Fechter I
From Scholar Victoria
(Difference between revisions)
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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed. | For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed. | ||
− | == | + | == Theory == |
+ | === [[Basic Information]] === | ||
[[File:Meyersquare_fechter1_alt.png|thumb]] | [[File:Meyersquare_fechter1_alt.png|thumb]] | ||
+ | * [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]] | ||
+ | * [[Basic Information#Parts of the weapon|Parts of the weapon]] | ||
+ | * [[Gripping the Longsword]] | ||
+ | |||
+ | === Engagement Theory === | ||
=== Progression of Engagement === | === Progression of Engagement === | ||
− | * | + | * Onset (beginning) |
+ | * Handworks (middle) | ||
+ | * Withdrawal (end) | ||
* Explain and Demonstrate Example Device 126r.1 | * Explain and Demonstrate Example Device 126r.1 | ||
− | * | + | |
− | * | + | =====Initiative===== |
+ | * [[Vor]] (before) | ||
+ | * [[Nach]] (after) | ||
+ | * [[Gleich]] (simultaneously) | ||
+ | * [[Indes]] (instantly) | ||
+ | |||
+ | == Longsword == | ||
+ | === Stances === | ||
+ | * [[Posture#Front Weighted|Front weighted]] | ||
+ | * [[Posture#Rear Weighted|Rear weighted]] | ||
+ | * [[Posture#Cross Stance|Cross stance]] | ||
+ | |||
+ | === Footwork === | ||
+ | * [[Footwork#Passing Step|Passing step]] | ||
+ | * [[Footwork#Triangle Step|Triangle step]] | ||
+ | * [[Footwork#Stolen/Broken Step|Stolen/Broken]] | ||
+ | * [[Footwork#Glide Step %5Bnon-canonical%5D|Side/Glide step]] | ||
+ | * [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]] | ||
+ | |||
+ | === Principal Guards === | ||
+ | * [[Vom tag]] (from the day/roof) | ||
+ | * [[Alber]] (fool) | ||
+ | * [[Ochs]] (ox) | ||
+ | * [[Pflug]] (plough) | ||
+ | |||
+ | === Secondary Guards === | ||
+ | ===== Low Side Guards ===== | ||
+ | * [[Wechsel]] (change) | ||
+ | * [[Nebenhut]] (near guard) | ||
+ | * [[Schranckhut]] (barrier guard) | ||
+ | |||
+ | ===== High Side Guards ===== | ||
+ | * [[Zornhut]] (wrath guard) | ||
+ | * [[Mittelhut]] (middle guard) | ||
+ | |||
+ | ===== Centreline Guards ===== | ||
+ | * [[Langort]] (long point) | ||
+ | * [[Kron]] (crown) | ||
+ | * [[Eisenport]] (iron gate) | ||
+ | * [[Schlussel]] (key) | ||
+ | |||
+ | ===== Hanging Guards ===== | ||
+ | * [[Hangetort]] (hanging point) | ||
+ | * [[Einhorn]] (unicorn) | ||
+ | |||
+ | === Thrusts === | ||
+ | |||
+ | * [[Straight Thrust]] | ||
+ | * [[Winding Thrust]] | ||
+ | |||
+ | === Principal Cuts === | ||
+ | * [[Oberhauw]] | ||
+ | * [[Unterhauw]] | ||
+ | * [[Mittelhauw]] | ||
+ | * [[Zornhauw]] | ||
+ | |||
+ | === Secondary Cuts === | ||
+ | * [[Zwerch]] (thwart) | ||
+ | * [[Krumphauw]] (crooked cut) | ||
+ | * [[Sturtzhauw]] (plunge cut) | ||
+ | * [[Wechselhauw]] (change cut) | ||
+ | * [[Glutzhauw]] (clashing cut) | ||
+ | * [[Kronhauw]] (crown cut) | ||
+ | |||
+ | * [[Prellhauw]] (bounce cut) | ||
+ | * [[Kurtzhauw]](short cut) | ||
+ | * [[Blendthauw]] (blind strike) | ||
+ | * [[Kneichelhauw]] (elbow strike) | ||
+ | * [[Schielhauw]] (squinting strike) | ||
+ | * [[Windthauw]] (wind strike) | ||
+ | |||
+ | === Cutting to the Openings === | ||
+ | * [[Meyer Square|Meyer Square - row 1 to 4]] | ||
+ | * [[Meyer Square|Cutting through and to the point]] | ||
+ | * Cutting as parries | ||
+ | |||
+ | === Handwork Sets === | ||
+ | * [[Long edge parry set]] | ||
+ | * [[Hanging parry set]] | ||
+ | |||
+ | * [[Crossguard parry set]] | ||
+ | * [[Oberhauw parry set]] | ||
+ | |||
+ | === Deceptions/entries === | ||
+ | * [[Verfliegen]] (Flying off) | ||
+ | * [[Fehlen]] (Failing) | ||
+ | * [[Zucken]] (Pulling) | ||
+ | * [[Durchwechseln]] (Changing Through) | ||
+ | * [[Nachreissen]] (Chasing) | ||
+ | |||
+ | === Meyer's Devices/Plays === | ||
+ | * [[Attacking to the Openings Device 127v.1]] | ||
+ | |||
+ | == Dagger & Wrestling == | ||
+ | |||
+ | === Guards === | ||
+ | * [[Oberhut]] (High guard) | ||
+ | * [[Mittelhut]] (Middle guard) | ||
+ | * [[Unterhut]] (Low guard) | ||
+ | * [[Kreutzhut]] (Cross guard) | ||
+ | |||
+ | === Application === | ||
+ | * [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically]] | ||
+ | |||
+ | |||
=== Basic Knowledge === | === Basic Knowledge === |
Revision as of 04:56, 24 January 2017
By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
Theory
Basic Information
Engagement Theory
Progression of Engagement
- Onset (beginning)
- Handworks (middle)
- Withdrawal (end)
- Explain and Demonstrate Example Device 126r.1
Initiative
Longsword
Stances
Footwork
Principal Guards
Secondary Guards
Low Side Guards
- Wechsel (change)
- Nebenhut (near guard)
- Schranckhut (barrier guard)
High Side Guards
Centreline Guards
Hanging Guards
Thrusts
Principal Cuts
Secondary Cuts
- Zwerch (thwart)
- Krumphauw (crooked cut)
- Sturtzhauw (plunge cut)
- Wechselhauw (change cut)
- Glutzhauw (clashing cut)
- Kronhauw (crown cut)
- Prellhauw (bounce cut)
- Kurtzhauw(short cut)
- Blendthauw (blind strike)
- Kneichelhauw (elbow strike)
- Schielhauw (squinting strike)
- Windthauw (wind strike)
Cutting to the Openings
- Meyer Square - row 1 to 4
- Cutting through and to the point
- Cutting as parries
Handwork Sets
Deceptions/entries
- Verfliegen (Flying off)
- Fehlen (Failing)
- Zucken (Pulling)
- Durchwechseln (Changing Through)
- Nachreissen (Chasing)
Meyer's Devices/Plays
Dagger & Wrestling
Guards
Application
Basic Knowledge
- 4 openings to body/head
- Parts of the sword
- Gripping the sword
- Types of Parrying
Longsword
Stances
- Front weighted
- Rear weighted
- Cross stance
Footwork
- Passing
- Triangle
- Double Triangle
- Stolen/Broken
- Side/Glide
- Gathering
Principle Guards
- Vom tag
- Ochs
- Pflug
- Alber
Secondary Guards
- Wechsel
- Nebenhut
- Schranckhut
- Zornhut
- Mittelhut
- Schlussel
- Eisenport
- Langenort
- Hangetort
- Einhorn
Thrusts
Principal Cuts
- Oberhauw
- Unterhauw
- Mittelhauw
- Zornhauw
Secondary Cuts
- Zwerch
- Krumphauw
- Sturzhauw
- Kronhauw
- Wechselhauw
- Kurtzhauw
- Prellhauw
- Blendthauw
- Windthauw
- Kneichelhauw
- Schielhauw
- Glutzhauw
Cutting to the Openings
- Meyer Square - row 1 & 2
- Meyer Square - row 3 & 4
- Meyer Square - On Point
- Example Device 127v.1
Parrying & Handworks
- Hanging parries
- Long-edge/straight parries
- Crossguard parries
- Oberhauw parries
Deceptions/entries
- Flying off
- Failing
- Pulling
- Changing through
- Chasing after
Devices from Vom Tag
- First play
Devices from Zornhut
- First play
- "Rule"
Devices from Ochs
- First play
Devices from Einhorn
- First play
Devices from Schlussel
- First play
Devices from Hanging Point
- First play
Devices from Eisenport
- First play
Devices from Nebenhut
- First play
Devices from Mittelhut
- First play
Polearms
Guards
- Oberhut (High/over guard - including thrusting variation)
- Mittelhut (Middle guard/straight parrying, also field guard variation)
- Unterhut (Low/under guard)
- Steurhut (Rudder guard - both variations)
Staff Strikes
Parrying Sets
Wrestling & Dagger
Dagger Guards
Applications
- Parry from High Guard 1
- Parry from High Guard 2
- Parry from High Guard 3
- Parry from Low Guard 1
- Parry from Low Guard 2
- Casting opponent backward against a dagger attack.
- Dagger Technique 9 - Another takedown
- Joint locking techniques - unarmed and armed