Fechter II

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* Explain and Demonstrate any 2 devices from the guards
 
* Explain and Demonstrate any 2 devices from the guards
  
==Meyer's Devices/Plays ==
+
== Dagger ==
 +
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
  
== Dussack Fundamental==
+
=== Application ===
===Guards/Postures===
+
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
==== Side Guards ====
+
* [[Zornhut]](wrath guard)
+
* [[Stier]] (steer)
+
* [[Mittelhut]] (middle guard)
+
* [[Eber]] (boar)
+
* [[Wechsel]] (change)
+
  
==== Centreline Guards ====
+
=== Precepts ===
* [[Wacht]] (watch)
+
* [[Schnitt]] (slice) or [[Gerade Versetzung]] (straight parrying)
+
* [[Langort]] (longpoint)
+
* [[Bastei]] (bastion)
+
* [[Bogen]] (bow)
+
  
===Principal Cuts===
+
Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:
* [[Oberhauw]]
+
* [[Zornhauw]]
+
* [[Mittelhauw]]
+
* [[Unterhauw]]
+
  
===Principle Cutting Sequence Drills===
+
* The [[First Precept]]
* [[Dussack Drills 4]] - Changing off cuts into one another - specifically the example with six cuts.
+
* The [[Second Precept]]
 +
* The [[Third Precept]]
 +
* The [[Fourth Precept]]
 +
* The [[Fifth Precept]]
 +
 
 +
=== Guards ===
 +
* [[Oberhut#Dagger|Oberhut]] (high guard)
 +
* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
 +
* [[Unterhut#Dagger|Unterhut]] (low guard)
 +
* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
  
 
=== Application ===
 
=== Application ===
 +
 +
* [[Casting]] opponent backward against a dagger attack.
 +
* [[Dagger Technique 9 - Another]] takedown
 +
 
==== High guard parries====
 
==== High guard parries====
 
* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
 
* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
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* Referee a 2 minute  bout between peers
 
* Referee a 2 minute  bout between peers
  
== Wrestling & Dagger ==
+
Bouts may be fought with the primary or secondary weapon.
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
+
  
=== Application ===
+
= Secondary Weapons =  
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
+
  
=== Dagger Guards ===
+
Fencers must choose a specialisation from the following 3 weapons.
* [[Oberhut]] (High guard)
+
* [[Mittelhut]] (Middle guard)
+
* [[Unterhut]] (Low guard)
+
* [[Kreutzhut]] (Cross guard)
+
  
=== Applications ===
+
* Dussack
 +
* Rappier
 +
* Polearms
  
* [[Parry from High Guard 1]]
+
For their weapon of choice they must understand the fundamentals listed below:
* [[Parry from High Guard 2]]
+
* [[Parry from High Guard 3]]
+
* [[Parry from Low Guard 1]]
+
* [[Parry from Low Guard 2]]
+
* [[Casting]] opponent backward against a dagger attack.
+
* [[Dagger Technique 9 - Another]] takedown
+
  
= Secondary Weapon =  
+
== Dussack Fundamental==
 +
===Guards/Postures===
 +
==== Side Guards ====
 +
* [[Zornhut]](wrath guard)
 +
* [[Stier]] (steer)
 +
* [[Mittelhut]] (middle guard)
 +
* [[Eber]] (boar)
 +
* [[Wechsel]] (change)
  
The candidate must choose one of the secondary weapons from the Meyer system from:
+
==== Centreline Guards ====
 +
* [[Wacht]] (watch)
 +
* [[Schnitt]] (slice) or [[Gerade Versetzung]] (straight parrying)
 +
* [[Langort]] (longpoint)
 +
* [[Bastei]] (bastion)
 +
* [[Bogen]] (bow)
  
* Dussack
+
===Principal Cuts===
* Rappier
+
* [[Oberhauw]]
* Staff/Halberd
+
* [[Zornhauw]]
 +
* [[Mittelhauw]]
 +
* [[Unterhauw]]
 +
 
 +
===Principle Cutting Sequence Drills===
 +
* [[Dussack Drills 1]] - Specifically cuts into longpoint
 +
* [[Dussack Drills 3]] - The beginning of deceiving by changing off cuts - specifically cuts above and below
 +
* [[Dussack Drills 4]] - Changing off cuts into one another  - specifically the example with six cuts.
  
They shall learn the fundamentals listed below
 
  
 
== Rappier Fundamental==
 
== Rappier Fundamental==
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* [[Doppelhauw]] (Double Cut)
 
* [[Doppelhauw]] (Double Cut)
  
== Dussack Fundamental==
+
== Polearm Fundamental==
  
 
=== Fundamentals ===
 
=== Fundamentals ===
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* [[Crest strike]]
 
* [[Crest strike]]
 
* [[Sweeping strike]]
 
* [[Sweeping strike]]
 
== Dagger ==
 
=== Guards ===
 
* [[Oberhut#Dagger|Oberhut]] (high guard)
 
* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
 
* [[Unterhut#Dagger|Unterhut]] (low guard)
 
* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
 

Latest revision as of 00:46, 13 September 2018

The Fechter II level comprises three main elements:

  • Demonstrating the ability to pass on knowledge.
  • Completing the understanding of the Meyer Longsword syllabus.
  • Demonstrating a more complete knowledge of the secondary weapons.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Longsword

Ringen am Schwert (Wrestling at the Sword):

  • Application 1
  • Application 2
  • Application 3
  • Application 4
  • Application 5

[edit] Meyer's Devices/Plays

Meyersquare fechter2 alt.png
  • Explain and Demonstrate any 2 devices from the guards

[edit] Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Precepts

Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:

[edit] Guards

[edit] Application

[edit] High guard parries

[edit] Low guard parries

[edit] Off hand parries


[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

Bouts may be fought with the primary or secondary weapon.

[edit] Secondary Weapons

Fencers must choose a specialisation from the following 3 weapons.

  • Dussack
  • Rappier
  • Polearms

For their weapon of choice they must understand the fundamentals listed below:

[edit] Dussack Fundamental

[edit] Guards/Postures

[edit] Side Guards

[edit] Centreline Guards

[edit] Principal Cuts

[edit] Principle Cutting Sequence Drills

  • Dussack Drills 1 - Specifically cuts into longpoint
  • Dussack Drills 3 - The beginning of deceiving by changing off cuts - specifically cuts above and below
  • Dussack Drills 4 - Changing off cuts into one another - specifically the example with six cuts.


[edit] Rappier Fundamental

[edit] Guards/Postures

[edit] Parries

[edit] Strikes

[edit] Thrusts

[edit] Principal Cuts

[edit] Secondary Cuts

[edit] Derived from High Cut

[edit] Derived from Zornhauw

[edit] Derived from Mittelhauw

[edit] Other Cuts

[edit] Polearm Fundamental

[edit] Fundamentals

[edit] Guards

[edit] Staff Strikes

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