Fechter I

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== General Knowledge ==
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By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner.  For Fechter 1, however, they should be performing techniques with more intent without sacrificing control. 
 +
 
 +
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 +
 
 +
The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks.  This level also includes self-study elements of two key devices from the system.  Additional dagger applications round out the syllabus for this level.
 +
 
 +
== Previous Levels ==
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 +
The fencer should be able to demonstrate the techniques from the previous levels:
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* [[Neuling]]
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* [[Lehrling I]]
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* [[Lehrling II]]
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 +
==Meyer's Devices/Plays ==
 
[[File:Meyersquare_fechter1_alt.png|thumb]]
 
[[File:Meyersquare_fechter1_alt.png|thumb]]
=== Progression of Engagement ===
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* Know onset, handworks, withdrawal
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* Explain and Demonstrate [[Example Device 126r.1]]
* Understand vor, nach, gleich, indes
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* Example Device 126r.1
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== Attacks ==
=== Basic Knowledge ===
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* 4 openings to body/head
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====[[Thrusts]]====
* Parts of the sword
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* Application 5 - Thrust Umbschnappen
* Gripping the sword
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* Application 6 - Thrust Ablauffen
* Types of Parrying
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==== [[Meisterhauw]] ====
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Demonstrate the master cuts using their advanced movements and proper mechanics.
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* Zornhauw Defeats High Cuts
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* Krumphauw Breaks Ochs
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* Schielhauw Defeats Breaks/Langort
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* Oberhauw/Schietelhauw Breaks Alber
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* Zwerch Breaks Tag
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== Handworks ==
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Students should be able to dynamically describe/demonstrate the following handworks:
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* [[Schneiden]] (Slicing)
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** [[Anbinden]] Application 6 - Schneiden
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* [[Hendtrucken]] (Pressing Hands)
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** [[Anbinden]] Application 7 - Hendtrucken
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* [[Außreissen]] (Wrenching Out)
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** [[Anbinden]] Application 8 - Außreissen
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* [[Verkehren]] (Reversing)
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** [[Anbinden]] Application 9 - Verkehren
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* [[Ubergreiffen]] (Overgripping)
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** [[Anbinden]] Application 10 - Ubergreiffen
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* [[Einlauffen]]
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** [[Einlauffen]] Application
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== Fencing Free-play ==
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The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
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* Fight a 2 minute bout at slow speed showing control and flow
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* Fight a 2 minute bout at high speed using fechtschule rules
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* Fight a 2 minute bout at high speed using tournament rules
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* Referee a 2 minute  bout between peers
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 +
== Wrestling & Dagger ==
 +
All techniques should show control and cooperation between participants - injuries are not what we're looking for.
  
== Wrestling/Grappling ==
 
* Arm locking
 
* Wrestling
 
* Ringen am Schwert
 
== Longsword ==
 
=== Stances ===
 
* Front weighted
 
* Rear weighted
 
* Cross stance
 
=== Footwork ===
 
* Passing
 
* Triangle
 
* Double Triangle
 
* Stolen/Broken
 
* Side/Glide
 
* Gathering
 
=== Principle Guards ===
 
* Vom tag
 
* Ochs
 
* Pflug
 
* Alber
 
=== Secondary Guards ===
 
* Wechsel
 
* Nebenhut
 
* Schranckhut
 
* Zornhut
 
* Mittelhut
 
* Schlussel
 
* Eisenport
 
* Langenort
 
* Hangetort
 
* Einhorn
 
=== Thrusts ===
 
* [[Straight Thrust]]
 
* [[Winding Thrust]]
 
=== Principal Cuts ===
 
* Oberhauw
 
* Unterhauw
 
* Mittelhauw
 
* Zornhauw
 
=== Secondary Cuts ===
 
* Zwerch
 
* Krumphauw
 
* Sturzhauw
 
* Kronhauw
 
* Wechselhauw
 
* Kurtzhauw
 
* Prellhauw
 
* Blendthauw
 
* Windthauw
 
* Kneichelhauw
 
* Schielhauw
 
* Glutzhauw
 
=== Cutting to the Openings ===
 
* Meyer Square - row 1 & 2
 
* Meyer Square - row 3 & 4
 
* Meyer Square - On Point
 
* Meyer Square - Parrying
 
* Example Device 127v.1
 
=== Parrying & Handworks ===
 
* Hanging parries
 
* Long-edge/straight parries
 
* Crossguard parries
 
* Oberhauw parries
 
=== Deceptions/entries ===
 
* Flying off
 
* Failing
 
* Pulling
 
* Changing through
 
* Chasing after
 
=== Devices from Vom Tag ===
 
* First play
 
=== Devices from Zornhut ===
 
* First play
 
* "Rule"
 
=== Devices from Ochs ===
 
* First play
 
=== Devices from Einhorn ===
 
* First play
 
=== Devices from Schlussel ===
 
* First play
 
=== Devices from Hanging Point ===
 
* First play
 
=== Devices from Eisenport ===
 
* First play
 
=== Devices from Nebenhut ===
 
* First play
 
=== Devices from Mittelhut ===
 
* First play
 
== Polearms (optional) ==
 
=== Guards ===
 
* High/over guard
 
* Middle guard/straight parrying/field
 
* Low/under guard
 
* Rudder guard
 
* Near guard
 
=== Staff Strikes (with applications) ===
 
* True edge strike from above
 
* True edge strike from below
 
* Alternating high/low strike
 
* Alternating low/high strike
 
* Continuous diagonals from above
 
* Continuous diagonals from below
 
=== Thrusts ===
 
* Crest strike
 
* Sweeping strike
 
== Dussack(optional) ==
 
=== Guards ===
 
* Wrath guard
 
* Steer
 
* Middleguard
 
* Boar
 
* Change
 
* Watch
 
* Slice
 
* Longpoint
 
* Bastion
 
* Bow
 
=== Strikes ===
 
* Scheitel
 
* Zornhauw
 
* Zwerch/middle
 
* Unterhauw
 
* First cutting drill
 
* Second cutting drill
 
* Third cutting drill
 
* Fourth drill
 
* Example with 6 cuts
 
* Change cross through the middle
 
* Cross change
 
== Dagger (optional) ==
 
=== Guards ===
 
* High guard
 
* Middle guard
 
* Low guard
 
* Cross gaurd
 
 
=== Application ===
 
=== Application ===
* High guard applications
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* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
* Low guard application
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=== Dagger Guards ===
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* [[Oberhut]] (High guard)
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* [[Mittelhut]] (Middle guard)
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* [[Unterhut]] (Low guard)
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* [[Kreutzhut]] (Cross guard)
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=== Applications ===
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* [[Parry from High Guard 1]]
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* [[Parry from High Guard 2]]
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* [[Parry from High Guard 3]]
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* [[Parry from Low Guard 1]]
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* [[Parry from Low Guard 2]]
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* [[Casting]] opponent backward against a dagger attack.
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* [[Dagger Technique 9 - Another]] takedown

Latest revision as of 00:11, 13 September 2018

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

The Fechter I level includes all principal cuts and guards, as well as the full range of secondary cuts and handworks. This level also includes self-study elements of two key devices from the system. Additional dagger applications round out the syllabus for this level.

Contents

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Meyer's Devices/Plays

Meyersquare fechter1 alt.png

[edit] Attacks

[edit] Thrusts

  • Application 5 - Thrust Umbschnappen
  • Application 6 - Thrust Ablauffen

[edit] Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

[edit] Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

[edit] Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

[edit] Application

[edit] Dagger Guards

[edit] Applications

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