Fechter I

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== Basic Knowledge ==
+
== General Knowledge ==
 
=== Progression of Engagement ===
 
=== Progression of Engagement ===
 
* Know onset, handworks, withdrawal
 
* Know onset, handworks, withdrawal
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* Gripping the sword
 
* Gripping the sword
 
* Types of Parrying
 
* Types of Parrying
== WRESTLING/GRAPPLING ==
+
== Wrestling/Grappling ==
 
* Arm locking
 
* Arm locking
 
* Wrestling
 
* Wrestling
 
* Ringen am Schwert
 
* Ringen am Schwert
== LONGSWORD ==
+
== Longsword ==
 
=== Stances ===
 
=== Stances ===
 
* Front weighted
 
* Front weighted
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=== Devices from Mittelhut ===
 
=== Devices from Mittelhut ===
 
* First play
 
* First play
== POLEARMS (optional) ==
+
== Polearms (optional) ==
 
=== Guards ===
 
=== Guards ===
 
* High/over guard
 
* High/over guard
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* Crest strike
 
* Crest strike
 
* Sweeping strike
 
* Sweeping strike
== DUSSACK (optional) ==
+
== Dussack(optional) ==
 
=== Guards ===
 
=== Guards ===
 
* Wrath guard
 
* Wrath guard
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* Change cross through the middle
 
* Change cross through the middle
 
* Cross change
 
* Cross change
== DAGGER (optional) ==
+
== Dagger (optional) ==
 
=== Guards ===
 
=== Guards ===
 
* High guard
 
* High guard

Revision as of 04:28, 23 June 2016

Contents

General Knowledge

Progression of Engagement

  • Know onset, handworks, withdrawal
  • Understand vor, nach, gleich, indes
  • Example Device 126r.1

Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

Wrestling/Grappling

  • Arm locking
  • Wrestling
  • Ringen am Schwert

Longsword

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Meyer Square - Parrying
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

  • First play

Devices from Zornhut

  • First play
  • "Rule"

Devices from Ochs

  • First play

Devices from Einhorn

  • First play

Devices from Schlussel

  • First play

Devices from Hanging Point

  • First play

Devices from Eisenport

  • First play

Devices from Nebenhut

  • First play

Devices from Mittelhut

  • First play

Polearms (optional)

Guards

  • High/over guard
  • Middle guard/straight parrying/field
  • Low/under guard
  • Rudder guard
  • Near guard

Staff Strikes (with applications)

  • True edge strike from above
  • True edge strike from below
  • Alternating high/low strike
  • Alternating low/high strike
  • Continuous diagonals from above
  • Continuous diagonals from below

Thrusts

  • Crest strike
  • Sweeping strike

Dussack(optional)

Guards

  • Wrath guard
  • Steer
  • Middleguard
  • Boar
  • Change
  • Watch
  • Slice
  • Longpoint
  • Bastion
  • Bow

Strikes

  • Scheitel
  • Zornhauw
  • Zwerch/middle
  • Unterhauw
  • First cutting drill
  • Second cutting drill
  • Third cutting drill
  • Fourth drill
  • Example with 6 cuts
  • Change cross through the middle
  • Cross change

Dagger (optional)

Guards

  • High guard
  • Middle guard
  • Low guard
  • Cross gaurd

Application

  • High guard applications
  • Low guard application
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