Fechter I

From Scholar Victoria
Revision as of 04:48, 24 January 2017 by Admin (Talk | contribs)

Jump to: navigation, search

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

Contents

Fencing Knowledge

Meyersquare fechter1 alt.png

Progression of Engagement

  • Know onset, handworks, withdrawal
  • Explain and Demonstrate Example Device 126r.1
  • Understand vor, nach, gleich, indes
  • Understand and describe the provoker, taker, and hitter

Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

Longsword

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Thrusts

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

  • First play

Devices from Zornhut

  • First play
  • "Rule"

Devices from Ochs

  • First play

Devices from Einhorn

  • First play

Devices from Schlussel

  • First play

Devices from Hanging Point

  • First play

Devices from Eisenport

  • First play

Devices from Nebenhut

  • First play

Devices from Mittelhut

  • First play

Polearms

Guards

  • Oberhut (High/over guard - including thrusting variation)
  • Mittelhut (Middle guard/straight parrying, also field guard variation)
  • Unterhut (Low/under guard)
  • Steurhut (Rudder guard - both variations)

Staff Strikes

Parrying Sets

Wrestling & Dagger

Dagger Guards

Applications

Personal tools
Namespaces

Variants
Actions
Navigation
Tools