Fechter II

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=== Progression of Engagement ===
 
=== Progression of Engagement ===
Know onset, handworks, withdrawal
+
* Know onset, handworks, withdrawal
Understand vor, nach, gleich, indes
+
* Understand vor, nach, gleich, indes
Example Device 126r.1
+
* Example Device 126r.1
 
=== Basic Knowledge ===
 
=== Basic Knowledge ===
4 openings to body/head
+
* 4 openings to body/head
Parts of the sword
+
* Parts of the sword
Gripping the sword
+
* Gripping the sword
Types of Parrying
+
* Types of Parrying
  
 
== WRESTLING/GRAPPLING ==
 
== WRESTLING/GRAPPLING ==
  
Arm locking
+
* Arm locking
Wrestling
+
* Wrestling
Ringen am Schwert
+
* Ringen am Schwert
  
 
== LONGSWORD ==
 
== LONGSWORD ==
  
 
=== Stances ===
 
=== Stances ===
Front weighted
+
* Front weighted
Rear weighted
+
* Rear weighted
Cross stance
+
* Cross stance
 
=== Footwork ===
 
=== Footwork ===
Passing
+
* Passing
Triangle
+
* Triangle
Double Triangle
+
* Double Triangle
Stolen/Broken
+
* Stolen/Broken
Side/Glide
+
* Side/Glide
Gathering
+
* Gathering
 
=== Principle Guards ===
 
=== Principle Guards ===
Vom tag
+
* Vom tag
Ochs
+
* Ochs
Pflug
+
* Pflug
Alber
+
* Alber
 
=== Secondary Guards ===
 
=== Secondary Guards ===
Wechsel
+
* Wechsel
Nebenhut
+
* Nebenhut
Schranckhut
+
* Schranckhut
Zornhut
+
* Zornhut
Mittelhut
+
* Mittelhut
Schlussel
+
* Schlussel
Eisenport
+
* Eisenport
Langenort
+
* Langenort
Hangetort
+
* Hangetort
Einhorn
+
* Einhorn
 
=== Principal Cuts ===
 
=== Principal Cuts ===
Oberhauw
+
* Oberhauw
Unterhauw
+
* Unterhauw
Mittelhauw
+
* Mittelhauw
Zornhauw
+
* Zornhauw
 
=== Secondary Cuts ===
 
=== Secondary Cuts ===
Zwerch
+
* Zwerch
Krumphauw
+
* Krumphauw
Sturzhauw
+
* Sturzhauw
Kronhauw
+
* Kronhauw
Wechselhauw
+
* Wechselhauw
Kurtzhauw
+
* Kurtzhauw
Prellhauw
+
* Prellhauw
Blendthauw
+
* Blendthauw
Windthauw
+
* Windthauw
Kneichelhauw
+
* Kneichelhauw
Schielhauw
+
* Schielhauw
Glutzhauw
+
* Glutzhauw
 
=== Cutting to the Openings ===
 
=== Cutting to the Openings ===
Meyer Square - row 1 & 2
+
* Meyer Square - row 1 & 2
Meyer Square - row 3 & 4
+
* Meyer Square - row 3 & 4
Meyer Square - On Point
+
* Meyer Square - On Point
Meyer Square - Parrying
+
* Meyer Square - Parrying
Example Device 127v.1
+
* Example Device 127v.1
 
=== Parrying & Handworks ===
 
=== Parrying & Handworks ===
Hanging parries
+
* Hanging parries
Long-edge/straight parries
+
* Long-edge/straight parries
Crossguard parries
+
* Crossguard parries
Oberhauw parries
+
* Oberhauw parries
 
=== Deceptions/entries ===
 
=== Deceptions/entries ===
Flying off
+
* Flying off
Failing
+
* Failing
Pulling
+
* Pulling
Changing through
+
* Changing through
Chasing after
+
* Chasing after
 
=== Devices from Vom Tag ===
 
=== Devices from Vom Tag ===
First play
+
* First play
Second play
+
* Second play
Breaking the High Guard
+
* Breaking the High Guard
 
=== Devices from Zornhut ===
 
=== Devices from Zornhut ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Ochs ===
 
=== Devices from Ochs ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Einhorn ===
 
=== Devices from Einhorn ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Schlussel ===
 
=== Devices from Schlussel ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Hanging Point ===
 
=== Devices from Hanging Point ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Eisenport ===
 
=== Devices from Eisenport ===
First play
+
* First play
Second play
+
* Second play
 
=== Devices from Nebenhut ===
 
=== Devices from Nebenhut ===
First play
+
* First play
 
=== Devices from Mittelhut ===
 
=== Devices from Mittelhut ===
First play
+
* First play
Second play
+
* Second play
 
== POLEARMS (optional) ==
 
== POLEARMS (optional) ==
 
=== Guards ===
 
=== Guards ===
High/over guard
+
* High/over guard
Middle guard/straight parrying/field
+
* Middle guard/straight parrying/field
Low/under guard
+
* Low/under guard
Rudder guard
+
* Rudder guard
Near guard
+
* Near guard
 
=== Staff Strikes (with applications) ===
 
=== Staff Strikes (with applications) ===
True edge strike from above
+
* True edge strike from above
True edge strike from below
+
* True edge strike from below
Alternating high/low strike
+
* Alternating high/low strike
Alternating low/high strike
+
* Alternating low/high strike
Continuous diagonals from above
+
* Continuous diagonals from above
Continuous diagonals from below
+
* Continuous diagonals from below
 
=== Thrusts ===
 
=== Thrusts ===
Crest strike
+
* Crest strike
Sweeping strike
+
* Sweeping strike
 
== DUSSACK (optional) ==
 
== DUSSACK (optional) ==
 
=== Guards ===
 
=== Guards ===
Wrath guard
+
* Wrath guard
Steer
+
* Steer
Middleguard
+
* Middleguard
Boar
+
* Boar
Change
+
* Change
Watch
+
* Watch
Slice
+
* Slice
Longpoint
+
* Longpoint
Bastion
+
* Bastion
Bow
+
* Bow
 
=== Strikes ===
 
=== Strikes ===
Scheitel
+
* Scheitel
Zornhauw
+
* Zornhauw
Zwerch/middle
+
* Zwerch/middle
Unterhauw
+
* Unterhauw
First cutting drill
+
* First cutting drill
Second cutting drill
+
* Second cutting drill
Third cutting drill
+
* Third cutting drill
Fourth drill
+
* Fourth drill
Example with 6 cuts
+
* Example with 6 cuts
Change cross through the middle
+
* Change cross through the middle
Cross change
+
* Cross change
 
== DAGGER (optional) ==
 
== DAGGER (optional) ==
 
=== Guards ===
 
=== Guards ===
High guard
+
* High guard
Middle guard
+
* Middle guard
Low guard
+
* Low guard
Cross gaurd
+
* Cross gaurd
 
=== Application ===
 
=== Application ===
High guard applications
+
* High guard applications
Low guard application
+
* Low guard application

Revision as of 00:22, 28 June 2016

Contents

GENERAL KNOWLEDGE

Progression of Engagement

  • Know onset, handworks, withdrawal
  • Understand vor, nach, gleich, indes
  • Example Device 126r.1

Basic Knowledge

  • 4 openings to body/head
  • Parts of the sword
  • Gripping the sword
  • Types of Parrying

WRESTLING/GRAPPLING

  • Arm locking
  • Wrestling
  • Ringen am Schwert

LONGSWORD

Stances

  • Front weighted
  • Rear weighted
  • Cross stance

Footwork

  • Passing
  • Triangle
  • Double Triangle
  • Stolen/Broken
  • Side/Glide
  • Gathering

Principle Guards

  • Vom tag
  • Ochs
  • Pflug
  • Alber

Secondary Guards

  • Wechsel
  • Nebenhut
  • Schranckhut
  • Zornhut
  • Mittelhut
  • Schlussel
  • Eisenport
  • Langenort
  • Hangetort
  • Einhorn

Principal Cuts

  • Oberhauw
  • Unterhauw
  • Mittelhauw
  • Zornhauw

Secondary Cuts

  • Zwerch
  • Krumphauw
  • Sturzhauw
  • Kronhauw
  • Wechselhauw
  • Kurtzhauw
  • Prellhauw
  • Blendthauw
  • Windthauw
  • Kneichelhauw
  • Schielhauw
  • Glutzhauw

Cutting to the Openings

  • Meyer Square - row 1 & 2
  • Meyer Square - row 3 & 4
  • Meyer Square - On Point
  • Meyer Square - Parrying
  • Example Device 127v.1

Parrying & Handworks

  • Hanging parries
  • Long-edge/straight parries
  • Crossguard parries
  • Oberhauw parries

Deceptions/entries

  • Flying off
  • Failing
  • Pulling
  • Changing through
  • Chasing after

Devices from Vom Tag

  • First play
  • Second play
  • Breaking the High Guard

Devices from Zornhut

  • First play
  • Second play

Devices from Ochs

  • First play
  • Second play

Devices from Einhorn

  • First play
  • Second play

Devices from Schlussel

  • First play
  • Second play

Devices from Hanging Point

  • First play
  • Second play

Devices from Eisenport

  • First play
  • Second play

Devices from Nebenhut

  • First play

Devices from Mittelhut

  • First play
  • Second play

POLEARMS (optional)

Guards

  • High/over guard
  • Middle guard/straight parrying/field
  • Low/under guard
  • Rudder guard
  • Near guard

Staff Strikes (with applications)

  • True edge strike from above
  • True edge strike from below
  • Alternating high/low strike
  • Alternating low/high strike
  • Continuous diagonals from above
  • Continuous diagonals from below

Thrusts

  • Crest strike
  • Sweeping strike

DUSSACK (optional)

Guards

  • Wrath guard
  • Steer
  • Middleguard
  • Boar
  • Change
  • Watch
  • Slice
  • Longpoint
  • Bastion
  • Bow

Strikes

  • Scheitel
  • Zornhauw
  • Zwerch/middle
  • Unterhauw
  • First cutting drill
  • Second cutting drill
  • Third cutting drill
  • Fourth drill
  • Example with 6 cuts
  • Change cross through the middle
  • Cross change

DAGGER (optional)

Guards

  • High guard
  • Middle guard
  • Low guard
  • Cross gaurd

Application

  • High guard applications
  • Low guard application
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