Fechter II

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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control. 
  
== Theory ==
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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
=== [[Basic Information]] ===
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[[File:Meyersquare_fechter2_alt.png|thumb]]
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* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
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* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* [[Gripping the Longsword]]
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=== Engagement Theory ===
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
=== Progression of Engagement ===
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* Onset (beginning)
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* Handworks (middle)
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* Withdrawal (end)
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* Explain and Demonstrate Example Device 126r.1
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=====Initiative=====
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== Previous Levels ==
* [[Vor]] (before)
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* [[Nach]] (after)
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* [[Gleich]] (simultaneously)
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* [[Indes]] (instantly)
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== Longsword ==
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The fencer should be able to demonstrate the techniques from the previous levels:
=== Stances ===
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* [[Neuling]]
* [[Posture#Front Weighted|Front weighted]]
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* [[Lehrling I]]
* [[Posture#Rear Weighted|Rear weighted]]
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* [[Lehrling II]]
* [[Posture#Cross Stance|Cross stance]]
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=== Footwork ===
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==Meyer's Devices/Plays ==
* [[Footwork#Passing Step|Passing step]]
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[[File:Meyersquare_fechter2_alt.png|thumb]]
* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* [[Footwork#Triangle Step|Triangle step]]
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* Explain and Demonstrate [[Example Device 126r.1]]
* [[Footwork#Double Step/Double Triangle Step|Double Step]]
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* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
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* [[Footwork#Stolen/Broken Step|Stolen Step]]
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=== Principal Guards ===
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== Attacks ==
* [[Vom tag]] (from the day/roof)
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* [[Alber]] (fool)
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* [[Ochs]] (ox)
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* [[Pflug]] (plough)
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=== Secondary Guards ===
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====[[Thrusts]]====
===== Low Side Guards =====
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* Application 5 - Thrust Umbschnappen
* [[Wechsel]] (change)
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* Application 6 - Thrust Ablauffen
* [[Nebenhut]] (near guard)
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* [[Schranckhut]] (barrier guard)
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===== High Side Guards =====
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==== [[Meisterhauw]] ====
* [[Zornhut]] (wrath guard)
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Demonstrate the master cuts using their advanced movements and proper mechanics.
* [[Mittelhut]] (middle guard)
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* Zornhauw Defeats High Cuts
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* Krumphauw Breaks Ochs
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* Schielhauw Defeats Breaks/Langort
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* Oberhauw/Schietelhauw Breaks Alber
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* Zwerch Breaks Tag
  
===== Centreline Guards =====
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== Handworks ==
* [[Langort]] (long point)
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Students should be able to dynamically describe/demonstrate the following handworks:
* [[Kron]] (crown)
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* [[Eisenport]] (iron gate)
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* [[Schlussel]] (key)
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===== Hanging Guards =====
 
* [[Hangetort]] (hanging point)
 
* [[Einhorn]] (unicorn)
 
 
=== Thrusts ===
 
 
* [[Straight Thrust]]
 
* [[Winding Thrust]]
 
 
=== Principal Cuts ===
 
* [[Oberhauw]]
 
* [[Unterhauw]]
 
* [[Mittelhauw]]
 
* [[Zornhauw]]
 
 
=== Secondary Cuts ===
 
* [[Zwerch]] (thwart)
 
* [[Krumphauw]] (crooked cut)
 
* [[Sturtzhauw]] (plunge cut)
 
* [[Wechselhauw]] (change cut)
 
* [[Glutzhauw]] (clashing cut)
 
* [[Kronhauw]] (crown cut)
 
 
* [[Prellhauw]] (bounce cut)
 
* [[Kurtzhauw]](short cut)
 
* [[Blendthauw]] (blind strike)
 
* [[Kneichelhauw]] (elbow strike)
 
* [[Schielhauw]] (squinting strike)
 
* [[Windthauw]] (wind strike)
 
 
=== Cutting to the Openings ===
 
* [[Meyer Square|Meyer Square - row 1 to 4]]
 
* [[Meyer Square|Cutting through and to the point]]
 
 
=== Cutting with Sharps ===
 
NOTE: This requirement is subject to insurance and legal obligations.
 
* Attend at least 1 cutting session with sharps
 
* Demonstrate the ability to execute the principle cuts with good edge alignment
 
 
=== Handwork Sets ===
 
* [[Long edge parry set]]
 
* [[Hanging parry set]]
 
 
* [[Crossguard parry set]]
 
* [[Oberhauw parry set]]
 
 
=== Deceptions/entries ===
 
* [[Verfliegen]] (Flying off)
 
* [[Fehlen]] (Failing)
 
 
* [[Zucken]] (Pulling)
 
* [[Zucken]] (Pulling)
* [[Durchwechseln]] (Changing Through)
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** [[Anbinden]] Application 3 - Zucken
* [[Nachreissen]] (Chasing)
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* [[Schneiden]] (Slicing)
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** [[Anbinden]] Application 4 - Schneiden
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* [[Hendtrucken]] (Pressing Hands)
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** [[Anbinden]] Application 5 - Hendtrucken
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* [[Außreissen]] (Wrenching Out)
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** [[Anbinden]] Application 6 - Außreissen
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* [[Verkehren]] (Reversing)
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** [[Anbinden]] Application 7 - Verkehren
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* [[Ubergreiffen]] (Overgripping)
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** [[Anbinden]] Application 8 - Ubergreiffen
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* [[Einlauffen]]
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** [[Einlauffen]] Application
  
=== Meyer's Devices/Plays ===
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== Fencing Free-play ==
* [[Attacking to the Openings Device 127v.1]]
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* Explain and Demonstrate [[Example Device 126r.1]]
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* Fight a 2 minute bout at slow speed showing control and flow
* [[Vom Tag Device 1]]
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* Fight a 2 minute bout at high speed using fechtschule rules
* [[Vom Tag Device 6|Vom Tag Device 6 - Breaking the High Guard]]
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* Fight a 2 minute bout at high speed using tournament rules
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* Referee a 2 minute  bout between peers
  
== Polearms ==
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== Wrestling & Dagger ==
=== Guards ===
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
* [[Oberhut]] (High/over guard - including thrusting variation)
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* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
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* [[Unterhut]] (Low/under guard)
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* [[Steurhut]] (Rudder guard - both variations)
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=== Staff Strikes ===
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=== Application ===
* [[True edge strike from above]]
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
* [[True edge strike from below]]
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* [[Polearm Thrusts]]
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=== Parrying Sets ===
 
 
* [[Polearm Parrying Set 1 - Cut from Above]]
 
* [[Polearm Parrying Set 2 - Straight Thrust]]
 
 
== Wrestling & Dagger ==
 
 
=== Dagger Guards ===
 
=== Dagger Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Oberhut]] (High guard)
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* [[Casting]] opponent backward against a dagger attack.
 
* [[Casting]] opponent backward against a dagger attack.
 
* [[Dagger Technique 9 - Another]] takedown
 
* [[Dagger Technique 9 - Another]] takedown
* [[Joint locking techniques]] - unarmed and armed
 
 
== Fencing ==
 
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 
* Fight a 2 minute bout at slow speed showing control and flow
 
* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using tournament rules
 
* Referee a 2 minute  bout between peers
 

Revision as of 04:19, 14 February 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

Meyer's Devices/Plays

Meyersquare fechter2 alt.png

Attacks

Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

Application

Dagger Guards

Applications

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