Fechter I

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== Basic Knowledge ==
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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.
=== Progression of Engagement ===
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* Know onset, handworks, withdrawal
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* Understand vor, nach, gleich, indes
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* Example Device 126r.1
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=== Basic Knowledge ===
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* 4 openings to body/head
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* Parts of the sword
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* Gripping the sword
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* Types of Parrying
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== WRESTLING/GRAPPLING ==
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* Arm locking
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* Wrestling
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* Ringen am Schwert
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== LONGSWORD ==
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=== Stances ===
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* Front weighted
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* Rear weighted
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* Cross stance
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=== Footwork ===
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* Passing
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* Triangle
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* Double Triangle
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* Stolen/Broken
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* Side/Glide
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* Gathering
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=== Principle Guards ===
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* Vom tag
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* Ochs
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* Pflug
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* Alber
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=== Secondary Guards ===
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* Wechsel
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* Nebenhut
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* Schranckhut
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* Zornhut
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* Mittelhut
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* Schlussel
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* Eisenport
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* Langenort
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* Hangetort
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* Einhorn
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=== Principal Cuts ===
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* Oberhauw
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* Unterhauw
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* Mittelhauw
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* Zornhauw
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=== Secondary Cuts ===
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* Zwerch
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* Krumphauw
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* Sturzhauw
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* Kronhauw
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* Wechselhauw
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* Kurtzhauw
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* Prellhauw
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* Blendthauw
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* Windthauw
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* Kneichelhauw
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* Schielhauw
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* Glutzhauw
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=== Cutting to the Openings ===
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* Meyer Square - row 1 & 2
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* Meyer Square - row 3 & 4
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* Meyer Square - On Point
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* Meyer Square - Parrying
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* Example Device 127v.1
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=== Parrying & Handworks ===
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* Hanging parries
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* Long-edge/straight parries
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* Crossguard parries
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* Oberhauw parries
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=== Deceptions/entries ===
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* Flying off
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* Failing
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* Pulling
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* Changing through
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* Chasing after
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=== Devices from Vom Tag ===
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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
  
First play
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== Previous Levels ==
Devices from Zornhut
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First play
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The fencer should be able to demonstrate the techniques from the previous levels:
"Rule"
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* [[Neuling]]
Devices from Ochs
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* [[Lehrling I]]
First play
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* [[Lehrling II]]
Devices from Einhorn
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First play
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==Meyer's Devices/Plays ==
Devices from Schlussel
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[[File:Meyersquare_fechter1_alt.png|thumb]]
First play
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
Devices from Hanging Point
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* Explain and Demonstrate [[Example Device 126r.1]]
First play
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Devices from Eisenport
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== Attacks ==
First play
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Devices from Nebenhut
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====[[Thrusts]]====
First play
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* Application 5 - Thrust Umbschnappen
Devices from Mittelhut
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* Application 6 - Thrust Ablauffen
First play
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POLEARMS (optional)
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==== [[Meisterhauw]] ====
Guards
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Demonstrate the master cuts using their advanced movements and proper mechanics.
High/over guard
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* Zornhauw Defeats High Cuts
Middle guard/straight parrying/field
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* Krumphauw Breaks Ochs
Low/under guard
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* Schielhauw Defeats Breaks/Langort
Rudder guard
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* Oberhauw/Schietelhauw Breaks Alber
Near guard
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* Zwerch Breaks Tag
Staff Strikes (with applications)
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True edge strike from above
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== Handworks ==
True edge strike from below
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Students should be able to dynamically describe/demonstrate the following handworks:
Alternating high/low strike
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Alternating low/high strike
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* [[Schneiden]] (Slicing)
Continuous diagonals from above
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** [[Anbinden]] Application 6 - Schneiden
Continuous diagonals from below
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* [[Hendtrucken]] (Pressing Hands)
Thrusts
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** [[Anbinden]] Application 7 - Hendtrucken
Crest strike
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* [[Außreissen]] (Wrenching Out)
Sweeping strike
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** [[Anbinden]] Application 8 - Außreissen
DUSSACK (optional)
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* [[Verkehren]] (Reversing)
Guards
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** [[Anbinden]] Application 9 - Verkehren
Wrath guard
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* [[Ubergreiffen]] (Overgripping)
Steer
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** [[Anbinden]] Application 10 - Ubergreiffen
Middleguard
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* [[Einlauffen]]
Boar
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** [[Einlauffen]] Application
Change
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Watch
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== Fencing Free-play ==
Slice
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
Longpoint
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* Fight a 2 minute bout at slow speed showing control and flow
Bastion
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* Fight a 2 minute bout at high speed using fechtschule rules
Bow
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* Fight a 2 minute bout at high speed using tournament rules
Strikes
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* Referee a 2 minute  bout between peers
Scheitel
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Zornhauw
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== Wrestling & Dagger ==
Zwerch/middle
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
Unterhauw
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First cutting drill
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=== Application ===
Second cutting drill
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
Third cutting drill
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Fourth drill
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=== Dagger Guards ===
Example with 6 cuts
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* [[Oberhut]] (High guard)
Change cross through the middle
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* [[Mittelhut]] (Middle guard)
Cross change
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* [[Unterhut]] (Low guard)
DAGGER (optional)
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* [[Kreutzhut]] (Cross guard)
Guards
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High guard
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=== Applications ===
Middle guard
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Low guard
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* [[Parry from High Guard 1]]
Cross gaurd
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* [[Parry from High Guard 2]]
Application
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* [[Parry from High Guard 3]]
High guard applications
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* [[Parry from Low Guard 1]]
Low guard application
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* [[Parry from Low Guard 2]]
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* [[Casting]] opponent backward against a dagger attack.
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* [[Dagger Technique 9 - Another]] takedown

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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