Fechter I

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* [[Meyer Square|Meyer Square - row 1 to 4]]
 
* [[Meyer Square|Meyer Square - row 1 to 4]]
 
* [[Meyer Square|Cutting through and to the point]]
 
* [[Meyer Square|Cutting through and to the point]]
* Cutting as parries
 
  
 
=== Handwork Sets ===
 
=== Handwork Sets ===
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=== Meyer's Devices/Plays ===
 
=== Meyer's Devices/Plays ===
 
* [[Attacking to the Openings Device 127v.1]]
 
* [[Attacking to the Openings Device 127v.1]]
 +
* Explain and Demonstrate [[Example Device 126r.1]]
  
== Dagger & Wrestling ==
 
 
=== Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Mittelhut]] (Middle guard)
 
* [[Unterhut]] (Low guard)
 
* [[Kreutzhut]] (Cross guard)
 
 
=== Application ===
 
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically]]
 
 
 
 
=== Basic Knowledge ===
 
* 4 openings to body/head
 
* Parts of the sword
 
* Gripping the sword
 
* Types of Parrying
 
 
== Longsword ==
 
=== Stances ===
 
* Front weighted
 
* Rear weighted
 
* Cross stance
 
=== Footwork ===
 
* Passing
 
* Triangle
 
* Double Triangle
 
* Stolen/Broken
 
* Side/Glide
 
* Gathering
 
=== Principle Guards ===
 
* Vom tag
 
* Ochs
 
* Pflug
 
* Alber
 
=== Secondary Guards ===
 
* Wechsel
 
* Nebenhut
 
* Schranckhut
 
* Zornhut
 
* Mittelhut
 
* Schlussel
 
* Eisenport
 
* Langenort
 
* Hangetort
 
* Einhorn
 
=== Thrusts ===
 
* [[Straight Thrust]]
 
* [[Winding Thrust]]
 
=== Principal Cuts ===
 
* Oberhauw
 
* Unterhauw
 
* Mittelhauw
 
* Zornhauw
 
=== Secondary Cuts ===
 
* Zwerch
 
* Krumphauw
 
* Sturzhauw
 
* Kronhauw
 
* Wechselhauw
 
* Kurtzhauw
 
* Prellhauw
 
* Blendthauw
 
* Windthauw
 
* Kneichelhauw
 
* Schielhauw
 
* Glutzhauw
 
=== Cutting to the Openings ===
 
* Meyer Square - row 1 & 2
 
* Meyer Square - row 3 & 4
 
* Meyer Square - On Point
 
* Example Device 127v.1
 
 
=== Parrying & Handworks ===
 
* Hanging parries
 
* Long-edge/straight parries
 
* Crossguard parries
 
* Oberhauw parries
 
=== Deceptions/entries ===
 
* Flying off
 
* Failing
 
* Pulling
 
* Changing through
 
* Chasing after
 
=== Devices from Vom Tag ===
 
* First play
 
=== Devices from Zornhut ===
 
* First play
 
* "Rule"
 
=== Devices from Ochs ===
 
* First play
 
=== Devices from Einhorn ===
 
* First play
 
=== Devices from Schlussel ===
 
* First play
 
=== Devices from Hanging Point ===
 
* First play
 
=== Devices from Eisenport ===
 
* First play
 
=== Devices from Nebenhut ===
 
* First play
 
=== Devices from Mittelhut ===
 
* First play
 
 
== Polearms ==
 
== Polearms ==
 
=== Guards ===
 
=== Guards ===

Revision as of 05:01, 24 January 2017

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

Contents

Theory

Basic Information

Meyersquare fechter1 alt.png

Engagement Theory

Progression of Engagement

  • Onset (beginning)
  • Handworks (middle)
  • Withdrawal (end)
  • Explain and Demonstrate Example Device 126r.1
Initiative

Longsword

Stances

Footwork

Principal Guards

Secondary Guards

Low Side Guards
High Side Guards
Centreline Guards
Hanging Guards

Thrusts

Principal Cuts

Secondary Cuts

Cutting to the Openings

Handwork Sets

Deceptions/entries

Meyer's Devices/Plays

Polearms

Guards

  • Oberhut (High/over guard - including thrusting variation)
  • Mittelhut (Middle guard/straight parrying, also field guard variation)
  • Unterhut (Low/under guard)
  • Steurhut (Rudder guard - both variations)

Staff Strikes

Parrying Sets

Wrestling & Dagger

Dagger Guards

Applications

Personal tools
Namespaces

Variants
Actions
Navigation
Tools