Fechter I

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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
== Theory ==
+
The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
=== [[Basic Information]] ===
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[[File:Meyersquare_fechter1_alt.png|thumb]]
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* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
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* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* [[Gripping the Longsword]]
+
  
=== Engagement Theory ===
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== Previous Levels ==
=== Progression of Engagement ===
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* Onset (beginning)
+
* Handworks (middle)
+
* Withdrawal (end)
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* Explain and Demonstrate Example Device 126r.1
+
  
=====Initiative=====
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The fencer should be able to demonstrate the techniques from the previous levels:
* [[Vor]] (before)
+
* [[Neuling]]
* [[Nach]] (after)
+
* [[Lehrling I]]
* [[Gleich]] (simultaneously)
+
* [[Lehrling II]]
* [[Indes]] (instantly)
+
  
== Longsword ==
+
==Meyer's Devices/Plays ==
=== Stances ===
+
[[File:Meyersquare_fechter1_alt.png|thumb]]
* [[Posture#Front Weighted|Front weighted]]
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* [[Posture#Rear Weighted|Rear weighted]]
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* Explain and Demonstrate [[Example Device 126r.1]]
* [[Posture#Cross Stance|Cross stance]]
+
  
=== Footwork ===
+
== Attacks ==
* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Triangle Step|Triangle step]]
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* [[Footwork#Stolen/Broken Step|Stolen/Broken]]
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* [[Footwork#Glide Step %5Bnon-canonical%5D|Side/Glide step]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
+
  
=== Principal Guards ===
+
====[[Thrusts]]====
* [[Vom tag]] (from the day/roof)
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* Application 5 - Thrust Umbschnappen
* [[Alber]] (fool)
+
* Application 6 - Thrust Ablauffen
* [[Ochs]] (ox)
+
* [[Pflug]] (plough)
+
  
=== Secondary Guards ===
+
==== [[Meisterhauw]] ====
===== Low Side Guards =====
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Demonstrate the master cuts using their advanced movements and proper mechanics.
* [[Wechsel]] (change)
+
* Zornhauw Defeats High Cuts
* [[Nebenhut]] (near guard)
+
* Krumphauw Breaks Ochs
* [[Schranckhut]] (barrier guard)
+
* Schielhauw Defeats Breaks/Langort
 +
* Oberhauw/Schietelhauw Breaks Alber
 +
* Zwerch Breaks Tag
  
===== High Side Guards =====
+
== Handworks ==
* [[Zornhut]] (wrath guard)
+
Students should be able to dynamically describe/demonstrate the following handworks:
* [[Mittelhut]] (middle guard)
+
  
===== Centreline Guards =====
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* [[Schneiden]] (Slicing)
* [[Langort]] (long point)
+
** [[Anbinden]] Application 6 - Schneiden
* [[Kron]] (crown)
+
* [[Hendtrucken]] (Pressing Hands)
* [[Eisenport]] (iron gate)
+
** [[Anbinden]] Application 7 - Hendtrucken
* [[Schlussel]] (key)
+
* [[Außreissen]] (Wrenching Out)
 +
** [[Anbinden]] Application 8 - Außreissen
 +
* [[Verkehren]] (Reversing)
 +
** [[Anbinden]] Application 9 - Verkehren
 +
* [[Ubergreiffen]] (Overgripping)
 +
** [[Anbinden]] Application 10 - Ubergreiffen
 +
* [[Einlauffen]]
 +
** [[Einlauffen]] Application
  
===== Hanging Guards =====
+
== Fencing Free-play ==
* [[Hangetort]] (hanging point)
+
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* [[Einhorn]] (unicorn)
+
* Fight a 2 minute bout at slow speed showing control and flow
 +
* Fight a 2 minute bout at high speed using fechtschule rules
 +
* Fight a 2 minute bout at high speed using tournament rules
 +
* Referee a 2 minute  bout between peers
  
=== Thrusts ===
+
== Wrestling & Dagger ==
 
+
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
* [[Straight Thrust]]
+
* [[Winding Thrust]]
+
 
+
=== Principal Cuts ===
+
* [[Oberhauw]]
+
* [[Unterhauw]]
+
* [[Mittelhauw]]
+
* [[Zornhauw]]
+
 
+
=== Secondary Cuts ===
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* [[Zwerch]] (thwart)
+
* [[Krumphauw]] (crooked cut)
+
* [[Sturtzhauw]] (plunge cut)
+
* [[Wechselhauw]] (change cut)
+
* [[Glutzhauw]] (clashing cut)
+
* [[Kronhauw]] (crown cut)
+
 
+
* [[Prellhauw]] (bounce cut)
+
* [[Kurtzhauw]](short cut)
+
* [[Blendthauw]] (blind strike)
+
* [[Kneichelhauw]] (elbow strike)
+
* [[Schielhauw]] (squinting strike)
+
* [[Windthauw]] (wind strike)
+
 
+
=== Cutting to the Openings ===
+
* [[Meyer Square|Meyer Square - row 1 to 4]]
+
* [[Meyer Square|Cutting through and to the point]]
+
* Cutting as parries
+
 
+
=== Handwork Sets ===
+
* [[Long edge parry set]]
+
* [[Hanging parry set]]
+
 
+
* [[Crossguard parry set]]
+
* [[Oberhauw parry set]]
+
 
+
=== Deceptions/entries ===
+
* [[Verfliegen]] (Flying off)
+
* [[Fehlen]] (Failing)
+
* [[Zucken]] (Pulling)
+
* [[Durchwechseln]] (Changing Through)
+
* [[Nachreissen]] (Chasing)
+
 
+
=== Meyer's Devices/Plays ===
+
* [[Attacking to the Openings Device 127v.1]]
+
 
+
== Dagger & Wrestling ==
+
 
+
=== Guards ===
+
* [[Oberhut]] (High guard)
+
* [[Mittelhut]] (Middle guard)
+
* [[Unterhut]] (Low guard)
+
* [[Kreutzhut]] (Cross guard)
+
  
 
=== Application ===
 
=== Application ===
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically]]
+
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
  
 
 
=== Basic Knowledge ===
 
* 4 openings to body/head
 
* Parts of the sword
 
* Gripping the sword
 
* Types of Parrying
 
 
== Longsword ==
 
=== Stances ===
 
* Front weighted
 
* Rear weighted
 
* Cross stance
 
=== Footwork ===
 
* Passing
 
* Triangle
 
* Double Triangle
 
* Stolen/Broken
 
* Side/Glide
 
* Gathering
 
=== Principle Guards ===
 
* Vom tag
 
* Ochs
 
* Pflug
 
* Alber
 
=== Secondary Guards ===
 
* Wechsel
 
* Nebenhut
 
* Schranckhut
 
* Zornhut
 
* Mittelhut
 
* Schlussel
 
* Eisenport
 
* Langenort
 
* Hangetort
 
* Einhorn
 
=== Thrusts ===
 
* [[Straight Thrust]]
 
* [[Winding Thrust]]
 
=== Principal Cuts ===
 
* Oberhauw
 
* Unterhauw
 
* Mittelhauw
 
* Zornhauw
 
=== Secondary Cuts ===
 
* Zwerch
 
* Krumphauw
 
* Sturzhauw
 
* Kronhauw
 
* Wechselhauw
 
* Kurtzhauw
 
* Prellhauw
 
* Blendthauw
 
* Windthauw
 
* Kneichelhauw
 
* Schielhauw
 
* Glutzhauw
 
=== Cutting to the Openings ===
 
* Meyer Square - row 1 & 2
 
* Meyer Square - row 3 & 4
 
* Meyer Square - On Point
 
* Example Device 127v.1
 
 
=== Parrying & Handworks ===
 
* Hanging parries
 
* Long-edge/straight parries
 
* Crossguard parries
 
* Oberhauw parries
 
=== Deceptions/entries ===
 
* Flying off
 
* Failing
 
* Pulling
 
* Changing through
 
* Chasing after
 
=== Devices from Vom Tag ===
 
* First play
 
=== Devices from Zornhut ===
 
* First play
 
* "Rule"
 
=== Devices from Ochs ===
 
* First play
 
=== Devices from Einhorn ===
 
* First play
 
=== Devices from Schlussel ===
 
* First play
 
=== Devices from Hanging Point ===
 
* First play
 
=== Devices from Eisenport ===
 
* First play
 
=== Devices from Nebenhut ===
 
* First play
 
=== Devices from Mittelhut ===
 
* First play
 
== Polearms ==
 
=== Guards ===
 
* [[Oberhut]] (High/over guard - including thrusting variation)
 
* [[Mittelhut]] (Middle guard/straight parrying, also field guard variation)
 
* [[Unterhut]] (Low/under guard)
 
* [[Steurhut]] (Rudder guard - both variations)
 
 
=== Staff Strikes ===
 
* [[True edge strike from above]]
 
* [[True edge strike from below]]
 
* [[Polearm Thrusts]]
 
 
=== Parrying Sets ===
 
 
* [[Polearm Parrying Set 1 - Cut from Above]]
 
 
== Wrestling & Dagger ==
 
 
=== Dagger Guards ===
 
=== Dagger Guards ===
 
* [[Oberhut]] (High guard)
 
* [[Oberhut]] (High guard)
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* [[Casting]] opponent backward against a dagger attack.
 
* [[Casting]] opponent backward against a dagger attack.
 
* [[Dagger Technique 9 - Another]] takedown
 
* [[Dagger Technique 9 - Another]] takedown
* [[Joint locking techniques]] - unarmed and armed
 

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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