Fechter I

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GENERAL KNOWLEDGE
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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control. 
Progression of Engagement
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Know onset, handworks, withdrawal
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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
Understand vor, nach, gleich, indes
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Example Device 126r.1
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The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
Basic Knowledge
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4 openings to body/head
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== Previous Levels ==
Parts of the sword
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Gripping the sword
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The fencer should be able to demonstrate the techniques from the previous levels:
Types of Parrying
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* [[Neuling]]
WRESTLING/GRAPPLING
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* [[Lehrling I]]
Arm locking
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* [[Lehrling II]]
Wrestling
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Ringen am Schwert
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==Meyer's Devices/Plays ==
LONGSWORD
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[[File:Meyersquare_fechter1_alt.png|thumb]]
Stances
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
Front weighted
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* Explain and Demonstrate [[Example Device 126r.1]]
Rear weighted
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Cross stance
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== Attacks ==
Footwork
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Passing
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====[[Thrusts]]====
Triangle
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* Application 5 - Thrust Umbschnappen
Double Triangle
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* Application 6 - Thrust Ablauffen
Stolen/Broken
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Side/Glide
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==== [[Meisterhauw]] ====
Gathering
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Demonstrate the master cuts using their advanced movements and proper mechanics.
Principle Guards
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* Zornhauw Defeats High Cuts
Vom tag
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* Krumphauw Breaks Ochs
Ochs
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* Schielhauw Defeats Breaks/Langort
Pflug
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* Oberhauw/Schietelhauw Breaks Alber
Alber
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* Zwerch Breaks Tag
Secondary Guards
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Wechsel
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== Handworks ==
Nebenhut
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Students should be able to dynamically describe/demonstrate the following handworks:
Schranckhut
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Zornhut
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* [[Schneiden]] (Slicing)
Mittelhut
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** [[Anbinden]] Application 6 - Schneiden
Schlussel
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* [[Hendtrucken]] (Pressing Hands)
Eisenport
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** [[Anbinden]] Application 7 - Hendtrucken
Langenort
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* [[Außreissen]] (Wrenching Out)
Hangetort
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** [[Anbinden]] Application 8 - Außreissen
Einhorn
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* [[Verkehren]] (Reversing)
Principal Cuts
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** [[Anbinden]] Application 9 - Verkehren
Oberhauw
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* [[Ubergreiffen]] (Overgripping)
Unterhauw
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** [[Anbinden]] Application 10 - Ubergreiffen
Mittelhauw
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* [[Einlauffen]]
Zornhauw
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** [[Einlauffen]] Application
Secondary Cuts
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Zwerch
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== Fencing Free-play ==
Krumphauw
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
Sturzhauw
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* Fight a 2 minute bout at slow speed showing control and flow
Kronhauw
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* Fight a 2 minute bout at high speed using fechtschule rules
Wechselhauw
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* Fight a 2 minute bout at high speed using tournament rules
Kurtzhauw
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* Referee a 2 minute  bout between peers
Prellhauw
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Blendthauw
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== Wrestling & Dagger ==
Windthauw
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All techniques should show control and cooperation between participants - injuries are not what we're looking for.
Kneichelhauw
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Schielhauw
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=== Application ===
Glutzhauw
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
Cutting to the Openings
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Meyer Square - row 1 & 2
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=== Dagger Guards ===
Meyer Square - row 3 & 4
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* [[Oberhut]] (High guard)
Meyer Square - On Point
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* [[Mittelhut]] (Middle guard)
Meyer Square - Parrying
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* [[Unterhut]] (Low guard)
Example Device 127v.1
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* [[Kreutzhut]] (Cross guard)
Parrying & Handworks
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Hanging parries
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=== Applications ===
Long-edge/straight parries
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Crossguard parries
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* [[Parry from High Guard 1]]
Oberhauw parries
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* [[Parry from High Guard 2]]
Deceptions/entries
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* [[Parry from High Guard 3]]
Flying off
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* [[Parry from Low Guard 1]]
Failing
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* [[Parry from Low Guard 2]]
Pulling
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* [[Casting]] opponent backward against a dagger attack.
Changing through
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* [[Dagger Technique 9 - Another]] takedown
Chasing after
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Devices from Vom Tag
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First play
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Devices from Zornhut
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First play
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"Rule"
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Devices from Ochs
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First play
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Devices from Einhorn
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First play
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Devices from Schlussel
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First play
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Devices from Hanging Point
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First play
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Devices from Eisenport
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First play
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Devices from Nebenhut
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First play
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Devices from Mittelhut
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First play
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POLEARMS (optional)
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Guards
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High/over guard
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Middle guard/straight parrying/field
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Low/under guard
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Rudder guard
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Near guard
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Staff Strikes (with applications)
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True edge strike from above
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True edge strike from below
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Alternating high/low strike
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Alternating low/high strike
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Continuous diagonals from above
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Continuous diagonals from below
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Thrusts
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Crest strike
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Sweeping strike
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DUSSACK (optional)
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Guards
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Wrath guard
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Steer
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Middleguard
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Boar
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Change
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Watch
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Slice
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Longpoint
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Bastion
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Bow
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Strikes
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Scheitel
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Zornhauw
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Zwerch/middle
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Unterhauw
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First cutting drill
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Second cutting drill
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Third cutting drill
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Fourth drill
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Example with 6 cuts
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Change cross through the middle
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Cross change
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DAGGER (optional)
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Guards
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High guard
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Middle guard
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Low guard
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Cross gaurd
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Application
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High guard applications
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Low guard application
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Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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