Fechter II

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(Dussack Fundamental)
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* Explain and Demonstrate any 2 devices from the guards
 
* Explain and Demonstrate any 2 devices from the guards
  
==Meyer's Devices/Plays ==
+
== Dagger ==
 +
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
 +
 
 +
=== Application ===
 +
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
 +
 
 +
=== Precepts ===
 +
 
 +
Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:
 +
 
 +
* The [[First Precept]]
 +
* The [[Second Precept]]
 +
* The [[Third Precept]]
 +
* The [[Fourth Precept]]
 +
* The [[Fifth Precept]]
 +
 
 +
=== Guards ===
 +
* [[Oberhut#Dagger|Oberhut]] (high guard)
 +
* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
 +
* [[Unterhut#Dagger|Unterhut]] (low guard)
 +
* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
 +
 
 +
=== Application ===
 +
 
 +
* [[Casting]] opponent backward against a dagger attack.
 +
* [[Dagger Technique 9 - Another]] takedown
 +
 
 +
==== High guard parries====
 +
* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
 +
* [[Parry from High Guard 2]] (against high left attacks using the wrist)
 +
* [[Parry from High Guard 3]] (against attacks by attacking the arm)
 +
* [[Parry from High Guard 4]] (against attacks by counterthrusting)
 +
 
 +
====Low guard parries====
 +
* [[Parry from Low Guard 1]] (against high attacks using the wrist)
 +
* [[Parry from Low Guard 2]] (against high attacks using the dagger blade)
 +
 
 +
====Off hand parries====
 +
* [[Off Hand Parry 1]] (against high attacks using a pommel stroke)
 +
* [[Off Hand Parry 2]] (against high attacks using a high arm break)
 +
* [[Off Hand Parry 3]] (against attacks using redirecting)
 +
 
 +
 
 +
== Fencing Free-play ==
 +
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 +
* Fight a 2 minute bout at slow speed showing control and flow
 +
* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
 +
 
 +
 
 +
= Secondary Weapons =  
 +
 
 +
Fencers must choose a specialisation from the following 3 weapons.
 +
 
 +
* Dussack
 +
* Rappier
 +
* Polearms
 +
 
 +
For their weapon of choice they must understand the fundamentals listed below:
  
 
== Dussack Fundamental==
 
== Dussack Fundamental==
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* [[Crest strike]]
 
* [[Crest strike]]
 
* [[Sweeping strike]]
 
* [[Sweeping strike]]
 
== Dagger ==
 
=== Guards ===
 
* [[Oberhut#Dagger|Oberhut]] (high guard)
 
* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
 
* [[Unterhut#Dagger|Unterhut]] (low guard)
 
* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
 
 
=== Application ===
 
==== High guard parries====
 
* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
 
* [[Parry from High Guard 2]] (against high left attacks using the wrist)
 
* [[Parry from High Guard 3]] (against attacks by attacking the arm)
 
* [[Parry from High Guard 4]] (against attacks by counterthrusting)
 
 
====Low guard parries====
 
* [[Parry from Low Guard 1]] (against high attacks using the wrist)
 
* [[Parry from Low Guard 2]] (against high attacks using the dagger blade)
 
 
====Off hand parries====
 
* [[Off Hand Parry 1]] (against high attacks using a pommel stroke)
 
* [[Off Hand Parry 2]] (against high attacks using a high arm break)
 
* [[Off Hand Parry 3]] (against attacks using redirecting)
 
 
 
== Fencing Free-play ==
 
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 
* Fight a 2 minute bout at slow speed showing control and flow
 
* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using tournament rules
 
* Referee a 2 minute  bout between peers
 
 
== Wrestling & Dagger ==
 
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
 
 
=== Application ===
 
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
 
 
=== Dagger Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Mittelhut]] (Middle guard)
 
* [[Unterhut]] (Low guard)
 
* [[Kreutzhut]] (Cross guard)
 
 
=== Applications ===
 
 
* [[Parry from High Guard 1]]
 
* [[Parry from High Guard 2]]
 
* [[Parry from High Guard 3]]
 
* [[Parry from Low Guard 1]]
 
* [[Parry from Low Guard 2]]
 
* [[Casting]] opponent backward against a dagger attack.
 
* [[Dagger Technique 9 - Another]] takedown
 

Revision as of 00:45, 13 September 2018

The Fechter II level comprises three main elements:

  • Demonstrating the ability to pass on knowledge.
  • Completing the understanding of the Meyer Longsword syllabus.
  • Demonstrating a more complete knowledge of the secondary weapons.

Contents

Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

Longsword

Ringen am Schwert (Wrestling at the Sword):

  • Application 1
  • Application 2
  • Application 3
  • Application 4
  • Application 5

Meyer's Devices/Plays

Meyersquare fechter2 alt.png
  • Explain and Demonstrate any 2 devices from the guards

Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

Application

Precepts

Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:

Guards

Application

High guard parries

Low guard parries

Off hand parries


Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers


Secondary Weapons

Fencers must choose a specialisation from the following 3 weapons.

  • Dussack
  • Rappier
  • Polearms

For their weapon of choice they must understand the fundamentals listed below:

Dussack Fundamental

Guards/Postures

Side Guards

Centreline Guards

Principal Cuts

Principle Cutting Sequence Drills

  • Dussack Drills 1 - Specifically cuts into longpoint
  • Dussack Drills 3 - The beginning of deceiving by changing off cuts - specifically cuts above and below
  • Dussack Drills 4 - Changing off cuts into one another - specifically the example with six cuts.


Rappier Fundamental

Guards/Postures

Parries

Strikes

Thrusts

Principal Cuts

Secondary Cuts

Derived from High Cut

Derived from Zornhauw

Derived from Mittelhauw

Other Cuts

Polearm Fundamental

Fundamentals

Guards

Staff Strikes

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Variants
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