Fechter I

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For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
 
For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.
  
== Theory ==
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==Meyer's Devices/Plays ==
=== [[Basic Information]] ===
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[[File:Meyersquare_fechter1_alt.png|thumb]]
 
[[File:Meyersquare_fechter1_alt.png|thumb]]
* 4 [[Openings]]
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* Explain and Demonstrate [[Attacking to the Openings Device 127v.1]]
* [[Basic Information#Parts of the weapon|Parts of the weapon]]
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* Explain and Demonstrate [[Example Device 126r.1]]
* [[Gripping the Longsword]]
+
  
=== Engagement Theory ===
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== Attacks ==
====[[Stages of the Exchange]]====
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* <u>[[Zufechten]] (onset/beginning)</u>
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* <u>[[Mittel]] (middle)</u>
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* <u>[[Abzug]] (withdrawal)</u>
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* Explain and Demonstrate Using Example Device 126r.1
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====Initiative====
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* <u>[[Vor]] (before)</u>
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* <u>[[Nach]] (after)</u>
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* <u>[[Gleich]] (simultaneously)</u>
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* <u>[[Indes]] (instantly)</u>
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==== Three Types of Strike ====
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* The [[Provoker, Hitter, & Taker]]
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== Longsword ==
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=== [[Posture]] ===
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* [[Posture#Front Weighted|Front weighted]]
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* [[Posture#Rear Weighted|Rear weighted]]
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* [[Posture#Cross Stance|Cross stance]]
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=== Footwork ===
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* [[Footwork#Passing Step|Passing step]]
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* [[Footwork#Gathering Step %5Bnon canonical%5D|Gathering (lead/rear)]]
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* [[Footwork#Triangle Step|Triangle step]]
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* [[Footwork#Double Step/Double Triangle Step|Double Step]]
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* [[Footwork#False Step/Cross Step %5Bnon canonical%5D|False/Cross Step]]
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* [[Footwork#Stolen/Broken Step|Stolen Step]]
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----
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=== Guards/Postures ===
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==== Principal Guards ====
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* [[Vom tag]] (from the day/roof)
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* [[Alber]] (fool)
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* [[Ochs]] (ox)
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* [[Pflug]] (plough)
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==== Secondary Guards ====
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===== Low Side Guards =====
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* [[Wechsel]] (change)
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* [[Nebenhut]] (near guard)
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* [[Schranckhut]] (barrier guard)
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===== High Side Guards =====
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* [[Zornhut]] (wrath guard)
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* [[Mittelhut]] (middle guard)
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===== Centreline Guards =====
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* [[Langort]] (long point)
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* [[Kron]] (crown)
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* [[Eisenport]] (iron gate)
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* [[Schlussel]] (key)
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===== Hanging Guards =====
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* [[Hangetort]] (hanging point)
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* [[Einhorn]] (unicorn)
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----
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=== Attacks ===
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==== Principal Cuts ====
 
==== Principal Cuts ====
 
Cuts should be performed with speed and intent.
 
Cuts should be performed with speed and intent.
  
* [[Oberhauw]]
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* Zornhauw
* [[Unterhauw]]
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** [[Zornhauw]] Application 8 - Doplieren
* [[Mittelhauw]]
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* [[Zornhauw]]
+
  
 
====Secondary Cuts====
 
====Secondary Cuts====
Secondary cuts should be performed at higher (not full) speed, while maintaining form and balance.  They need not be as fast or agressive as the principal cuts.
+
Secondary cuts should be performed at higher (not full) speed, while maintaining form and balance.  They need not be as fast or aggressive as the principal cuts.
 
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=====Crooked cut variations:=====
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* [[Krumphauw]] (crooked strike)
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* [[Kurtzhauw]] (short strike)
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=====False edge cuts which parry:=====
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* [[Schielhauw]] (squinting strike)
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* [[Glutzhauw]] (clashing strike)
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=====Thwart cut variations:=====
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* [[Zwerch]] (thwart)
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* [[Kneichelhauw]] (wrist strike)
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=====Plunging cut variations:=====
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* [[Sturtzhauw]] (plunge strike)
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* [[Kronhauw]] ( crown strike)
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=====Cuts with winding:=====
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* [[Windthauw]] (winding strike)
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* [[Blendthauw]] (blind strike)
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=====Changing strike variations:=====
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* [[Wechselhauw]] (change strike)
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* [[Prellhauw]] (rebound strike)
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==== On-Point Thrusts ====
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* [[Straight Thrust]]
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* [[Winding Thrust]]
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==== [[Meisterhauw]] ====
 
==== [[Meisterhauw]] ====
 
Demonstrate the master cuts using their advanced movements and proper mechanics.
 
Demonstrate the master cuts using their advanced movements and proper mechanics.
 +
* Zornhauw Defeats High Cuts
 +
* Krumphauw Breaks Ochs
 +
* Schielhauw Defeats Breaks/Langort
 +
* Oberhauw/Schietelhauw Breaks Alber
 +
* Zwerch Breaks Tag
  
==== Cutting to the Openings ====
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== Handworks ==
* [[Meyer Square|Meyer Square - row 1 to 4]]
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* [[Meyer Square|Cutting through and to the point]]
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* [[Meyer Square|Using Zwerchs & Flat]]
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==== Cutting with Sharps ====
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NOTE: This requirement is subject to insurance and legal obligations.
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* Attend at least 1 cutting session with sharps
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* Demonstrate the ability to execute the principle cuts with good edge alignment
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----
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=== Handworks ===
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Handworks should be carried out with intent, though need not be at full speed.
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Students should be able to demonstrate the two types of parrying:
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* Parrying and striking in a single movement (eg. [[Zwerch]])
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* Parrying and striking as separate movements (eg. [[Hanging parry set]])
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Students should be able to dynamically describe/demonstrate the following handworks:
 
Students should be able to dynamically describe/demonstrate the following handworks:
  
* [[Anbinden]] (Binding)
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* [[Doplieren]] (Doubling)
* [[Bleiben]] (Remaining)
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** [[Zornhauw]] Application 8 - Doplieren
* [[Fulen]] (Feeling)
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* [[Nachreisen]] (Chasing)
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* [[Schneiden]] (Slicing)
 
* [[Schneiden]] (Slicing)
* [[Umbschlagen]] (Striking around)
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** [[Anbinden]] Application 4 - Schneiden
* [[Verfuhren]] (Deceiving)
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* [[Ablauffen]] (Running off)
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* [[Absetzen]] (Setting off)
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* [[Verfliegen]] (Flitting/Flying off)
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* [[Zucken]] (Pulling)
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* [[Doplieren]] (Doubling)
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* [[Verkehren]] (Reversing)
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* [[Umbschnappen]] (Snapping Around)
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* [[Fehlen]] (Failing)
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* [[Zirckel]] (Circle)
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* [[Rinde]] (Looping)
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* [[Winden]] (Winding)
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* [[Wechseln]] (Changing)
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* [[Abschneiden]] (Slicing Off)
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* [[Hendtrucken]] (Pressing Hands)
 
* [[Hendtrucken]] (Pressing Hands)
* [[Verschieben]] (Sliding)
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** [[Anbinden]] Application 5 - Hendtrucken
* [[Hengen]] (Hanging)
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* [[Außreissen]] (Wrenching Out)
 
* [[Außreissen]] (Wrenching Out)
 +
** [[Anbinden]] Application 6 - Außreissen
 +
* [[Verkehren]] (Reversing)
 +
** [[Anbinden]] Application 7 - Verkehren
 
* [[Sperren]] (Barring)
 
* [[Sperren]] (Barring)
* [[Verstullen]] (Forestalling/Blocking)
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** [[Anbinden]] Application 8 - Sperren
 
* [[Ubergreiffen]] (Overgripping)
 
* [[Ubergreiffen]] (Overgripping)
* [[Einlauffen]] (Running in)
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** [[Anbinden]] Application 9 - Ubergreiffen
 
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* [[Einlauffen]]
 
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** [[Einlauffen]] Application
==== Parrying Sets ====
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* [[Long edge parry set]]
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* [[Hanging parry set]]
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* [[Crossguard parry set]]
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* [[Oberhauw parry set]]
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* <u>[[Halfsword parry set]]</u>
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====[[Verfuhren]] (deceiving)====
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* [[Verfliegen]] (Flying off)
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* [[Fehlen]] (Failing)
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* [[Ablauffen]] (Running off)
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* [[Zucken]] (Pulling)
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* [[Durchwechseln]] (Changing Through)
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* [[Zirckel]] (the Circle)
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+
 
+
----
+
 
+
=== Meyer's Devices/Plays ===
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* [[Attacking to the Openings Device 127v.1]]
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* <u>Explain and Demonstrate [[Example Device 126r.1]]</u>
+
  
 
== Fencing Free-play ==
 
== Fencing Free-play ==
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* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using fechtschule rules
 
* Fight a 2 minute bout at high speed using tournament rules
 
* Fight a 2 minute bout at high speed using tournament rules
* <u>Referee a 2 minute  bout between peers</u>
+
* Referee a 2 minute  bout between peers
  
 
== Wrestling & Dagger ==
 
== Wrestling & Dagger ==
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=== Application ===
 
=== Application ===
* <u>[[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]</u>
+
* [[Joint locking techniques|Arm locks 1-5 against an opponent striking out dynamically with a dagger strike (moderate speed)]]
  
 
=== Dagger Guards ===
 
=== Dagger Guards ===
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=== Applications ===
 
=== Applications ===
  
* <u>[[Parry from High Guard 1]]</u>
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* [[Parry from High Guard 1]]
* <u>[[Parry from High Guard 2]]</u>
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* [[Parry from High Guard 2]]
* <u>[[Parry from High Guard 3]]</u>
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* [[Parry from High Guard 3]]
* <u>[[Parry from Low Guard 1]]</u>
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* [[Parry from Low Guard 1]]
* <u>[[Parry from Low Guard 2]]</u>
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* [[Parry from Low Guard 2]]
* <u>[[Casting]] opponent backward against a dagger attack.</u>
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* [[Casting]] opponent backward against a dagger attack.
* <u>[[Dagger Technique 9 - Another]] takedown</u>
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* [[Dagger Technique 9 - Another]] takedown
* <u>[[Joint locking techniques]] - unarmed and armed</u>
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== Polearms (Optional?)==
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=== Guards ===
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* <u>[[Oberhut]] (High/over guard - including thrusting variation)</u>
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* <u>[[Mittelhut]] (Middle guard/straight parrying, also field guard variation)</u>
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* <u>[[Unterhut]] (Low/under guard)</u>
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* <u>[[Steurhut]] (Rudder guard - both variations)</u>
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=== Staff Strikes ===
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* <u>[[True edge strike from above]]</u>
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* <u>[[True edge strike from below]]</u>
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* <u>[[Polearm Thrusts]]</u>
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+
=== Parrying Sets ===
+
 
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* <u>[[Polearm Parrying Set 1 - Cut from Above]]</u>
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* <u>[[Polearm Parrying Set 2 - Straight Thrust]]</u>
+

Revision as of 07:22, 23 June 2017

By the time the student is ready for the level of Fechter they should have already demonstrated good form when performing techniques in a slower and more controlled manner. For Fechter 1, however, they should be performing techniques with more intent without sacrificing control.

For the Fechter I grading students should demonstrate the techniques in protective equipment (at least using gloves and a mask), first performing the technique slowly, then at high speed.

Contents

Meyer's Devices/Plays

Meyersquare fechter1 alt.png

Attacks

Principal Cuts

Cuts should be performed with speed and intent.

  • Zornhauw

Secondary Cuts

Secondary cuts should be performed at higher (not full) speed, while maintaining form and balance. They need not be as fast or aggressive as the principal cuts.

Meisterhauw

Demonstrate the master cuts using their advanced movements and proper mechanics.

  • Zornhauw Defeats High Cuts
  • Krumphauw Breaks Ochs
  • Schielhauw Defeats Breaks/Langort
  • Oberhauw/Schietelhauw Breaks Alber
  • Zwerch Breaks Tag

Handworks

Students should be able to dynamically describe/demonstrate the following handworks:

Fencing Free-play

The students shall demonstrate their ability to fence using the principles from Meyer's system in the following conditions:

  • Fight a 2 minute bout at slow speed showing control and flow
  • Fight a 2 minute bout at high speed using fechtschule rules
  • Fight a 2 minute bout at high speed using tournament rules
  • Referee a 2 minute bout between peers

Wrestling & Dagger

All techniques should show control and cooperation between participants - injuries are not what we're looking for.

Application

Dagger Guards

Applications

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Variants
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