Fechter I

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(Created page with "GENERAL KNOWLEDGE Progression of Engagement Know onset, handworks, withdrawal Understand vor, nach, gleich, indes Example Device 126r.1 Basic Knowledge 4 openings to body/head...")
 
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GENERAL KNOWLEDGE
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== Basic Knowledge ==
Progression of Engagement
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=== Progression of Engagement ===
Know onset, handworks, withdrawal
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* Know onset, handworks, withdrawal
Understand vor, nach, gleich, indes
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* Understand vor, nach, gleich, indes
Example Device 126r.1
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* Example Device 126r.1
Basic Knowledge
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=== Basic Knowledge ===
4 openings to body/head
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* 4 openings to body/head
Parts of the sword
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* Parts of the sword
Gripping the sword
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* Gripping the sword
Types of Parrying
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* Types of Parrying
WRESTLING/GRAPPLING
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== WRESTLING/GRAPPLING ==
Arm locking
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* Arm locking
Wrestling
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* Wrestling
Ringen am Schwert
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* Ringen am Schwert
LONGSWORD
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== LONGSWORD ==
Stances
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=== Stances ===
Front weighted
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* Front weighted
Rear weighted
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* Rear weighted
Cross stance
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* Cross stance
Footwork
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=== Footwork ===
Passing
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* Passing
Triangle
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* Triangle
Double Triangle
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* Double Triangle
Stolen/Broken
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* Stolen/Broken
Side/Glide
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* Side/Glide
Gathering
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* Gathering
Principle Guards
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=== Principle Guards ===
Vom tag
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* Vom tag
Ochs
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* Ochs
Pflug
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* Pflug
Alber
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* Alber
Secondary Guards
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=== Secondary Guards ===
Wechsel
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* Wechsel
Nebenhut
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* Nebenhut
Schranckhut
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* Schranckhut
Zornhut
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* Zornhut
Mittelhut
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* Mittelhut
Schlussel
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* Schlussel
Eisenport
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* Eisenport
Langenort
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* Langenort
Hangetort
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* Hangetort
Einhorn
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* Einhorn
Principal Cuts
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=== Principal Cuts ===
Oberhauw
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* Oberhauw
Unterhauw
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* Unterhauw
Mittelhauw
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* Mittelhauw
Zornhauw
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* Zornhauw
Secondary Cuts
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=== Secondary Cuts ===
Zwerch
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* Zwerch
Krumphauw
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* Krumphauw
Sturzhauw
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* Sturzhauw
Kronhauw
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* Kronhauw
Wechselhauw
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* Wechselhauw
Kurtzhauw
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* Kurtzhauw
Prellhauw
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* Prellhauw
Blendthauw
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* Blendthauw
Windthauw
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* Windthauw
Kneichelhauw
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* Kneichelhauw
Schielhauw
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* Schielhauw
Glutzhauw
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* Glutzhauw
Cutting to the Openings
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=== Cutting to the Openings ===
Meyer Square - row 1 & 2
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* Meyer Square - row 1 & 2
Meyer Square - row 3 & 4
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* Meyer Square - row 3 & 4
Meyer Square - On Point
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* Meyer Square - On Point
Meyer Square - Parrying
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* Meyer Square - Parrying
Example Device 127v.1
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* Example Device 127v.1
Parrying & Handworks
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=== Parrying & Handworks ===
Hanging parries
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* Hanging parries
Long-edge/straight parries
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* Long-edge/straight parries
Crossguard parries
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* Crossguard parries
Oberhauw parries
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* Oberhauw parries
Deceptions/entries
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=== Deceptions/entries ===
Flying off
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* Flying off
Failing
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* Failing
Pulling
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* Pulling
Changing through
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* Changing through
Chasing after
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* Chasing after
Devices from Vom Tag
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=== Devices from Vom Tag ===
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 +
 
 
First play
 
First play
 
Devices from Zornhut
 
Devices from Zornhut

Revision as of 04:07, 23 June 2016

Contents

Basic Knowledge

Progression of Engagement

  • Know onset, handworks, withdrawal
  • Understand vor, nach, gleich, indes
  • Example Device 126r.1

Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

WRESTLING/GRAPPLING

  • Arm locking
  • Wrestling
  • Ringen am Schwert

LONGSWORD

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Meyer Square - Parrying
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

First play Devices from Zornhut First play "Rule" Devices from Ochs First play Devices from Einhorn First play Devices from Schlussel First play Devices from Hanging Point First play Devices from Eisenport First play Devices from Nebenhut First play Devices from Mittelhut First play POLEARMS (optional) Guards High/over guard Middle guard/straight parrying/field Low/under guard Rudder guard Near guard Staff Strikes (with applications) True edge strike from above True edge strike from below Alternating high/low strike Alternating low/high strike Continuous diagonals from above Continuous diagonals from below Thrusts Crest strike Sweeping strike DUSSACK (optional) Guards Wrath guard Steer Middleguard Boar Change Watch Slice Longpoint Bastion Bow Strikes Scheitel Zornhauw Zwerch/middle Unterhauw First cutting drill Second cutting drill Third cutting drill Fourth drill Example with 6 cuts Change cross through the middle Cross change DAGGER (optional) Guards High guard Middle guard Low guard Cross gaurd Application High guard applications Low guard application

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