Fechter I

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== General Knowledge ==
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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control. 
=== Progression of Engagement ===
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* Know onset, handworks, withdrawal
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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
* Understand vor, nach, gleich, indes
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* Example Device 126r.1
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
=== Basic Knowledge ===
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* 4 openings to body/head
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== Previous Levels ==
* Parts of the sword
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* Gripping the sword
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The fencer should be able to demonstrate the techniques from the previous levels:
* Types of Parrying
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* [[Neuling]]
== Wrestling/Grappling ==
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* [[Lehrling I]]
* Arm locking
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* [[Lehrling II]]
* Wrestling
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* Ringen am Schwert
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==Meyer's Devices/Plays ==
== Longsword ==
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[[File:Meyersquare_fechter1_alt.png|thumb]]
=== Stances ===
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* Front weighted
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* Explain and Demonstrate [[Example Device 126r.1]]
* Rear weighted
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* Cross stance
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== Attacks ==
=== Footwork ===
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* Passing
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====[[Thrusts]]====
* Triangle
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* Application 5 - Thrust Umbschnappen
* Double Triangle
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* Application 6 - Thrust Ablauffen
* Stolen/Broken
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* Side/Glide
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==== [[Meisterhauw]] ====
* Gathering
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Demonstrate the master cuts using their advanced movements and proper mechanics.
=== Principle Guards ===
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* Zornhauw Defeats High Cuts
* Vom tag
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* Krumphauw Breaks Ochs
* Ochs
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* Schielhauw Defeats Breaks/Langort
* Pflug
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* Oberhauw/Schietelhauw Breaks Alber
* Alber
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* Zwerch Breaks Tag
=== Secondary Guards ===
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* Wechsel
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== Handworks ==
* Nebenhut
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Students should be able to dynamically describe/demonstrate the following handworks:
* Schranckhut
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* Zornhut
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* [[Schneiden]] (Slicing)
* Mittelhut
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** [[Anbinden]] Application 6 - Schneiden
* Schlussel
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* [[Hendtrucken]] (Pressing Hands)
* Eisenport
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** [[Anbinden]] Application 7 - Hendtrucken
* Langenort
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* [[Außreissen]] (Wrenching Out)
* Hangetort
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** [[Anbinden]] Application 8 - Außreissen
* Einhorn
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* [[Verkehren]] (Reversing)
=== Principal Cuts ===
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** [[Anbinden]] Application 9 - Verkehren
* Oberhauw
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* [[Ubergreiffen]] (Overgripping)
* Unterhauw
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** [[Anbinden]] Application 10 - Ubergreiffen
* Mittelhauw
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* [[Einlauffen]]
* Zornhauw
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** [[Einlauffen]] Application
=== Secondary Cuts ===
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* Zwerch
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== Fencing Free-play ==
* Krumphauw
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* Sturzhauw
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* Fight a 2 minute bout at slow speed showing control and flow
* Kronhauw
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* Fight a 2 minute bout at high speed using fechtschule rules
* Wechselhauw
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* Fight a 2 minute bout at high speed using tournament rules
* Kurtzhauw
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* Referee a 2 minute  bout between peers
* Prellhauw
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* Blendthauw
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== Wrestling & Dagger ==
* Windthauw
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
* Kneichelhauw
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* Schielhauw
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* Glutzhauw
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=== Cutting to the Openings ===
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* Meyer Square - row 1 & 2
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* Meyer Square - row 3 & 4
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* Meyer Square - On Point
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* Meyer Square - Parrying
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* Example Device 127v.1
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=== Parrying & Handworks ===
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* Hanging parries
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* Long-edge/straight parries
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* Crossguard parries
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* Oberhauw parries
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=== Deceptions/entries ===
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* Flying off
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* Failing
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* Pulling
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* Changing through
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* Chasing after
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=== Devices from Vom Tag ===
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* First play
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=== Devices from Zornhut ===
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* First play
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* "Rule"
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=== Devices from Ochs ===
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* First play
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=== Devices from Einhorn ===
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* First play
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=== Devices from Schlussel ===
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* First play
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=== Devices from Hanging Point ===
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* First play
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=== Devices from Eisenport ===
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* First play
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=== Devices from Nebenhut ===
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* First play
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=== Devices from Mittelhut ===
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* First play
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== Polearms (optional) ==
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=== Guards ===
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* High/over guard
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* Middle guard/straight parrying/field
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* Low/under guard
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* Rudder guard
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* Near guard
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=== Staff Strikes (with applications) ===
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* True edge strike from above
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* True edge strike from below
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* Alternating high/low strike
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* Alternating low/high strike
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* Continuous diagonals from above
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* Continuous diagonals from below
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=== Thrusts ===
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* Crest strike
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* Sweeping strike
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== Dussack(optional) ==
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=== Guards ===
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* Wrath guard
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* Steer
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* Middleguard
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* Boar
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* Change
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* Watch
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* Slice
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* Longpoint
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* Bastion
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* Bow
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=== Strikes ===
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* Scheitel
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* Zornhauw
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* Zwerch/middle
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* Unterhauw
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* First cutting drill
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* Second cutting drill
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* Third cutting drill
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* Fourth drill
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* Example with 6 cuts
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* Change cross through the middle
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* Cross change
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== Dagger (optional) ==
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=== Guards ===
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* High guard
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* Middle guard
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* Low guard
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* Cross gaurd
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=== Application ===
 
=== Application ===
* High guard applications
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
* Low guard application
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=== Dagger Guards ===
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* [[Oberhut]] (High guard)
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* [[Mittelhut]] (Middle guard)
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* [[Unterhut]] (Low guard)
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* [[Kreutzhut]] (Cross guard)
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=== Applications ===
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* [[Parry from High Guard 1]]
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* [[Parry from High Guard 2]]
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* [[Parry from High Guard 3]]
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* [[Parry from Low Guard 1]]
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* [[Parry from Low Guard 2]]
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* [[Casting]] opponent backward against a dagger attack.
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* [[Dagger Technique 9 - Another]] takedown

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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