [[Unterhut]] (Low/under guard)
* Rudder guard
+
* [[Steurhut]] (Rudder guard - both variations)
* Near guard
+
 
=== Staff Strikes (with applications) ===
+
=== Staff Strikes ===
* True edge strike from above
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* [[True edge strike from above]]
* True edge strike from below
+
* [[True edge strike from below]]
* Alternating high/low strike
+
* [[Polearm Thrusts]]
* Alternating low/high strike
+
 
* Continuous diagonals from above
+
=== Parrying Sets ===
* Continuous diagonals from below
+
 
=== Thrusts ===
+
* [[Polearm Parrying Set 1 - Cut from Above]]
* Crest strike
+
* [[Polearm Parrying Set 2 - Straight Thrust]]
* Sweeping strike
+
 
== DUSSACK (optional) ==
+
== Wrestling & Dagger ==
=== Guards ===
+
=== Dagger Guards ===
* Wrath guard
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* [[Oberhut]] (High guard)
* Steer
+
* [[Mittelhut]] (Middle guard)
* Middleguard
+
* [[Unterhut]] (Low guard)
* Boar
+
* [[Kreutzhut]] (Cross guard)
* Change
+
 
* Watch
+
=== Applications ===
* Slice
+
 
* Longpoint
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* [[Parry from High Guard 1]]
* Bastion
+
* [[Parry from High Guard 2]]
* Bow
+
* [[Parry from High Guard 3]]
=== Strikes ===
+
* [[Parry from Low Guard 1]]
* Scheitel
+
* [[Parry from Low Guard 2]]
* Zornhauw
+
* [[Casting]] opponent backward against a dagger attack.
* Zwerch/middle
+
* [[Dagger Technique 9 - Another]] takedown
* Unterhauw
+
* [[Joint locking techniques]] - unarmed and armed
* First cutting drill
+
 
* Second cutting drill
+
== Fencing ==
* Third cutting drill
+
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* Fourth drill
+
* Fight a 2 minute bout at slow speed showing control and flow
* Example with 6 cuts
+
* Fight a 2 minute bout at high speed using fechtschule rules
* Change cross through the middle
+
* Fight a 2 minute bout at high speed using tournament rules
* Cross change
+
* Referee a 2 minute  bout between peers
== DAGGER (optional) ==
+
=== Guards ===
+
* High guard
+
* Middle guard
+
* Low guard
+
* Cross gaurd
+
=== Application ===
+
* High guard applications
+
* Low guard application
+

Revision as of 04:33, 15 March 2017

Contents

GENERAL KNOWLEDGE

Meyersquare fechter2 alt.png

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

Theory

Basic Information

Meyersquare fechter1 alt.png

Engagement Theory

Progression of Engagement

  • Onset (beginning)
  • Handworks (middle)
  • Withdrawal (end)
  • Explain and Demonstrate Example Device 126r.1
Initiative

Longsword

Stances

Footwork

Principal Guards

Secondary Guards

Low Side Guards
High Side Guards
Centreline Guards
Hanging Guards

Thrusts

Principal Cuts

Secondary Cuts

Cutting to the Openings

Cutting with Sharps

NOTE: This requirement is subject to insurance and legal obligations.

  • Attend at least 1 cutting session with sharps
  • Demonstrate the ability to execute the principle cuts with good edge alignment

Handwork Sets

Deceptions/entries

Meyer's Devices/Plays

Polearms

Guards

  • Oberhut (High/over guard - including thrusting variation)
  • Mittelhut (Middle guard/straight parrying, also field guard variation)
  • Unterhut (Low/under guard)
  • Steurhut (Rudder guard - both variations)

Staff Strikes

Parrying Sets

Wrestling & Dagger

Dagger Guards

Applications

Fencing

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers
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