Fechter I

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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
== Theory ==
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
=== [[Basic Information]] ===
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[[File:Meyersquare_fechter1_alt.png|thumb]]
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* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
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* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* [[Gripping the Longsword]]
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=== Engagement Theory ===
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== Previous Levels ==
====[[Stages of the Exchange]]====
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* <u>[[Zufechten]] (onset/beginning)</u>
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* <u>[[Mittel]] (middle)</u>
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* <u>[[Abzug]] (withdrawal)</u>
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* Explain and Demonstrate Using Example Device 126r.1
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The fencer should be able to demonstrate the techniques from the previous levels:
 +
* [[Neuling]]
 +
* [[Lehrling I]]
 +
* [[Lehrling II]]
  
====Initiative====
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==Meyer's Devices/Plays ==
* <u>[[Vor]] (before)</u>
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[[File:Meyersquare_fechter1_alt.png|thumb]]
* <u>[[Nach]] (after)</u>
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* <u>[[Gleich]] (simultaneously)</u>
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* Explain and Demonstrate [[Example Device 126r.1]]
* <u>[[Indes]] (instantly)</u>
+
  
==== Three Types of Strike ====
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== Attacks ==
* The [[Provoker, Hitter, & Taker]]
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== Longsword ==
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====[[Thrusts]]====
=== [[Posture]] ===
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* Application 5 - Thrust Umbschnappen
* [[Posture#Front Weighted|Front weighted]]
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* Application 6 - Thrust Ablauffen
* [[Posture#Rear Weighted|Rear weighted]]
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* [[Posture#Cross Stance|Cross stance]]
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=== Footwork ===
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* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
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* [[Footwork#Triangle Step|Triangle step]]
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* [[Footwork#Double Step/Double Triangle Step|Double Step]]
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* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
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* [[Footwork#Stolen/Broken Step|Stolen Step]]
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----
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+
=== Guards/Postures ===
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==== Principal Guards ====
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* [[Vom tag]] (from the day/roof)
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* [[Alber]] (fool)
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* [[Ochs]] (ox)
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* [[Pflug]] (plough)
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==== Secondary Guards ====
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===== Low Side Guards =====
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* [[Wechsel]] (change)
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* [[Nebenhut]] (near guard)
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* [[Schranckhut]] (barrier guard)
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===== High Side Guards =====
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* [[Zornhut]] (wrath guard)
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* [[Mittelhut]] (middle guard)
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===== Centreline Guards =====
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* [[Langort]] (long point)
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* [[Kron]] (crown)
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* [[Eisenport]] (iron gate)
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* [[Schlussel]] (key)
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===== Hanging Guards =====
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* [[Hangetort]] (hanging point)
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* [[Einhorn]] (unicorn)
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----
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=== Attacks ===
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==== Principal Cuts ====
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Cuts should be performed with speed and intent.
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* [[Oberhauw]]
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* [[Unterhauw]]
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* [[Mittelhauw]]
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* [[Zornhauw]]
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====Secondary Cuts====
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Secondary cuts should be performed at higher (not full) speed, while maintaining form and balance.  They need not be as fast or agressive as the principal cuts.
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=====Crooked cut variations:=====
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* [[Krumphauw]] (crooked strike)
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* [[Kurtzhauw]] (short strike)
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=====False edge cuts which parry:=====
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* [[Schielhauw]] (squinting strike)
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* [[Glutzhauw]] (clashing strike)
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+
=====Thwart cut variations:=====
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* [[Zwerch]] (thwart)
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* [[Kneichelhauw]] (wrist strike)
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=====Plunging cut variations:=====
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* [[Sturtzhauw]] (plunge strike)
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* [[Kronhauw]] ( crown strike)
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+
=====Cuts with winding:=====
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* [[Windthauw]] (winding strike)
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* [[Blendthauw]] (blind strike)
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=====Changing strike variations:=====
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* [[Wechselhauw]] (change strike)
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* [[Prellhauw]] (rebound strike)
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==== On-Point Thrusts ====
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* [[Straight Thrust]]
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* [[Winding Thrust]]
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==== [[Meisterhauw]] ====
 
==== [[Meisterhauw]] ====
 
Demonstrate the master cuts using their advanced movements and proper mechanics.
 
Demonstrate the master cuts using their advanced movements and proper mechanics.
 +
* Zornhauw Defeats High Cuts
 +
* Krumphauw Breaks Ochs
 +
* Schielhauw Defeats Breaks/Langort
 +
* Oberhauw/Schietelhauw Breaks Alber
 +
* Zwerch Breaks Tag
  
==== Cutting to the Openings ====
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== Handworks ==
* [[Meyer Square|Meyer Square - row 1 to 4]]
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* [[Meyer Square|Cutting through and to the point]]
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* [[Meyer Square|Using Zwerchs & Flat]]
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==== Cutting with Sharps ====
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NOTE: This requirement is subject to insurance and legal obligations.
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* Attend at least 1 cutting session with sharps
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* Demonstrate the ability to execute the principle cuts with good edge alignment
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----
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=== Handworks ===
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Handworks should be carried out with intent, though need not be at full speed.
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Students should be able to demonstrate the two types of parrying:
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* Parrying and striking in a single movement (eg. [[Zwerch]])
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* Parrying and striking as separate movements (eg. [[Hanging parry set]])
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+
 
Students should be able to dynamically describe/demonstrate the following handworks:
 
Students should be able to dynamically describe/demonstrate the following handworks:
  
* [[Anbinden]] (Binding)
 
* [[Bleiben]] (Remaining)
 
* [[Fulen]] (Feeling)
 
* [[Nachreisen]] (Chasing)
 
 
* [[Schneiden]] (Slicing)
 
* [[Schneiden]] (Slicing)
* [[Umbschlagen]] (Striking around)
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** [[Anbinden]] Application 6 - Schneiden
* [[Verfuhren]] (Deceiving)
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* [[Ablauffen]] (Running off)
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* [[Absetzen]] (Setting off)
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* [[Verfliegen]] (Flitting/Flying off)
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* [[Zucken]] (Pulling)
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* [[Doplieren]] (Doubling)
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* [[Verkehren]] (Reversing)
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* [[Umbschnappen]] (Snapping Around)
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* [[Fehlen]] (Failing)
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* [[Zirckel]] (Circle)
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* [[Rinde]] (Looping)
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* [[Winden]] (Winding)
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* [[Wechseln]] (Changing)
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* [[Abschneiden]] (Slicing Off)
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* [[Hendtrucken]] (Pressing Hands)
 
* [[Hendtrucken]] (Pressing Hands)
* [[Verschieben]] (Sliding)
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** [[Anbinden]] Application 7 - Hendtrucken
* [[Hengen]] (Hanging)
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* [[Außreissen]] (Wrenching Out)
 
* [[Außreissen]] (Wrenching Out)
* [[Sperren]] (Barring)
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** [[Anbinden]] Application 8 - Außreissen
* [[Verstullen]] (Forestalling/Blocking)
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* [[Verkehren]] (Reversing)
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** [[Anbinden]] Application 9 - Verkehren
 
* [[Ubergreiffen]] (Overgripping)
 
* [[Ubergreiffen]] (Overgripping)
* [[Einlauffen]] (Running in)
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** [[Anbinden]] Application 10 - Ubergreiffen
 
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* [[Einlauffen]]
 
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** [[Einlauffen]] Application
==== Parrying Sets ====
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* [[Long edge parry set]]
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* [[Hanging parry set]]
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* [[Crossguard parry set]]
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* [[Oberhauw parry set]]
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* <u>[[Halfsword parry set]]</u>
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====[[Verfuhren]] (deceiving)====
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* [[Verfliegen]] (Flying off)
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* [[Fehlen]] (Failing)
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* [[Ablauffen]] (Running off)
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* [[Zucken]] (Pulling)
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* [[Durchwechseln]] (Changing Through)
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* [[Zirckel]] (the Circle)
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+
 
+
----
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=== Meyer's Devices/Plays ===
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* [[Attacking to the Openings Device 127v.1]]
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* <u>Explain and Demonstrate [[Example Device 126r.1]]</u>
+
  
 
== Fencing Free-play ==
 
== Fencing Free-play ==
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* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using tournament rules
 
* Fight a 2 minute bout at high speed using tournament rules
* <u>Referee a 2 minute  bout between peers</u>
+
* Referee a 2 minute  bout between peers
  
 
== Wrestling & Dagger ==
 
== Wrestling & Dagger ==
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=== Application ===
 
=== Application ===
* <u>[[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]</u>
+
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
  
 
=== Dagger Guards ===
 
=== Dagger Guards ===
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=== Applications ===
 
=== Applications ===
  
* <u>[[Parry from High Guard 1]]</u>
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* [[Parry from High Guard 1]]
* <u>[[Parry from High Guard 2]]</u>
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* [[Parry from High Guard 2]]
* <u>[[Parry from High Guard 3]]</u>
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* [[Parry from High Guard 3]]
* <u>[[Parry from Low Guard 1]]</u>
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* [[Parry from Low Guard 1]]
* <u>[[Parry from Low Guard 2]]</u>
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* [[Parry from Low Guard 2]]
* <u>[[Casting]] opponent backward against a dagger attack.</u>
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* [[Casting]] opponent backward against a dagger attack.
* <u>[[Dagger Technique 9 - Another]] takedown</u>
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* [[Dagger Technique 9 - Another]] takedown
* <u>[[Joint locking techniques]] - unarmed and armed</u>
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+
== Polearms (Optional?)==
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=== Guards ===
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* <u>[[Oberhut]] (High/over guard - including thrusting variation)</u>
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* <u>[[Mittelhut]] (Middle guard/straight parrying, also field guard variation)</u>
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* <u>[[Unterhut]] (Low/under guard)</u>
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* <u>[[Steurhut]] (Rudder guard - both variations)</u>
+
 
+
=== Staff Strikes ===
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* <u>[[True edge strike from above]]</u>
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* <u>[[True edge strike from below]]</u>
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* <u>[[Polearm Thrusts]]</u>
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=== Parrying Sets ===
+
 
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* <u>[[Polearm Parrying Set 1 - Cut from Above]]</u>
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* <u>[[Polearm Parrying Set 2 - Straight Thrust]]</u>
+

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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