Freifechter
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+ | To become a fencing master the student must have full knowledge of all of Meyer’s texts… we don’t expect anyone to reach this for a while. | ||
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+ | Training Duration: | ||
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+ | As long as it takes... | ||
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GENERAL KNOWLEDGE | GENERAL KNOWLEDGE | ||
Progression of Engagement | Progression of Engagement |
Revision as of 13:33, 30 September 2016
To become a fencing master the student must have full knowledge of all of Meyer’s texts… we don’t expect anyone to reach this for a while.
Training Duration:
As long as it takes...
GENERAL KNOWLEDGE
Progression of Engagement
Know onset, handworks, withdrawal
Understand vor, nach, gleich, indes
Example Device 126r.1
Basic Knowledge
4 openings to body/head
Parts of the sword
Gripping the sword
Types of Parrying
WRESTLING/GRAPPLING
Arm locking
Wrestling
Ringen am Schwert
LONGSWORD
Stances
Front weighted
Rear weighted
Cross stance
Footwork
Passing
Triangle
Double Triangle
Stolen/Broken
Side/Glide
Gathering
Principle Guards
Vom tag
Ochs
Pflug
Alber
Secondary Guards
Wechsel
Nebenhut
Schranckhut
Zornhut
Mittelhut
Schlussel
Eisenport
Langenort
Hangetort
Einhorn
Principal Cuts
Oberhauw
Unterhauw
Mittelhauw
Zornhauw
Secondary Cuts
Zwerch
Krumphauw
Sturzhauw
Kronhauw
Wechselhauw
Kurtzhauw
Prellhauw
Blendthauw
Windthauw
Kneichelhauw
Schielhauw
Glutzhauw
Cutting to the Openings
Meyer Square - row 1 & 2
Meyer Square - row 3 & 4
Meyer Square - On Point
Meyer Square - Parrying
Example Device 127v.1
Parrying & Handworks
Hanging parries
Long-edge/straight parries
Crossguard parries
Oberhauw parries
Deceptions/entries
Flying off
Failing
Pulling
Changing through
Chasing after
Devices from Vom Tag
First play
Second play
Third play
Fourth play
Fifth play ("another")
Breaking the High Guard
Devices from Zornhut
First play
Second play
Third play
Fourth play
Fifth play ("another")
"Rule"
Left zornhut
Devices from Ochs
First play
Second play
Third play
Fourth play
Devices from Einhorn
First play
Second play
Third play
Fourth play
Devices from Schlussel
First play
Second play
Devices from Hanging Point
First play
Second play
Devices from Eisenport
First play
Second play
Devices from Nebenhut
First play
Devices from Mittelhut
First play
Second play
POLEARMS (optional)
Guards
High/over guard
Middle guard/straight parrying/field
Low/under guard
Rudder guard
Near guard
Staff Strikes (with applications)
True edge strike from above
True edge strike from below
Alternating high/low strike
Alternating low/high strike
Continuous diagonals from above
Continuous diagonals from below
Thrusts
Crest strike
Sweeping strike
DUSSACK (optional)
Guards
Wrath guard
Steer
Middleguard
Boar
Change
Watch
Slice
Longpoint
Bastion
Bow
Strikes
Scheitel
Zornhauw
Zwerch/middle
Unterhauw
First cutting drill
Second cutting drill
Third cutting drill
Fourth drill
Example with 6 cuts
Change cross through the middle
Cross change
DAGGER (optional)
Guards
High guard
Middle guard
Low guard
Cross gaurd
Application
High guard applications
Low guard application