Fechter I

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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
 
The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
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== Previous Levels ==
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The fencer should be able to demonstrate the techniques from the previous levels:
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* [[Neuling]]
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* [[Lehrling I]]
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* [[Lehrling II]]
  
 
==Meyer's Devices/Plays ==
 
==Meyer's Devices/Plays ==
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== Attacks ==
 
== Attacks ==
  
====Secondary Cuts====
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====[[Thrusts]]====
Secondary cuts should be performed at higher (not full) speed, while maintaining form and balance.  They need not be as fast or aggressive as the principal cuts.
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* Application 5 - Thrust Umbschnappen
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* Application 6 - Thrust Ablauffen
  
 
==== [[Meisterhauw]] ====
 
==== [[Meisterhauw]] ====
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* [[Schneiden]] (Slicing)
 
* [[Schneiden]] (Slicing)
** [[Anbinden]] Application 4 - Schneiden
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** [[Anbinden]] Application 6 - Schneiden
 
* [[Hendtrucken]] (Pressing Hands)
 
* [[Hendtrucken]] (Pressing Hands)
** [[Anbinden]] Application 5 - Hendtrucken
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** [[Anbinden]] Application 7 - Hendtrucken
 
* [[Außreissen]] (Wrenching Out)
 
* [[Außreissen]] (Wrenching Out)
** [[Anbinden]] Application 6 - Außreissen
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** [[Anbinden]] Application 8 - Außreissen
 
* [[Verkehren]] (Reversing)
 
* [[Verkehren]] (Reversing)
** [[Anbinden]] Application 7 - Verkehren
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** [[Anbinden]] Application 9 - Verkehren
* [[Sperren]] (Barring)
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** [[Anbinden]] Application 8 - Sperren
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* [[Ubergreiffen]] (Overgripping)
 
* [[Ubergreiffen]] (Overgripping)
** [[Anbinden]] Application 9 - Ubergreiffen
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** [[Anbinden]] Application 10 - Ubergreiffen
 
* [[Einlauffen]]
 
* [[Einlauffen]]
 
** [[Einlauffen]] Application
 
** [[Einlauffen]] Application
 
The following handworks are already covered in the sections above.
 
 
* [[Doplieren]] (Doubling)
 
** [[Zornhauw]] Application 8 - Doplieren
 
  
 
== Fencing Free-play ==
 
== Fencing Free-play ==

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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