Fechter I

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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

Contents

Theory

Basic Information

Meyersquare fechter1 alt.png

Engagement Theory

Progression of Engagement

  • Onset (beginning)
  • Handworks (middle)
  • Withdrawal (end)
  • Explain and Demonstrate Example Device 126r.1
Initiative

Longsword

Stances

Footwork

Principal Guards

Secondary Guards

Low Side Guards
High Side Guards
Centreline Guards
Hanging Guards

Thrusts

Principal Cuts

Secondary Cuts

Cutting to the Openings

Handwork Sets

Deceptions/entries

Meyer's Devices/Plays

Dagger & Wrestling

Guards

Application


Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

Longsword

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Thrusts

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

  • First play

Devices from Zornhut

  • First play
  • "Rule"

Devices from Ochs

  • First play

Devices from Einhorn

  • First play

Devices from Schlussel

  • First play

Devices from Hanging Point

  • First play

Devices from Eisenport

  • First play

Devices from Nebenhut

  • First play

Devices from Mittelhut

  • First play

Polearms

Guards

  • Oberhut (High/over guard - including thrusting variation)
  • Mittelhut (Middle guard/straight parrying, also field guard variation)
  • Unterhut (Low/under guard)
  • Steurhut (Rudder guard - both variations)

Staff Strikes

Parrying Sets

Wrestling & Dagger

Dagger Guards

Applications

Personal tools
Namespaces

Variants
Actions
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