Fechter II
From Scholar Victoria
(Difference between revisions)
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=== Progression of Engagement === | === Progression of Engagement === | ||
| − | Know onset, handworks, withdrawal | + | * Know onset, handworks, withdrawal |
| − | Understand vor, nach, gleich, indes | + | * Understand vor, nach, gleich, indes |
| − | Example Device 126r.1 | + | * Example Device 126r.1 |
=== Basic Knowledge === | === Basic Knowledge === | ||
| − | 4 openings to body/head | + | * 4 openings to body/head |
| − | Parts of the sword | + | * Parts of the sword |
| − | Gripping the sword | + | * Gripping the sword |
| − | Types of Parrying | + | * Types of Parrying |
== WRESTLING/GRAPPLING == | == WRESTLING/GRAPPLING == | ||
| − | Arm locking | + | * Arm locking |
| − | Wrestling | + | * Wrestling |
| − | Ringen am Schwert | + | * Ringen am Schwert |
== LONGSWORD == | == LONGSWORD == | ||
=== Stances === | === Stances === | ||
| − | Front weighted | + | * Front weighted |
| − | Rear weighted | + | * Rear weighted |
| − | Cross stance | + | * Cross stance |
=== Footwork === | === Footwork === | ||
| − | Passing | + | * Passing |
| − | Triangle | + | * Triangle |
| − | Double Triangle | + | * Double Triangle |
| − | Stolen/Broken | + | * Stolen/Broken |
| − | Side/Glide | + | * Side/Glide |
| − | Gathering | + | * Gathering |
=== Principle Guards === | === Principle Guards === | ||
| − | Vom tag | + | * Vom tag |
| − | Ochs | + | * Ochs |
| − | Pflug | + | * Pflug |
| − | Alber | + | * Alber |
=== Secondary Guards === | === Secondary Guards === | ||
| − | Wechsel | + | * Wechsel |
| − | Nebenhut | + | * Nebenhut |
| − | Schranckhut | + | * Schranckhut |
| − | Zornhut | + | * Zornhut |
| − | Mittelhut | + | * Mittelhut |
| − | Schlussel | + | * Schlussel |
| − | Eisenport | + | * Eisenport |
| − | Langenort | + | * Langenort |
| − | Hangetort | + | * Hangetort |
| − | Einhorn | + | * Einhorn |
=== Principal Cuts === | === Principal Cuts === | ||
| − | Oberhauw | + | * Oberhauw |
| − | Unterhauw | + | * Unterhauw |
| − | Mittelhauw | + | * Mittelhauw |
| − | Zornhauw | + | * Zornhauw |
=== Secondary Cuts === | === Secondary Cuts === | ||
| − | Zwerch | + | * Zwerch |
| − | Krumphauw | + | * Krumphauw |
| − | Sturzhauw | + | * Sturzhauw |
| − | Kronhauw | + | * Kronhauw |
| − | Wechselhauw | + | * Wechselhauw |
| − | Kurtzhauw | + | * Kurtzhauw |
| − | Prellhauw | + | * Prellhauw |
| − | Blendthauw | + | * Blendthauw |
| − | Windthauw | + | * Windthauw |
| − | Kneichelhauw | + | * Kneichelhauw |
| − | Schielhauw | + | * Schielhauw |
| − | Glutzhauw | + | * Glutzhauw |
=== Cutting to the Openings === | === Cutting to the Openings === | ||
| − | Meyer Square - row 1 & 2 | + | * Meyer Square - row 1 & 2 |
| − | Meyer Square - row 3 & 4 | + | * Meyer Square - row 3 & 4 |
| − | Meyer Square - On Point | + | * Meyer Square - On Point |
| − | Meyer Square - Parrying | + | * Meyer Square - Parrying |
| − | Example Device 127v.1 | + | * Example Device 127v.1 |
=== Parrying & Handworks === | === Parrying & Handworks === | ||
| − | Hanging parries | + | * Hanging parries |
| − | Long-edge/straight parries | + | * Long-edge/straight parries |
| − | Crossguard parries | + | * Crossguard parries |
| − | Oberhauw parries | + | * Oberhauw parries |
=== Deceptions/entries === | === Deceptions/entries === | ||
| − | Flying off | + | * Flying off |
| − | Failing | + | * Failing |
| − | Pulling | + | * Pulling |
| − | Changing through | + | * Changing through |
| − | Chasing after | + | * Chasing after |
=== Devices from Vom Tag === | === Devices from Vom Tag === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
| − | Breaking the High Guard | + | * Breaking the High Guard |
=== Devices from Zornhut === | === Devices from Zornhut === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Ochs === | === Devices from Ochs === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Einhorn === | === Devices from Einhorn === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Schlussel === | === Devices from Schlussel === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Hanging Point === | === Devices from Hanging Point === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Eisenport === | === Devices from Eisenport === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
=== Devices from Nebenhut === | === Devices from Nebenhut === | ||
| − | First play | + | * First play |
=== Devices from Mittelhut === | === Devices from Mittelhut === | ||
| − | First play | + | * First play |
| − | Second play | + | * Second play |
== POLEARMS (optional) == | == POLEARMS (optional) == | ||
=== Guards === | === Guards === | ||
| − | High/over guard | + | * High/over guard |
| − | Middle guard/straight parrying/field | + | * Middle guard/straight parrying/field |
| − | Low/under guard | + | * Low/under guard |
| − | Rudder guard | + | * Rudder guard |
| − | Near guard | + | * Near guard |
=== Staff Strikes (with applications) === | === Staff Strikes (with applications) === | ||
| − | True edge strike from above | + | * True edge strike from above |
| − | True edge strike from below | + | * True edge strike from below |
| − | Alternating high/low strike | + | * Alternating high/low strike |
| − | Alternating low/high strike | + | * Alternating low/high strike |
| − | Continuous diagonals from above | + | * Continuous diagonals from above |
| − | Continuous diagonals from below | + | * Continuous diagonals from below |
=== Thrusts === | === Thrusts === | ||
| − | Crest strike | + | * Crest strike |
| − | Sweeping strike | + | * Sweeping strike |
== DUSSACK (optional) == | == DUSSACK (optional) == | ||
=== Guards === | === Guards === | ||
| − | Wrath guard | + | * Wrath guard |
| − | Steer | + | * Steer |
| − | Middleguard | + | * Middleguard |
| − | Boar | + | * Boar |
| − | Change | + | * Change |
| − | Watch | + | * Watch |
| − | Slice | + | * Slice |
| − | Longpoint | + | * Longpoint |
| − | Bastion | + | * Bastion |
| − | Bow | + | * Bow |
=== Strikes === | === Strikes === | ||
| − | Scheitel | + | * Scheitel |
| − | Zornhauw | + | * Zornhauw |
| − | Zwerch/middle | + | * Zwerch/middle |
| − | Unterhauw | + | * Unterhauw |
| − | First cutting drill | + | * First cutting drill |
| − | Second cutting drill | + | * Second cutting drill |
| − | Third cutting drill | + | * Third cutting drill |
| − | Fourth drill | + | * Fourth drill |
| − | Example with 6 cuts | + | * Example with 6 cuts |
| − | Change cross through the middle | + | * Change cross through the middle |
| − | Cross change | + | * Cross change |
== DAGGER (optional) == | == DAGGER (optional) == | ||
=== Guards === | === Guards === | ||
| − | High guard | + | * High guard |
| − | Middle guard | + | * Middle guard |
| − | Low guard | + | * Low guard |
| − | Cross gaurd | + | * Cross gaurd |
=== Application === | === Application === | ||
| − | High guard applications | + | * High guard applications |
| − | Low guard application | + | * Low guard application |
Revision as of 00:22, 28 June 2016
GENERAL KNOWLEDGE
Progression of Engagement
- Know onset, handworks, withdrawal
- Understand vor, nach, gleich, indes
- Example Device 126r.1
Basic Knowledge
- 4 openings to body/head
- Parts of the sword
- Gripping the sword
- Types of Parrying
WRESTLING/GRAPPLING
- Arm locking
- Wrestling
- Ringen am Schwert
LONGSWORD
Stances
- Front weighted
- Rear weighted
- Cross stance
Footwork
- Passing
- Triangle
- Double Triangle
- Stolen/Broken
- Side/Glide
- Gathering
Principle Guards
- Vom tag
- Ochs
- Pflug
- Alber
Secondary Guards
- Wechsel
- Nebenhut
- Schranckhut
- Zornhut
- Mittelhut
- Schlussel
- Eisenport
- Langenort
- Hangetort
- Einhorn
Principal Cuts
- Oberhauw
- Unterhauw
- Mittelhauw
- Zornhauw
Secondary Cuts
- Zwerch
- Krumphauw
- Sturzhauw
- Kronhauw
- Wechselhauw
- Kurtzhauw
- Prellhauw
- Blendthauw
- Windthauw
- Kneichelhauw
- Schielhauw
- Glutzhauw
Cutting to the Openings
- Meyer Square - row 1 & 2
- Meyer Square - row 3 & 4
- Meyer Square - On Point
- Meyer Square - Parrying
- Example Device 127v.1
Parrying & Handworks
- Hanging parries
- Long-edge/straight parries
- Crossguard parries
- Oberhauw parries
Deceptions/entries
- Flying off
- Failing
- Pulling
- Changing through
- Chasing after
Devices from Vom Tag
- First play
- Second play
- Breaking the High Guard
Devices from Zornhut
- First play
- Second play
Devices from Ochs
- First play
- Second play
Devices from Einhorn
- First play
- Second play
Devices from Schlussel
- First play
- Second play
Devices from Hanging Point
- First play
- Second play
Devices from Eisenport
- First play
- Second play
Devices from Nebenhut
- First play
Devices from Mittelhut
- First play
- Second play
POLEARMS (optional)
Guards
- High/over guard
- Middle guard/straight parrying/field
- Low/under guard
- Rudder guard
- Near guard
Staff Strikes (with applications)
- True edge strike from above
- True edge strike from below
- Alternating high/low strike
- Alternating low/high strike
- Continuous diagonals from above
- Continuous diagonals from below
Thrusts
- Crest strike
- Sweeping strike
DUSSACK (optional)
Guards
- Wrath guard
- Steer
- Middleguard
- Boar
- Change
- Watch
- Slice
- Longpoint
- Bastion
- Bow
Strikes
- Scheitel
- Zornhauw
- Zwerch/middle
- Unterhauw
- First cutting drill
- Second cutting drill
- Third cutting drill
- Fourth drill
- Example with 6 cuts
- Change cross through the middle
- Cross change
DAGGER (optional)
Guards
- High guard
- Middle guard
- Low guard
- Cross gaurd
Application
- High guard applications
- Low guard application