Fechter II

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The Fechter II level comprises three main elements:
  
== Theory ==
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* Demonstrating the ability to pass on knowledge.
=== [[Basic Information]] ===
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* Completing the understanding of the Meyer Longsword syllabus.
[[File:Meyersquare_fechter2_alt.png|thumb]]
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* Demonstrating a more complete knowledge of the secondary weapons.
* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
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* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* [[Gripping the Longsword]]
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=== Engagement Theory ===
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== Previous Levels ==
=== Progression of Engagement ===
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* Onset (beginning)
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* Handworks (middle)
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* Withdrawal (end)
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* Explain and Demonstrate Example Device 126r.1
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=====Initiative=====
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The fencer should be able to demonstrate the techniques from the previous levels:
* [[Vor]] (before)
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* [[Neuling]]
* [[Nach]] (after)
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* [[Lehrling I]]
* [[Gleich]] (simultaneously)
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* [[Lehrling II]]
* [[Indes]] (instantly)
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* [[Fechter I]]
  
 
== Longsword ==
 
== Longsword ==
=== Stances ===
 
* [[Posture#Front Weighted|Front weighted]]
 
* [[Posture#Rear Weighted|Rear weighted]]
 
* [[Posture#Cross Stance|Cross stance]]
 
  
=== Footwork ===
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Ringen am Schwert (Wrestling at the Sword):
* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
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* [[Footwork#Triangle Step|Triangle step]]
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* [[Footwork#Double Step/Double Triangle Step|Double Step]]
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* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
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* [[Footwork#Stolen/Broken Step|Stolen Step]]
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=== Principal Guards ===
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* Application 1
* [[Vom tag]] (from the day/roof)
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* Application 2
* [[Alber]] (fool)
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* Application 3
* [[Ochs]] (ox)
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* Application 4
* [[Pflug]] (plough)
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* Application 5
  
=== Secondary Guards ===
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==Meyer's Devices/Plays ==
===== Low Side Guards =====
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[[File:Meyersquare_fechter2_alt.png|thumb]]
* [[Wechsel]] (change)
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* Explain and Demonstrate any 2 devices from the guards
* [[Nebenhut]] (near guard)
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* [[Schranckhut]] (barrier guard)
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===== High Side Guards =====
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== Dagger ==
* [[Zornhut]] (wrath guard)
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
 +
 
 +
=== Application ===
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
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=== Precepts ===
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Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:
 +
 
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* The [[First Precept]]
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* The [[Second Precept]]
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* The [[Third Precept]]
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* The [[Fourth Precept]]
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* The [[Fifth Precept]]
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 +
=== Guards ===
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* [[Oberhut#Dagger|Oberhut]] (high guard)
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* [[Mittelhut#Dagger|Mittelhut]] (middle guard)
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* [[Unterhut#Dagger|Unterhut]] (low guard)
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* [[Kreutzhut#Dagger|Kreutzhut]] (crossed guard)
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=== Application ===
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* [[Casting]] opponent backward against a dagger attack.
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* [[Dagger Technique 9 - Another]] takedown
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==== High guard parries====
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* [[Parry from High Guard 1]] (against high left attacks using the dagger blade)
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* [[Parry from High Guard 2]] (against high left attacks using the wrist)
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* [[Parry from High Guard 3]] (against attacks by attacking the arm)
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* [[Parry from High Guard 4]] (against attacks by counterthrusting)
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 +
====Low guard parries====
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* [[Parry from Low Guard 1]] (against high attacks using the wrist)
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* [[Parry from Low Guard 2]] (against high attacks using the dagger blade)
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 +
====Off hand parries====
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* [[Off Hand Parry 1]] (against high attacks using a pommel stroke)
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* [[Off Hand Parry 2]] (against high attacks using a high arm break)
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* [[Off Hand Parry 3]] (against attacks using redirecting)
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 +
 
 +
== Fencing Free-play ==
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
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* Fight a 2 minute bout at slow speed showing control and flow
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* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
 +
 
 +
Bouts may be fought with the primary or secondary weapon.
 +
 
 +
=  Secondary Weapons =
 +
 
 +
Fencers must choose a specialisation from the following 3 weapons.
 +
 
 +
* Dussack
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* Rappier
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* Polearms
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 +
For their weapon of choice they must understand the fundamentals listed below:
 +
 
 +
== Dussack Fundamental==
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===Guards/Postures===
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==== Side Guards ====
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* [[Zornhut]](wrath guard)
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* [[Stier]] (steer)
 
* [[Mittelhut]] (middle guard)
 
* [[Mittelhut]] (middle guard)
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* [[Eber]] (boar)
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* [[Wechsel]] (change)
  
===== Centreline Guards =====
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==== Centreline Guards ====
* [[Langort]] (long point)
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* [[Wacht]] (watch)
* [[Kron]] (crown)
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* [[Schnitt]] (slice) or [[Gerade Versetzung]] (straight parrying)
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* [[Langort]] (longpoint)
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* [[Bastei]] (bastion)
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* [[Bogen]] (bow)
 +
 
 +
===Principal Cuts===
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* [[Oberhauw]]
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* [[Zornhauw]]
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* [[Mittelhauw]]
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* [[Unterhauw]]
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 +
===Principle Cutting Sequence Drills===
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* [[Dussack Drills 1]] - Specifically cuts into longpoint
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* [[Dussack Drills 3]] - The beginning of deceiving by changing off cuts - specifically cuts above and below
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* [[Dussack Drills 4]] - Changing off cuts into one another  - specifically the example with six cuts.
 +
 
 +
 
 +
== Rappier Fundamental==
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===Guards/Postures===
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* [[Nebenhut]] (side guard
 +
* [[Wechsel]] (change guard)
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* [[Ochs]] (ox)
 
* [[Eisenport]] (iron gate)
 
* [[Eisenport]] (iron gate)
* [[Schlussel]] (key)
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* [[Langort]] (long point)
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* [[Pflug]] (plough)
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* [[Oberhut]] (high guard)
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* [[Unterhut]] (low guard)
  
===== Hanging Guards =====
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=== Parries ===
* [[Hangetort]] (hanging point)
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* [[Slicing Off]]
* [[Einhorn]] (unicorn)
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* [[Suppressing]]
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* [[Going Through]]
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* [[Setting Off]]
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* [[Hanging]]
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* [[Taking Out]] (with the half edge)
  
=== Thrusts ===
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=== Strikes ===
  
* [[Straight Thrust]]
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==== Thrusts ====
* [[Winding Thrust]]
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* [[Gesichstich]] (face thrust)
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* [[Gurgelstich]] (throat thrust)
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* [[Herzstich]] (heart thrust)
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* [[Gemechstich]] (groin thrust)
  
 
=== Principal Cuts ===
 
=== Principal Cuts ===
* [[Oberhauw]]
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* [[Oberhauw]] (high cut)
* [[Unterhauw]]
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* [[Unterhauw]] (low cut)
* [[Mittelhauw]]
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* [[Mittelhauw]] (middle cut)
* [[Zornhauw]]
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* [[Zornhauw]] (wrath cut)
  
 
=== Secondary Cuts ===
 
=== Secondary Cuts ===
* [[Zwerch]] (thwart)
 
* [[Krumphauw]] (crooked cut)
 
* [[Sturtzhauw]] (plunge cut)
 
* [[Wechselhauw]] (change cut)
 
* [[Glutzhauw]] (clashing cut)
 
* [[Kronhauw]] (crown cut)
 
  
* [[Prellhauw]] (bounce cut)
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====Derived from High Cut====
* [[Kurtzhauw]](short cut)
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* [[Blendthauw]] (blind strike)
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* [[Kneichelhauw]] (elbow strike)
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* [[Schielhauw]] (squinting strike)
 
* [[Schielhauw]] (squinting strike)
* [[Windthauw]] (wind strike)
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* [[Dempffhauw]] (suppressing strike)
  
=== Cutting to the Openings ===
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====Derived from Zornhauw====
* [[Meyer Square|Meyer Square - row 1 to 4]]
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* [[Achselhauw]] (Shoulder Cut) or Wehrstreich (Defence Strike)
* [[Meyer Square|Cutting through and to the point]]
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* [[Huffthauw]] (Hip Cut)
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* [[Schenckelhauw]] (Thigh Cut)
  
=== Cutting with Sharps ===
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====Derived from Mittelhauw====
NOTE: This requirement is subject to insurance and legal obligations.
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* [[Halßhauw]] (Neck Cut)
* Attend at least 1 cutting session with sharps
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* [[Gurtelhauw]] (Belt Cut)
* Demonstrate the ability to execute the principle cuts with good edge alignment
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* [[Fußhauw]] (Foot Cut)
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* [[Rundstreich]] (Round Strike)
  
=== Handwork Sets ===
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====Other Cuts====
* [[Long edge parry set]]
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* [[Handthauw]] (Hand Cut)
* [[Hanging parry set]]
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* [[Doppelhauw]] (Double Cut)
  
* [[Crossguard parry set]]
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== Polearm Fundamental==
* [[Oberhauw parry set]]
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=== Deceptions/entries ===
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=== Fundamentals ===
* [[Verfliegen]] (Flying off)
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* [[Gripping the Staff]]
* [[Fehlen]] (Failing)
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* [[Footwork]]
* [[Zucken]] (Pulling)
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* [[Parts of the Staff]]
* [[Durchwechseln]] (Changing Through)
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* [[Nachreissen]] (Chasing)
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=== Meyer's Devices/Plays ===
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=== [[Guards]] ===
* [[Attacking to the Openings Device 127v.1]]
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* Explain and Demonstrate [[Example Device 126r.1]]
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* [[Vom Tag Device 1]]
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* [[Vom Tag Device 6|Vom Tag Device 6 - Breaking the High Guard]]
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== Polearms ==
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* [[Oberhut]] (High/over guard)
=== Guards ===
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* [[Mittelhut]] (Middle guard/straight parrying/field)
* [[Oberhut]] (High/over guard - including thrusting variation)
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* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
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* [[Unterhut]] (Low/under guard)
 
* [[Unterhut]] (Low/under guard)
* [[Steurhut]] (Rudder guard - both variations)
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* [[Steurhut]] (Tiller/Rudder guard)
 +
* [[Nebenhut]] (Near guard)
 +
* [[Vom tag]] (From the day/roof)
 +
 
 +
=== Staff Strikes===
  
=== Staff Strikes ===
 
 
* [[True edge strike from above]]
 
* [[True edge strike from above]]
 
* [[True edge strike from below]]
 
* [[True edge strike from below]]
 +
* [[Alternating high/low strike]]
 +
* [[Continuous diagonals from above]]
 +
* [[Continuous diagonals from below]]
 
* [[Polearm Thrusts]]
 
* [[Polearm Thrusts]]
 
+
* [[Crest strike]]
=== Parrying Sets ===
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* [[Sweeping strike]]
 
+
* [[Polearm Parrying Set 1 - Cut from Above]]
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* [[Polearm Parrying Set 2 - Straight Thrust]]
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+
== Wrestling & Dagger ==
+
=== Dagger Guards ===
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* [[Oberhut]] (High guard)
+
* [[Mittelhut]] (Middle guard)
+
* [[Unterhut]] (Low guard)
+
* [[Kreutzhut]] (Cross guard)
+
 
+
=== Applications ===
+
 
+
* [[Parry from High Guard 1]]
+
* [[Parry from High Guard 2]]
+
* [[Parry from High Guard 3]]
+
* [[Parry from Low Guard 1]]
+
* [[Parry from Low Guard 2]]
+
* [[Casting]] opponent backward against a dagger attack.
+
* [[Dagger Technique 9 - Another]] takedown
+
* [[Joint locking techniques]] - unarmed and armed
+
 
+
== Fencing ==
+
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
+
* Fight a 2 minute bout at slow speed showing control and flow
+
* Fight a 2 minute bout at high speed using fechtschule rules
+
* Fight a 2 minute bout at high speed using tournament rules
+
* Referee a 2 minute  bout between peers
+

Latest revision as of 00:46, 13 September 2018

The Fechter II level comprises three main elements:

  • Demonstrating the ability to pass on knowledge.
  • Completing the understanding of the Meyer Longsword syllabus.
  • Demonstrating a more complete knowledge of the secondary weapons.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Longsword

Ringen am Schwert (Wrestling at the Sword):

  • Application 1
  • Application 2
  • Application 3
  • Application 4
  • Application 5

[edit] Meyer's Devices/Plays

Meyersquare fechter2 alt.png
  • Explain and Demonstrate any 2 devices from the guards

[edit] Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Precepts

Fechter II candidates shall be able to explain/show Meyer's 5 dagger precepts:

[edit] Guards

[edit] Application

[edit] High guard parries

[edit] Low guard parries

[edit] Off hand parries


[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

Bouts may be fought with the primary or secondary weapon.

[edit] Secondary Weapons

Fencers must choose a specialisation from the following 3 weapons.

  • Dussack
  • Rappier
  • Polearms

For their weapon of choice they must understand the fundamentals listed below:

[edit] Dussack Fundamental

[edit] Guards/Postures

[edit] Side Guards

[edit] Centreline Guards

[edit] Principal Cuts

[edit] Principle Cutting Sequence Drills

  • Dussack Drills 1 - Specifically cuts into longpoint
  • Dussack Drills 3 - The beginning of deceiving by changing off cuts - specifically cuts above and below
  • Dussack Drills 4 - Changing off cuts into one another - specifically the example with six cuts.


[edit] Rappier Fundamental

[edit] Guards/Postures

[edit] Parries

[edit] Strikes

[edit] Thrusts

[edit] Principal Cuts

[edit] Secondary Cuts

[edit] Derived from High Cut

[edit] Derived from Zornhauw

[edit] Derived from Mittelhauw

[edit] Other Cuts

[edit] Polearm Fundamental

[edit] Fundamentals

[edit] Guards

[edit] Staff Strikes

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