Fechter I

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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
== Fencing Knowledge ==
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
 +
 
 +
== Previous Levels ==
 +
 
 +
The fencer should be able to demonstrate the techniques from the previous levels:
 +
* [[Neuling]]
 +
* [[Lehrling I]]
 +
* [[Lehrling II]]
 +
 
 +
==Meyer's Devices/Plays ==
 
[[File:Meyersquare_fechter1_alt.png|thumb]]
 
[[File:Meyersquare_fechter1_alt.png|thumb]]
=== Progression of Engagement ===
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* Know onset, handworks, withdrawal
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* Explain and Demonstrate [[Example Device 126r.1]]
* Explain and Demonstrate Example Device 126r.1
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* Understand vor, nach, gleich, indes
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* Understand and describe the provoker, taker, and hitter
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=== Basic Knowledge ===
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== Attacks ==
* 4 openings to body/head
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* Parts of the sword
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* Gripping the sword
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* Types of Parrying
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== Longsword ==
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====[[Thrusts]]====
=== Stances ===
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* Application 5 - Thrust Umbschnappen
* Front weighted
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* Application 6 - Thrust Ablauffen
* Rear weighted
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* Cross stance
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=== Footwork ===
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* Passing
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* Triangle
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* Double Triangle
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* Stolen/Broken
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* Side/Glide
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* Gathering
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=== Principle Guards ===
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* Vom tag
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* Ochs
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* Pflug
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* Alber
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=== Secondary Guards ===
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* Wechsel
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* Nebenhut
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* Schranckhut
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* Zornhut
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* Mittelhut
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* Schlussel
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* Eisenport
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* Langenort
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* Hangetort
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* Einhorn
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=== Thrusts ===
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* [[Straight Thrust]]
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* [[Winding Thrust]]
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=== Principal Cuts ===
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* Oberhauw
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* Unterhauw
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* Mittelhauw
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* Zornhauw
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=== Secondary Cuts ===
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* Zwerch
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* Krumphauw
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* Sturzhauw
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* Kronhauw
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* Wechselhauw
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* Kurtzhauw
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* Prellhauw
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* Blendthauw
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* Windthauw
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* Kneichelhauw
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* Schielhauw
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* Glutzhauw
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=== Cutting to the Openings ===
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* Meyer Square - row 1 & 2
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* Meyer Square - row 3 & 4
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* Meyer Square - On Point
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* Example Device 127v.1
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=== Parrying & Handworks ===
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==== [[Meisterhauw]] ====
* Hanging parries
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Demonstrate the master cuts using their advanced movements and proper mechanics.
* Long-edge/straight parries
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* Zornhauw Defeats High Cuts
* Crossguard parries
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* Krumphauw Breaks Ochs
* Oberhauw parries
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* Schielhauw Defeats Breaks/Langort
=== Deceptions/entries ===
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* Oberhauw/Schietelhauw Breaks Alber
* Flying off
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* Zwerch Breaks Tag
* Failing
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* Pulling
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* Changing through
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* Chasing after
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=== Devices from Vom Tag ===
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* First play
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=== Devices from Zornhut ===
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* First play
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* "Rule"
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=== Devices from Ochs ===
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* First play
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=== Devices from Einhorn ===
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* First play
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=== Devices from Schlussel ===
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* First play
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=== Devices from Hanging Point ===
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* First play
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=== Devices from Eisenport ===
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* First play
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=== Devices from Nebenhut ===
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* First play
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=== Devices from Mittelhut ===
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* First play
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== Polearms ==
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=== Guards ===
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* [[Oberhut]] (High/over guard - including thrusting variation)
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* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
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* [[Unterhut]] (Low/under guard)
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* [[Steurhut]] (Rudder guard - both variations)
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=== Staff Strikes ===
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== Handworks ==
* [[True edge strike from above]]
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Students should be able to dynamically describe/demonstrate the following handworks:
* [[True edge strike from below]]
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* [[Polearm Thrusts]]
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=== Parrying Sets ===
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* [[Schneiden]] (Slicing)
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** [[Anbinden]] Application 6 - Schneiden
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* [[Hendtrucken]] (Pressing Hands)
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** [[Anbinden]] Application 7 - Hendtrucken
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* [[Außreissen]] (Wrenching Out)
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** [[Anbinden]] Application 8 - Außreissen
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* [[Verkehren]] (Reversing)
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** [[Anbinden]] Application 9 - Verkehren
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* [[Ubergreiffen]] (Overgripping)
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** [[Anbinden]] Application 10 - Ubergreiffen
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* [[Einlauffen]]
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** [[Einlauffen]] Application
  
* [[Polearm Parrying Set 1 - Cut from Above]]
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== Fencing Free-play ==
 +
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 +
* Fight a 2 minute bout at slow speed showing control and flow
 +
* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
  
 
== Wrestling & Dagger ==
 
== Wrestling & Dagger ==
 +
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
 +
 +
=== Application ===
 +
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
 +
 
=== Dagger Guards ===
 
=== Dagger Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Oberhut]] (High guard)
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* [[Casting]] opponent backward against a dagger attack.
 
* [[Casting]] opponent backward against a dagger attack.
 
* [[Dagger Technique 9 - Another]] takedown
 
* [[Dagger Technique 9 - Another]] takedown
* [[Joint locking techniques]] - unarmed and armed
 

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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