Fechter I
From Scholar Victoria
By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
Theory
Basic Information
Engagement Theory
Progression of Engagement
- Onset (beginning)
- Handworks (middle)
- Withdrawal (end)
- Explain and Demonstrate Example Device 126r.1
Initiative
Longsword
Stances
Footwork
Principal Guards
Secondary Guards
Low Side Guards
- Wechsel (change)
- Nebenhut (near guard)
- Schranckhut (barrier guard)
High Side Guards
Centreline Guards
Hanging Guards
Thrusts
Principal Cuts
Secondary Cuts
- Zwerch (thwart)
- Krumphauw (crooked cut)
- Sturtzhauw (plunge cut)
- Wechselhauw (change cut)
- Glutzhauw (clashing cut)
- Kronhauw (crown cut)
- Prellhauw (bounce cut)
- Kurtzhauw(short cut)
- Blendthauw (blind strike)
- Kneichelhauw (elbow strike)
- Schielhauw (squinting strike)
- Windthauw (wind strike)
Cutting to the Openings
- Meyer Square - row 1 to 4
- Cutting through and to the point
- Cutting as parries
Handwork Sets
Deceptions/entries
- Verfliegen (Flying off)
- Fehlen (Failing)
- Zucken (Pulling)
- Durchwechseln (Changing Through)
- Nachreissen (Chasing)
Meyer's Devices/Plays
Dagger & Wrestling
Guards
Application
Basic Knowledge
- 4 openings to body/head
- Parts of the sword
- Gripping the sword
- Types of Parrying
Longsword
Stances
- Front weighted
- Rear weighted
- Cross stance
Footwork
- Passing
- Triangle
- Double Triangle
- Stolen/Broken
- Side/Glide
- Gathering
Principle Guards
- Vom tag
- Ochs
- Pflug
- Alber
Secondary Guards
- Wechsel
- Nebenhut
- Schranckhut
- Zornhut
- Mittelhut
- Schlussel
- Eisenport
- Langenort
- Hangetort
- Einhorn
Thrusts
Principal Cuts
- Oberhauw
- Unterhauw
- Mittelhauw
- Zornhauw
Secondary Cuts
- Zwerch
- Krumphauw
- Sturzhauw
- Kronhauw
- Wechselhauw
- Kurtzhauw
- Prellhauw
- Blendthauw
- Windthauw
- Kneichelhauw
- Schielhauw
- Glutzhauw
Cutting to the Openings
- Meyer Square - row 1 & 2
- Meyer Square - row 3 & 4
- Meyer Square - On Point
- Example Device 127v.1
Parrying & Handworks
- Hanging parries
- Long-edge/straight parries
- Crossguard parries
- Oberhauw parries
Deceptions/entries
- Flying off
- Failing
- Pulling
- Changing through
- Chasing after
Devices from Vom Tag
- First play
Devices from Zornhut
- First play
- "Rule"
Devices from Ochs
- First play
Devices from Einhorn
- First play
Devices from Schlussel
- First play
Devices from Hanging Point
- First play
Devices from Eisenport
- First play
Devices from Nebenhut
- First play
Devices from Mittelhut
- First play
Polearms
Guards
- Oberhut (High/over guard - including thrusting variation)
- Mittelhut (Middle guard/straight parrying, also field guard variation)
- Unterhut (Low/under guard)
- Steurhut (Rudder guard - both variations)
Staff Strikes
Parrying Sets
Wrestling & Dagger
Dagger Guards
Applications
- Parry from High Guard 1
- Parry from High Guard 2
- Parry from High Guard 3
- Parry from Low Guard 1
- Parry from Low Guard 2
- Casting opponent backward against a dagger attack.
- Dagger Technique 9 - Another takedown
- Joint locking techniques - unarmed and armed