Schlussel Device 1

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(Created page with "''This guard is named the Key since all other elements and stances can be broken from this stance just as well as that which can happen from others where you will actually nee...")
 
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''This guard is named the Key since all other elements and stances can be broken from this stance just as well as that which can happen from others where you will actually need more force to do so than in this one, and since a key is a small instrument which, without particular effort or force, can enter a big strong castle where otherwise a man must use great force, thus from this weak stance (as it may seem) all other elements will be broken artfully and delicately without special effort, and basically that’s the story. In the pre-fencing put yourself in this guard and, even as how to fence in such forms as the Unicorn was told before, it stands against your opponent’s guards, left or right, high or low, thus stab to him from the Key before yourself directly to his face into the Long Point, the stab of which he (if he doesn’t want to be hit) must defend from. On whichever side he then hits out from, then let your blade then swipe away with intent as he hits out to it, drive over your head and strike him to the same side that he struck out from, if he swipes after it, then don’t let it hit, but let it fly off to another opening, and strike away from him as he seeks for another opening.''
 
''This guard is named the Key since all other elements and stances can be broken from this stance just as well as that which can happen from others where you will actually need more force to do so than in this one, and since a key is a small instrument which, without particular effort or force, can enter a big strong castle where otherwise a man must use great force, thus from this weak stance (as it may seem) all other elements will be broken artfully and delicately without special effort, and basically that’s the story. In the pre-fencing put yourself in this guard and, even as how to fence in such forms as the Unicorn was told before, it stands against your opponent’s guards, left or right, high or low, thus stab to him from the Key before yourself directly to his face into the Long Point, the stab of which he (if he doesn’t want to be hit) must defend from. On whichever side he then hits out from, then let your blade then swipe away with intent as he hits out to it, drive over your head and strike him to the same side that he struck out from, if he swipes after it, then don’t let it hit, but let it fly off to another opening, and strike away from him as he seeks for another opening.''
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== Interpretation [DP Working notes] ==
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{| class="wikitable"
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!Meister
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!Lerhling
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|-
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|Waiting in [[Nebenhut]], left leg forward
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|Waiting in [[Vom tag]], left leg forward
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|-
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|[[Unterhauw]]
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|Step out to the right and cut [[Oberhauw]] onto the strong of their blade. Once you've displaced twitch back up and [[Zwerch]] to their left ear, stepping forward to your right
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|-
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|Drive quickly up to a left [[Ochs]](??) to defend
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|[[Zwerch]] over to his right ear, stepping across to the left, keeping hands high
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|-
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|??
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|Press your sword to his arms, and follow until he pulls away, then cut to a new opening
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|}

Revision as of 05:07, 29 June 2016

This guard is named the Key since all other elements and stances can be broken from this stance just as well as that which can happen from others where you will actually need more force to do so than in this one, and since a key is a small instrument which, without particular effort or force, can enter a big strong castle where otherwise a man must use great force, thus from this weak stance (as it may seem) all other elements will be broken artfully and delicately without special effort, and basically that’s the story. In the pre-fencing put yourself in this guard and, even as how to fence in such forms as the Unicorn was told before, it stands against your opponent’s guards, left or right, high or low, thus stab to him from the Key before yourself directly to his face into the Long Point, the stab of which he (if he doesn’t want to be hit) must defend from. On whichever side he then hits out from, then let your blade then swipe away with intent as he hits out to it, drive over your head and strike him to the same side that he struck out from, if he swipes after it, then don’t let it hit, but let it fly off to another opening, and strike away from him as he seeks for another opening.


Interpretation [DP Working notes]

Meister Lerhling
Waiting in Nebenhut, left leg forward Waiting in Vom tag, left leg forward
Unterhauw Step out to the right and cut Oberhauw onto the strong of their blade. Once you've displaced twitch back up and Zwerch to their left ear, stepping forward to your right
Drive quickly up to a left Ochs(??) to defend Zwerch over to his right ear, stepping across to the left, keeping hands high
?? Press your sword to his arms, and follow until he pulls away, then cut to a new opening
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