Fechter II

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The Fechter II level comprises three main elements:
  
== GENERAL KNOWLEDGE ==
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* Demonstrating the ability to pass on knowledge.
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* Completing the understanding of the Meyer Longsword syllabus.
 +
* Demonstrating a more complete knowledge of the secondary weapons.
  
=== Progression of Engagement ===
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== Previous Levels ==
* Know onset, handworks, withdrawal
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* Understand vor, nach, gleich, indes
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* Example Device 126r.1
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=== Basic Knowledge ===
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* 4 openings to body/head
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* Parts of the sword
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* Gripping the sword
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* Types of Parrying
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== WRESTLING/GRAPPLING ==
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The fencer should be able to demonstrate the techniques from the previous levels:
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* [[Neuling]]
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* [[Lehrling I]]
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* [[Lehrling II]]
 +
* [[Fechter I]]
  
* Arm locking
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== Longsword ==
* Wrestling
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* Ringen am Schwert
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== LONGSWORD ==
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Ringen am Schwert (Wrestling at the Sword):
 +
 
 +
* Application 1
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* Application 2
 +
* Application 3
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* Application 4
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* Application 5
 +
 
 +
==Meyer's Devices/Plays ==
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[[File:Meyersquare_fechter2_alt.png|thumb]]
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* Explain and Demonstrate any 2 devices from the guards
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 +
== Dagger ==
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
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 +
=== Application ===
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
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 +
=== Precepts ===
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Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:
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* The [[First Precept]]
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* The [[Second Precept]]
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* The [[Third Precept]]
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* The [[Fourth Precept]]
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* The [[Fifth Precept]]
  
=== Stances ===
 
* Front weighted
 
* Rear weighted
 
* Cross stance
 
=== Footwork ===
 
* Passing
 
* Triangle
 
* Double Triangle
 
* Stolen/Broken
 
* Side/Glide
 
* Gathering
 
=== Principle Guards ===
 
* Vom tag
 
* Ochs
 
* Pflug
 
* Alber
 
=== Secondary Guards ===
 
* Wechsel
 
* Nebenhut
 
* Schranckhut
 
* Zornhut
 
* Mittelhut
 
* Schlussel
 
* Eisenport
 
* Langenort
 
* Hangetort
 
* Einhorn
 
=== Principal Cuts ===
 
* Oberhauw
 
* Unterhauw
 
* Mittelhauw
 
* Zornhauw
 
=== Secondary Cuts ===
 
* Zwerch
 
* Krumphauw
 
* Sturzhauw
 
* Kronhauw
 
* Wechselhauw
 
* Kurtzhauw
 
* Prellhauw
 
* Blendthauw
 
* Windthauw
 
* Kneichelhauw
 
* Schielhauw
 
* Glutzhauw
 
=== Cutting to the Openings ===
 
* Meyer Square - row 1 & 2
 
* Meyer Square - row 3 & 4
 
* Meyer Square - On Point
 
* Meyer Square - Parrying
 
* Example Device 127v.1
 
=== Parrying & Handworks ===
 
* Hanging parries
 
* Long-edge/straight parries
 
* Crossguard parries
 
* Oberhauw parries
 
=== Deceptions/entries ===
 
* Flying off
 
* Failing
 
* Pulling
 
* Changing through
 
* Chasing after
 
=== Devices from Vom Tag ===
 
* First play
 
* Second play
 
* Breaking the High Guard
 
=== Devices from Zornhut ===
 
* First play
 
* Second play
 
=== Devices from Ochs ===
 
* First play
 
* Second play
 
=== Devices from Einhorn ===
 
* First play
 
* Second play
 
=== Devices from Schlussel ===
 
* First play
 
* Second play
 
=== Devices from Hanging Point ===
 
* First play
 
* Second play
 
=== Devices from Eisenport ===
 
* First play
 
* Second play
 
=== Devices from Nebenhut ===
 
* First play
 
=== Devices from Mittelhut ===
 
* First play
 
* Second play
 
== POLEARMS (optional) ==
 
 
=== Guards ===
 
=== Guards ===
* High/over guard
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* [[Oberhut#Dagger|Oberhut]] (high guard)
* Middle guard/straight parrying/field
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* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
* Low/under guard
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* [[Unterhut#Dagger|Unterhut]] (low guard)
* Rudder guard
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* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
* Near guard
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=== Staff Strikes (with applications) ===
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* True edge strike from above
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* True edge strike from below
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* Alternating high/low strike
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* Alternating low/high strike
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* Continuous diagonals from above
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* Continuous diagonals from below
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=== Thrusts ===
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* Crest strike
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* Sweeping strike
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== DUSSACK (optional) ==
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=== Guards ===
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* Wrath guard
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* Steer
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* Middleguard
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* Boar
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* Change
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* Watch
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* Slice
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* Longpoint
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* Bastion
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* Bow
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=== Strikes ===
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* Scheitel
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* Zornhauw
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* Zwerch/middle
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* Unterhauw
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* First cutting drill
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* Second cutting drill
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* Third cutting drill
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* Fourth drill
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* Example with 6 cuts
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* Change cross through the middle
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* Cross change
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== DAGGER (optional) ==
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=== Guards ===
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* High guard
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* Middle guard
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* Low guard
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* Cross gaurd
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=== Application ===
 
=== Application ===
* High guard applications
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* Low guard application
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* [[Casting]] opponent backward against a dagger attack.
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* [[Dagger Technique 9 - Another]] takedown
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 +
==== High guard parries====
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* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
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* [[Parry from High Guard 2]] (against high left attacks using the wrist)
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* [[Parry from High Guard 3]] (against attacks by attacking the arm)
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* [[Parry from High Guard 4]] (against attacks by counterthrusting)
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 +
====Low guard parries====
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* [[Parry from Low Guard 1]] (against high attacks using the wrist)
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* [[Parry from Low Guard 2]] (against high attacks using the dagger blade)
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 +
====Off hand parries====
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* [[Off Hand Parry 1]] (against high attacks using a pommel stroke)
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* [[Off Hand Parry 2]] (against high attacks using a high arm break)
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* [[Off Hand Parry 3]] (against attacks using redirecting)
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 +
 
 +
== Fencing Free-play ==
 +
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
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* Fight a 2 minute bout at slow speed showing control and flow
 +
* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
 +
 
 +
Bouts may be fought with the primary or secondary weapon.
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 +
=  Secondary Weapons =
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Fencers must choose a specialisation from the following 3 weapons.
 +
 
 +
* Dussack
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* Rappier
 +
* Polearms
 +
 
 +
For their weapon of choice they must understand the fundamentals listed below:
 +
 
 +
== Dussack Fundamental==
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===Guards/Postures===
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==== Side Guards ====
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* [[Zornhut]](wrath guard)
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* [[Stier]] (steer)
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* [[Mittelhut]] (middle guard)
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* [[Eber]] (boar)
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* [[Wechsel]] (change)
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==== Centreline Guards ====
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* [[Wacht]] (watch)
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* [[Schnitt]] (slice) or [[Gerade Versetzung]] (straight parrying)
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* [[Langort]] (longpoint)
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* [[Bastei]] (bastion)
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* [[Bogen]] (bow)
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 +
===Principal Cuts===
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* [[Oberhauw]]
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* [[Zornhauw]]
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* [[Mittelhauw]]
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* [[Unterhauw]]
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 +
===Principle Cutting Sequence Drills===
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* [[Dussack Drills 1]] - Specifically cuts into longpoint
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* [[Dussack Drills 3]] - The beginning of deceiving by changing off cuts - specifically cuts above and below
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* [[Dussack Drills 4]] - Changing off cuts into one another  - specifically the example with six cuts.
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 +
 
 +
== Rappier Fundamental==
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===Guards/Postures===
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* [[Nebenhut]] (side guard
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* [[Wechsel]] (change guard)
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* [[Ochs]] (ox)
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* [[Eisenport]] (iron gate)
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* [[Langort]] (long point)
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* [[Pflug]] (plough)
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* [[Oberhut]] (high guard)
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* [[Unterhut]] (low guard)
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 +
=== Parries ===
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* [[Slicing Off]]
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* [[Suppressing]]
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* [[Going Through]]
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* [[Setting Off]]
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* [[Hanging]]
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* [[Taking Out]] (with the half edge)
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 +
=== Strikes ===
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==== Thrusts ====
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* [[Gesichstich]] (face thrust)
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* [[Gurgelstich]] (throat thrust)
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* [[Herzstich]] (heart thrust)
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* [[Gemechstich]] (groin thrust)
 +
 
 +
=== Principal Cuts ===
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* [[Oberhauw]] (high cut)
 +
* [[Unterhauw]] (low cut)
 +
* [[Mittelhauw]] (middle cut)
 +
* [[Zornhauw]] (wrath cut)
 +
 
 +
=== Secondary Cuts ===
 +
 
 +
====Derived from High Cut====
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* [[Schielhauw]] (squinting strike)
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* [[Dempffhauw]] (suppressing strike)
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 +
====Derived from Zornhauw====
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* [[Achselhauw]] (Shoulder Cut) or Wehrstreich (Defence Strike)
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* [[Huffthauw]] (Hip Cut)
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* [[Schenckelhauw]] (Thigh Cut)
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 +
====Derived from Mittelhauw====
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* [[Halßhauw]] (Neck Cut)
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* [[Gurtelhauw]] (Belt Cut)
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* [[Fußhauw]] (Foot Cut)
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* [[Rundstreich]] (Round Strike)
 +
 
 +
====Other Cuts====
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* [[Handthauw]] (Hand Cut)
 +
* [[Doppelhauw]] (Double Cut)
 +
 
 +
== Polearm Fundamental==
 +
 
 +
=== Fundamentals ===
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* [[Gripping the Staff]]
 +
* [[Footwork]]
 +
* [[Parts of the Staff]]
 +
 
 +
=== [[Guards]] ===
 +
 
 +
* [[Oberhut]] (High/over guard)
 +
* [[Mittelhut]] (Middle guard/straight parrying/field)
 +
* [[Unterhut]] (Low/under guard)
 +
* [[Steurhut]] (Tiller/Rudder guard)
 +
* [[Nebenhut]] (Near guard)
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* [[Vom tag]] (From the day/roof)
 +
 
 +
=== Staff Strikes===
 +
 
 +
* [[True edge strike from above]]
 +
* [[True edge strike from below]]
 +
* [[Alternating high/low strike]]
 +
* [[Continuous diagonals from above]]
 +
* [[Continuous diagonals from below]]
 +
* [[Polearm Thrusts]]
 +
* [[Crest strike]]
 +
* [[Sweeping strike]]

Latest revision as of 00:46, 13 September 2018

The Fechter II level comprises three main elements:

  • Demonstrating the ability to pass on knowledge.
  • Completing the understanding of the Meyer Longsword syllabus.
  • Demonstrating a more complete knowledge of the secondary weapons.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Longsword

Ringen am Schwert (Wrestling at the Sword):

  • Application 1
  • Application 2
  • Application 3
  • Application 4
  • Application 5

[edit] Meyer's Devices/Plays

Meyersquare fechter2 alt.png
  • Explain and Demonstrate any 2 devices from the guards

[edit] Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Precepts

Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:

[edit] Guards

[edit] Application

[edit] High guard parries

[edit] Low guard parries

[edit] Off hand parries


[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

Bouts may be fought with the primary or secondary weapon.

[edit] Secondary Weapons

Fencers must choose a specialisation from the following 3 weapons.

  • Dussack
  • Rappier
  • Polearms

For their weapon of choice they must understand the fundamentals listed below:

[edit] Dussack Fundamental

[edit] Guards/Postures

[edit] Side Guards

[edit] Centreline Guards

[edit] Principal Cuts

[edit] Principle Cutting Sequence Drills

  • Dussack Drills 1 - Specifically cuts into longpoint
  • Dussack Drills 3 - The beginning of deceiving by changing off cuts - specifically cuts above and below
  • Dussack Drills 4 - Changing off cuts into one another - specifically the example with six cuts.


[edit] Rappier Fundamental

[edit] Guards/Postures

[edit] Parries

[edit] Strikes

[edit] Thrusts

[edit] Principal Cuts

[edit] Secondary Cuts

[edit] Derived from High Cut

[edit] Derived from Zornhauw

[edit] Derived from Mittelhauw

[edit] Other Cuts

[edit] Polearm Fundamental

[edit] Fundamentals

[edit] Guards

[edit] Staff Strikes

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