Fechter I

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* Chasing after
 
* Chasing after
 
=== Devices from Vom Tag ===
 
=== Devices from Vom Tag ===
 
+
* First play
 
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=== Devices from Zornhut ===
 
+
* First play
First play
+
* "Rule"
Devices from Zornhut
+
=== Devices from Ochs ===
First play
+
* First play
"Rule"
+
=== Devices from Einhorn ===
Devices from Ochs
+
* First play
First play
+
=== Devices from Schlussel ===
Devices from Einhorn
+
* First play
First play
+
=== Devices from Hanging Point ===
Devices from Schlussel
+
* First play
First play
+
=== Devices from Eisenport ===
Devices from Hanging Point
+
* First play
First play
+
=== Devices from Nebenhut ===
Devices from Eisenport
+
* First play
First play
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=== Devices from Mittelhut ===
Devices from Nebenhut
+
* First play
First play
+
== POLEARMS (optional) ==
Devices from Mittelhut
+
=== Guards ===
First play
+
* High/over guard
POLEARMS (optional)
+
* Middle guard/straight parrying/field
Guards
+
* Low/under guard
High/over guard
+
* Rudder guard
Middle guard/straight parrying/field
+
* Near guard
Low/under guard
+
=== Staff Strikes (with applications) ===
Rudder guard
+
* True edge strike from above
Near guard
+
* True edge strike from below
Staff Strikes (with applications)
+
* Alternating high/low strike
True edge strike from above
+
* Alternating low/high strike
True edge strike from below
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* Continuous diagonals from above
Alternating high/low strike
+
* Continuous diagonals from below
Alternating low/high strike
+
=== Thrusts ===
Continuous diagonals from above
+
* Crest strike
Continuous diagonals from below
+
* Sweeping strike
Thrusts
+
== DUSSACK (optional) ==
Crest strike
+
=== Guards ===
Sweeping strike
+
* Wrath guard
DUSSACK (optional)
+
* Steer
Guards
+
* Middleguard
Wrath guard
+
* Boar
Steer
+
* Change
Middleguard
+
* Watch
Boar
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* Slice
Change
+
* Longpoint
Watch
+
* Bastion
Slice
+
* Bow
Longpoint
+
=== Strikes ===
Bastion
+
* Scheitel
Bow
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* Zornhauw
Strikes
+
* Zwerch/middle
Scheitel
+
* Unterhauw
Zornhauw
+
* First cutting drill
Zwerch/middle
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* Second cutting drill
Unterhauw
+
* Third cutting drill
First cutting drill
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* Fourth drill
Second cutting drill
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* Example with 6 cuts
Third cutting drill
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* Change cross through the middle
Fourth drill
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* Cross change
Example with 6 cuts
+
== DAGGER (optional) ==
Change cross through the middle
+
=== Guards ===
Cross change
+
* High guard
DAGGER (optional)
+
* Middle guard
Guards
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* Low guard
High guard
+
* Cross gaurd
Middle guard
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=== Application ===
Low guard
+
* High guard applications
Cross gaurd
+
* Low guard application
Application
+
High guard applications
+
Low guard application
+

Revision as of 04:14, 23 June 2016

Contents

Basic Knowledge

Progression of Engagement

  • Know onset, handworks, withdrawal
  • Understand vor, nach, gleich, indes
  • Example Device 126r.1

Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

WRESTLING/GRAPPLING

  • Arm locking
  • Wrestling
  • Ringen am Schwert

LONGSWORD

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Meyer Square - Parrying
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

  • First play

Devices from Zornhut

  • First play
  • "Rule"

Devices from Ochs

  • First play

Devices from Einhorn

  • First play

Devices from Schlussel

  • First play

Devices from Hanging Point

  • First play

Devices from Eisenport

  • First play

Devices from Nebenhut

  • First play

Devices from Mittelhut

  • First play

POLEARMS (optional)

Guards

  • High/over guard
  • Middle guard/straight parrying/field
  • Low/under guard
  • Rudder guard
  • Near guard

Staff Strikes (with applications)

  • True edge strike from above
  • True edge strike from below
  • Alternating high/low strike
  • Alternating low/high strike
  • Continuous diagonals from above
  • Continuous diagonals from below

Thrusts

  • Crest strike
  • Sweeping strike

DUSSACK (optional)

Guards

  • Wrath guard
  • Steer
  • Middleguard
  • Boar
  • Change
  • Watch
  • Slice
  • Longpoint
  • Bastion
  • Bow

Strikes

  • Scheitel
  • Zornhauw
  • Zwerch/middle
  • Unterhauw
  • First cutting drill
  • Second cutting drill
  • Third cutting drill
  • Fourth drill
  • Example with 6 cuts
  • Change cross through the middle
  • Cross change

DAGGER (optional)

Guards

  • High guard
  • Middle guard
  • Low guard
  • Cross gaurd

Application

  • High guard applications
  • Low guard application
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