Fechter I

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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
== Theory ==
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
=== [[Basic Information]] ===
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[[File:Meyersquare_fechter1_alt.png|thumb]]
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* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
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* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* [[Gripping the Longsword]]
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=== Engagement Theory ===
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== Previous Levels ==
=== Progression of Engagement ===
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* Onset (beginning)
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* Handworks (middle)
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* Withdrawal (end)
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* Explain and Demonstrate Example Device 126r.1
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=====Initiative=====
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The fencer should be able to demonstrate the techniques from the previous levels:
* [[Vor]] (before)
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* [[Neuling]]
* [[Nach]] (after)
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* [[Lehrling I]]
* [[Gleich]] (simultaneously)
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* [[Lehrling II]]
* [[Indes]] (instantly)
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== Longsword ==
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==Meyer's Devices/Plays ==
=== Stances ===
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[[File:Meyersquare_fechter1_alt.png|thumb]]
* [[Posture#Front Weighted|Front weighted]]
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* [[Posture#Rear Weighted|Rear weighted]]
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* Explain and Demonstrate [[Example Device 126r.1]]
* [[Posture#Cross Stance|Cross stance]]
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=== Footwork ===
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== Attacks ==
* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Triangle Step|Triangle step]]
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* [[Footwork#Double Triangle Step]]
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* [[Footwork#False Step|False Step/Cross Step [non canonical name]]]
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* [[Footwork#Stolen/Broken Step|Stolen/Broken]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
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=== Principal Guards ===
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====[[Thrusts]]====
* [[Vom tag]] (from the day/roof)
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* Application 5 - Thrust Umbschnappen
* [[Alber]] (fool)
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* Application 6 - Thrust Ablauffen
* [[Ochs]] (ox)
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* [[Pflug]] (plough)
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=== Secondary Guards ===
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==== [[Meisterhauw]] ====
===== Low Side Guards =====
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Demonstrate the master cuts using their advanced movements and proper mechanics.
* [[Wechsel]] (change)
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* Zornhauw Defeats High Cuts
* [[Nebenhut]] (near guard)
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* Krumphauw Breaks Ochs
* [[Schranckhut]] (barrier guard)
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* Schielhauw Defeats Breaks/Langort
 +
* Oberhauw/Schietelhauw Breaks Alber
 +
* Zwerch Breaks Tag
  
===== High Side Guards =====
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== Handworks ==
* [[Zornhut]] (wrath guard)
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Students should be able to dynamically describe/demonstrate the following handworks:
* [[Mittelhut]] (middle guard)
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===== Centreline Guards =====
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* [[Schneiden]] (Slicing)
* [[Langort]] (long point)
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** [[Anbinden]] Application 6 - Schneiden
* [[Kron]] (crown)
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* [[Hendtrucken]] (Pressing Hands)
* [[Eisenport]] (iron gate)
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** [[Anbinden]] Application 7 - Hendtrucken
* [[Schlussel]] (key)
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* [[Außreissen]] (Wrenching Out)
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** [[Anbinden]] Application 8 - Außreissen
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* [[Verkehren]] (Reversing)
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** [[Anbinden]] Application 9 - Verkehren
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* [[Ubergreiffen]] (Overgripping)
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** [[Anbinden]] Application 10 - Ubergreiffen
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* [[Einlauffen]]
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** [[Einlauffen]] Application
  
===== Hanging Guards =====
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== Fencing Free-play ==
* [[Hangetort]] (hanging point)
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* [[Einhorn]] (unicorn)
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* Fight a 2 minute bout at slow speed showing control and flow
 +
* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
  
=== Thrusts ===
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== Wrestling & Dagger ==
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
  
* [[Straight Thrust]]
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=== Application ===
* [[Winding Thrust]]
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
  
=== Principal Cuts ===
 
* [[Oberhauw]]
 
* [[Unterhauw]]
 
* [[Mittelhauw]]
 
* [[Zornhauw]]
 
 
=== Secondary Cuts ===
 
* [[Zwerch]] (thwart)
 
* [[Krumphauw]] (crooked cut)
 
* [[Sturtzhauw]] (plunge cut)
 
* [[Wechselhauw]] (change cut)
 
* [[Glutzhauw]] (clashing cut)
 
* [[Kronhauw]] (crown cut)
 
 
* [[Prellhauw]] (bounce cut)
 
* [[Kurtzhauw]](short cut)
 
* [[Blendthauw]] (blind strike)
 
* [[Kneichelhauw]] (elbow strike)
 
* [[Schielhauw]] (squinting strike)
 
* [[Windthauw]] (wind strike)
 
 
=== Cutting to the Openings ===
 
* [[Meyer Square|Meyer Square - row 1 to 4]]
 
* [[Meyer Square|Cutting through and to the point]]
 
 
=== Cutting with Sharps ===
 
NOTE: This requirement is subject to insurance and legal obligations.
 
* Attend at least 1 cutting session with sharps
 
* Demonstrate the ability to execute the principle cuts with good edge alignment
 
 
=== Handwork Sets ===
 
* [[Long edge parry set]]
 
* [[Hanging parry set]]
 
 
* [[Crossguard parry set]]
 
* [[Oberhauw parry set]]
 
 
=== Deceptions/entries ===
 
* [[Verfliegen]] (Flying off)
 
* [[Fehlen]] (Failing)
 
* [[Zucken]] (Pulling)
 
* [[Durchwechseln]] (Changing Through)
 
* [[Nachreissen]] (Chasing)
 
 
=== Meyer's Devices/Plays ===
 
* [[Attacking to the Openings Device 127v.1]]
 
* Explain and Demonstrate [[Example Device 126r.1]]
 
* [[Vom Tag Device 1]]
 
* [[Vom Tag Device 6|Vom Tag Device 6 - Breaking the High Guard]]
 
 
== Polearms ==
 
=== Guards ===
 
* [[Oberhut]] (High/over guard - including thrusting variation)
 
* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
 
* [[Unterhut]] (Low/under guard)
 
* [[Steurhut]] (Rudder guard - both variations)
 
 
=== Staff Strikes ===
 
* [[True edge strike from above]]
 
* [[True edge strike from below]]
 
* [[Polearm Thrusts]]
 
 
=== Parrying Sets ===
 
 
* [[Polearm Parrying Set 1 - Cut from Above]]
 
 
== Wrestling & Dagger ==
 
 
=== Dagger Guards ===
 
=== Dagger Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Oberhut]] (High guard)
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* [[Casting]] opponent backward against a dagger attack.
 
* [[Casting]] opponent backward against a dagger attack.
 
* [[Dagger Technique 9 - Another]] takedown
 
* [[Dagger Technique 9 - Another]] takedown
* [[Joint locking techniques]] - unarmed and armed
 
 
== Fencing ==
 
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 
* Fight a 2 minute bout at slow speed showing control and flow
 
* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using tournament rules
 
* Referee a 2 minute  bout between peers
 

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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