Lehrling II

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= Lehrling Level 2 Syllabus =
 
= Lehrling Level 2 Syllabus =
 
Lehrling Level 2 studends should have a firm grasp of all of the basic cuts and guards, as well as an understanding of the various handworks (expressed in the parrying/deception sets) used in Meyer.  They should also understand the point of the attacks to th 4 openings as desribed by Meyer, and other fundamental theory concerning engagement and tactics.
 
 
New additions from Lehrling I are <u>underlined</u>.
 
 
== Theory ==
 
=== [[Basic Information]] ===
 
 
[[File:Meyersquare_lerhling2_alt.png|thumb]]
 
[[File:Meyersquare_lerhling2_alt.png|thumb]]
* [[Basic Information#4 Openings (high/low)|4 Openings (high/low)]]
 
* [[Basic Information#Parts of the weapon|Parts of the weapon]]
 
* [[Gripping the Longsword]]
 
  
=== Engagement Theory ===
+
Lehrling Level 2 studends should have a firm grasp of all of the principal and secondary cuts and guards, as well as an understanding of various handworks, especially the deceptions (failing, flowing off, flitting, changing) and other works such as winding (Winden), setting-aside (Absetzen) used in Meyer.  This level also adds a variety of thrusting techniques to the student's arsenal.
====Initiative====
+
* <u>[[Vor]] (before)</u>
+
* <u>[[Nach]] (after)</u>
+
* <u>[[Gleich]] (simultaneously)</u>
+
* <u>[[Indes]] (instantly)</u>
+
  
=====[[Stages of the Exchange]]=====
+
== Previous Levels ==
* <u>[[Zufechten]] (onset/beginning)</u>
+
* <u>[[Mittel]] (middle)</u>
+
* <u>[[Abzug]] (withdrawal)</u>
+
  
== Longsword ==
+
The fencer should be able to demonstrate the techniques from the previous levels:
=== [[Posture]] ===
+
* [[Neuling]]
* [[Posture#Front Weighted|Front weighted]]
+
* [[Lehrling I]]
* [[Posture#Rear Weighted|Rear weighted]]
+
* [[Posture#Cross Stance|Cross stance]]
+
  
=== Footwork ===
+
== Strikes ==
* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
+
* [[Footwork#Triangle Step|Triangle step]]
+
* [[Footwork#Double Step/Double Triangle Step|Double Step]]
+
* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
+
* [[Footwork#Stolen/Broken Step|Stolen Step]]
+
----
+
=== Guars/Postures ===
+
  
==== Principal Guards ====
+
====[[Thrusts]]====
* [[Vom tag]] (from the day/roof)
+
* Application 1 - Low Thrust
* [[Alber]] (fool)
+
* Application 2 - High Thrust
* [[Ochs]] (ox)
+
* Application 3 - Low Thrust Absetzen
* [[Pflug]] (plough)
+
* Application 4 - High Thrust Absetzen
  
==== Secondary Guards ====
 
===== Low Side Guards =====
 
* [[Wechsel]] (change)
 
* [[Nebenhut]] (near guard)
 
* [[Schranckhut]] (barrier guard)
 
 
===== High Side Guards =====
 
* [[Zornhut]] (wrath guard)
 
* [[Mittelhut]] (middle guard)
 
 
===== Centreline Guards =====
 
* [[Langort]] (long point)
 
* [[Kron]] (crown)
 
* [[Eisenport]] (iron gate)
 
* [[Schlussel]] (key)
 
 
===== Hanging Guards =====
 
* [[Hangetort]] (hanging point)
 
* [[Einhorn]] (unicorn)
 
----
 
=== Strikes ===
 
 
====Principal Cuts====
 
====Principal Cuts====
Cuts need only be performed at slow speed showing form and technique.
+
Cuts need only be performed at moderate speed showing form and technique.
  
* [[Oberhauw]]
 
** Application 1 - Oberhauw Entry
 
** Application 2 - Oberhauw Parry
 
* [[Unterhauw]]
 
** Application 1 - Unterhauw Entry
 
** Application 2 - Unterhauw Parry
 
* [[Mittelhauw]]
 
** Application 1 - Mittelhauw Entry
 
** Application 2 - Mittlehauw Parry
 
 
* [[Zornhauw]]
 
* [[Zornhauw]]
** Application 1 - Zornhauw Entry
+
**Application 6 - Zornhauw Wechseln
** Application 2 - Zornhauw Parry
+
**Application 7 - Doplieren
** Application 3 - Zornhauw Ablauffen
+
** Application 4 - Zornhauw Fehlen
+
  
 
==== Secondary Cuts ====
 
==== Secondary Cuts ====
Line 90: Line 30:
  
 
=====Crooked cut variations:=====
 
=====Crooked cut variations:=====
* <u>[[Krumphauw]] (crooked strike)</u>
+
* [[Kurtzhauw]] (short strike)
** Application 1 - Krumphauw to the Arms/Head
+
** Application 2 - Krumphauw as a Parry
+
 
+
* <u>[[Kurtzhauw]] (short strike)</u>
+
  
 
=====Thwart cut variations:=====
 
=====Thwart cut variations:=====
* <u>[[Zwerch]] (thwart)</u>
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* [[Kneichelhauw]] (wrist strike)
** Application 1 - Zwerch Entry
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** Application 2 - Zwerch as [[Absetzen]]
+
** Application 3 - Zwerch Verfliegen
+
 
+
* <u>[[Kneichelhauw]] (wrist strike)</u>
+
  
 
=====Plunging cut variations:=====
 
=====Plunging cut variations:=====
* <u>[[Sturtzhauw]] (plunge strike)</u>
+
* [[Sturtzhauw]] Application 2 - Zirckel
** Application 1 - Plunge Strike Entry
+
* [[Kronhauw]] ( crown strike)
 
+
* <u>[[Kronhauw]] ( crown strike)</u>
+
  
 
=====False edge cuts which parry:=====
 
=====False edge cuts which parry:=====
* <u>[[Schielhauw]] (squinting/schield strike)</u>
+
* [[Glutzhauw]] (clashing strike)
** Application 1 - Schielhauw Entry
+
** Application 2 - Schielhauw [[Absetzen]]
+
** Application 3 - Schielhauw [[Ablauffen]]
+
** Application 4 - Schielhauw [[Fehlen]]
+
 
+
* <u>[[Glutzhauw]] (clashing strike)</u>
+
 
+
  
 
=====Changing strike variations:=====
 
=====Changing strike variations:=====
* <u>[[Wechselhauw]] (change strike)</u>
+
* [[Prellhauw]] (bounce strike)
** Application 1 - Wechselhauw
+
** Application 2 - Wechselhauw Driving
+
  
 
=====Cuts with winding:=====
 
=====Cuts with winding:=====
* <u>[[Windthauw]] (winding strike)</u>
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* [[Blendthauw]] (blind strike)
** Application 1 - Windthauw Parry
+
 
+
* <u>[[Blendthauw]] (blind strike)</u>
+
  
 
==== Cutting to the Openings ====
 
==== Cutting to the Openings ====
 
* [[Meyer Square|Meyer Square - row 1 to 4]]
 
* [[Meyer Square|Meyer Square - row 1 to 4]]
* <u>[[Meyer Square|Cutting through and to the point]]</u>
 
----
 
  
=== Handworks ===
+
== Handworks ==
  
Handworks need only be performed at slower speed; coordination, form, and technique are the priority.
+
Handworks need only be performed at slower speed; coordination, form, and technique are the priority. The student should know the appropriate applications for:
  
==== Parrying Sets ====
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* [[Abschneiden]] (Slicing Off)
 +
** [[Abschneiden]] Application 1 - Slicing off to both sides
 +
* [[Wechseln]] (Changing)
 +
** [[Anbinden]] Application 2 - Wechseln
  
* [[Hanging parry set]]
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The handworks  below are already covered in the sections above.
* [[Long edge parry set]]
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* <u>[[Oberhauw parry set]]</u>
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* <u>[[Crossguard parry set]]</u>
+
  
====[[Verfuhren]] (deceiving)====
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* [[Doplieren]] (Doubling)
* <u>[[Verfliegen]] (Flying off)</u>
+
** [[Zornhauw]] Application 8 - Doplieren
* <u>[[Ablauffen]] (Running off)</u>
+
* [[Umbschnappen]]
* <u>[[Fehlen]] (Failing)</u>
+
** [[Thrusts]] Application 5 - Thrust Umbschnappen
* <u>[[Zucken]] (Pulling)</u>
+
* [[Nachreisen]] (Chasing)
* <u>[[Durchwechseln]] (Changing Through)</u>
+
** [[Kniechelhauw]] Application
* Zirckel (the Circle)
+
** [[Anbinden]] Application 5 - Nachreissen
----
+
* [[Wechseln]] (Changing)
 +
** [[Zornhauw]] Application 6 - Wechseln
 +
* [[Zucken]] (Pulling)
 +
** [[Anbinden]] Application 3 - Zucken
 +
** [[Anbinden]] Application 4 - Zucken Deception
 +
* [[Zirckel]] (Circle)
 +
** [[Sturtzhauw]] Application 2 - Zirckel
 +
* [[Winden]] (Winding)
 +
** [[Blendthauw]]
 +
** [[Windthauw]]
  
 
== Fencing Free-play ==
 
== Fencing Free-play ==
 
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
 
The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:
* Fight a 2 minute bout at slow speed showing control and flow
+
* Fight a 2 minute bout at slow-moderate speed showing control and flow
* <u>Fight a 2 minute bout at moderate speed using fechtschule rules</u>
+
* Fight a 2 minute bout at moderate-high speed using fechtschule rules
* <u>Fight a 2 minute bout at moderate speed using tournament rules</u>
+
* Fight a 2 minute bout at moderate-high speed using tournament rules
  
 
== Dagger & Wrestling ==
 
== Dagger & Wrestling ==
 
=== Guards ===
 
* <u>[[Oberhut]] (High guard)</u>
 
* <u>[[Mittelhut]] (Middle guard)</u>
 
* <u>[[Unterhut]] (Low guard)</u>
 
* <u>[[Kreutzhut]] (Cross guard)</u>
 
  
 
=== Application ===
 
=== Application ===
* <u>[[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically (slow speed)]]</u>
+
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically]]

Latest revision as of 00:09, 13 September 2018

Contents

[edit] Lehrling Level 2 Syllabus

Meyersquare lerhling2 alt.png

Lehrling Level 2 studends should have a firm grasp of all of the principal and secondary cuts and guards, as well as an understanding of various handworks, especially the deceptions (failing, flowing off, flitting, changing) and other works such as winding (Winden), setting-aside (Absetzen) used in Meyer. This level also adds a variety of thrusting techniques to the student's arsenal.

[edit] Previous Levels

The fencer should be able to demonstrate the techniques from the previous levels:

[edit] Strikes

[edit] Thrusts

  • Application 1 - Low Thrust
  • Application 2 - High Thrust
  • Application 3 - Low Thrust Absetzen
  • Application 4 - High Thrust Absetzen

[edit] Principal Cuts

Cuts need only be performed at moderate speed showing form and technique.

  • Zornhauw
    • Application 6 - Zornhauw Wechseln
    • Application 7 - Doplieren

[edit] Secondary Cuts

Cuts need only be performed at slow speed showing form and technique.

[edit] Crooked cut variations:
[edit] Thwart cut variations:
[edit] Plunging cut variations:
[edit] False edge cuts which parry:
[edit] Changing strike variations:
[edit] Cuts with winding:

[edit] Cutting to the Openings

[edit] Handworks

Handworks need only be performed at slower speed; coordination, form, and technique are the priority. The student should know the appropriate applications for:

The handworks below are already covered in the sections above.

[edit] Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow-moderate speed showing control and flow
  • Fight a 2 minute bout at moderate-high speed using fechtschule rules
  • Fight a 2 minute bout at moderate-high speed using tournament rules

[edit] Dagger & Wrestling

[edit] Application

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