Fechter II

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(Created page with "GENERAL KNOWLEDGE Progression of Engagement Know onset, handworks, withdrawal Understand vor, nach, gleich, indes Example Device 126r.1 Basic Knowledge 4 openings to body/head...")
 
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GENERAL KNOWLEDGE
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Progression of Engagement
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== GENERAL KNOWLEDGE ==
 +
 
 +
=== Progression of Engagement ===
 
Know onset, handworks, withdrawal
 
Know onset, handworks, withdrawal
 
Understand vor, nach, gleich, indes
 
Understand vor, nach, gleich, indes
 
Example Device 126r.1
 
Example Device 126r.1
Basic Knowledge
+
=== Basic Knowledge ===
 
4 openings to body/head
 
4 openings to body/head
 
Parts of the sword
 
Parts of the sword
 
Gripping the sword
 
Gripping the sword
 
Types of Parrying
 
Types of Parrying
WRESTLING/GRAPPLING
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 +
== WRESTLING/GRAPPLING ==
 +
 
 
Arm locking
 
Arm locking
 
Wrestling
 
Wrestling
 
Ringen am Schwert
 
Ringen am Schwert
LONGSWORD
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Stances
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== LONGSWORD ==
 +
 
 +
=== Stances ===
 
Front weighted
 
Front weighted
 
Rear weighted
 
Rear weighted
 
Cross stance
 
Cross stance
Footwork
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=== Footwork ===
 
Passing
 
Passing
 
Triangle
 
Triangle
Line 25: Line 31:
 
Side/Glide
 
Side/Glide
 
Gathering
 
Gathering
Principle Guards
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=== Principle Guards ===
 
Vom tag
 
Vom tag
 
Ochs
 
Ochs
 
Pflug
 
Pflug
 
Alber
 
Alber
Secondary Guards
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=== Secondary Guards ===
 
Wechsel
 
Wechsel
 
Nebenhut
 
Nebenhut
Line 41: Line 47:
 
Hangetort
 
Hangetort
 
Einhorn
 
Einhorn
Principal Cuts
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=== Principal Cuts ===
 
Oberhauw
 
Oberhauw
 
Unterhauw
 
Unterhauw
 
Mittelhauw
 
Mittelhauw
 
Zornhauw
 
Zornhauw
Secondary Cuts
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=== Secondary Cuts ===
 
Zwerch
 
Zwerch
 
Krumphauw
 
Krumphauw
Line 59: Line 65:
 
Schielhauw
 
Schielhauw
 
Glutzhauw
 
Glutzhauw
Cutting to the Openings
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=== Cutting to the Openings ===
 
Meyer Square - row 1 & 2
 
Meyer Square - row 1 & 2
 
Meyer Square - row 3 & 4
 
Meyer Square - row 3 & 4
Line 65: Line 71:
 
Meyer Square - Parrying
 
Meyer Square - Parrying
 
Example Device 127v.1
 
Example Device 127v.1
Parrying & Handworks
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=== Parrying & Handworks ===
 
Hanging parries
 
Hanging parries
 
Long-edge/straight parries
 
Long-edge/straight parries
 
Crossguard parries
 
Crossguard parries
 
Oberhauw parries
 
Oberhauw parries
Deceptions/entries
+
=== Deceptions/entries ===
 
Flying off
 
Flying off
 
Failing
 
Failing
Line 76: Line 82:
 
Changing through
 
Changing through
 
Chasing after
 
Chasing after
Devices from Vom Tag
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=== Devices from Vom Tag ===
 
First play
 
First play
 
Second play
 
Second play
 
Breaking the High Guard
 
Breaking the High Guard
Devices from Zornhut
+
=== Devices from Zornhut ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Ochs
+
=== Devices from Ochs ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Einhorn
+
=== Devices from Einhorn ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Schlussel
+
=== Devices from Schlussel ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Hanging Point
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=== Devices from Hanging Point ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Eisenport
+
=== Devices from Eisenport ===
 
First play
 
First play
 
Second play
 
Second play
Devices from Nebenhut
+
=== Devices from Nebenhut ===
 
First play
 
First play
Devices from Mittelhut
+
=== Devices from Mittelhut ===
 
First play
 
First play
 
Second play
 
Second play
POLEARMS (optional)
+
== POLEARMS (optional) ==
Guards
+
=== Guards ===
 
High/over guard
 
High/over guard
 
Middle guard/straight parrying/field
 
Middle guard/straight parrying/field
Line 110: Line 116:
 
Rudder guard
 
Rudder guard
 
Near guard
 
Near guard
Staff Strikes (with applications)
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=== Staff Strikes (with applications) ===
 
True edge strike from above
 
True edge strike from above
 
True edge strike from below
 
True edge strike from below
Line 117: Line 123:
 
Continuous diagonals from above
 
Continuous diagonals from above
 
Continuous diagonals from below
 
Continuous diagonals from below
Thrusts
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=== Thrusts ===
 
Crest strike
 
Crest strike
 
Sweeping strike
 
Sweeping strike
DUSSACK (optional)
+
== DUSSACK (optional) ==
Guards
+
=== Guards ===
 
Wrath guard
 
Wrath guard
 
Steer
 
Steer
Line 132: Line 138:
 
Bastion
 
Bastion
 
Bow
 
Bow
Strikes
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=== Strikes ===
 
Scheitel
 
Scheitel
 
Zornhauw
 
Zornhauw
Line 144: Line 150:
 
Change cross through the middle
 
Change cross through the middle
 
Cross change
 
Cross change
DAGGER (optional)
+
== DAGGER (optional) ==
Guards
+
=== Guards ===
 
High guard
 
High guard
 
Middle guard
 
Middle guard
 
Low guard
 
Low guard
 
Cross gaurd
 
Cross gaurd
Application
+
=== Application ===
 
High guard applications
 
High guard applications
 
Low guard application
 
Low guard application

Revision as of 05:02, 27 June 2016

Contents

GENERAL KNOWLEDGE

Progression of Engagement

Know onset, handworks, withdrawal Understand vor, nach, gleich, indes Example Device 126r.1

Basic Knowledge

4 openings to body/head Parts of the sword Gripping the sword Types of Parrying

WRESTLING/GRAPPLING

Arm locking Wrestling Ringen am Schwert

LONGSWORD

Stances

Front weighted Rear weighted Cross stance

Footwork

Passing Triangle Double Triangle Stolen/Broken Side/Glide Gathering

Principle Guards

Vom tag Ochs Pflug Alber

Secondary Guards

Wechsel Nebenhut Schranckhut Zornhut Mittelhut Schlussel Eisenport Langenort Hangetort Einhorn

Principal Cuts

Oberhauw Unterhauw Mittelhauw Zornhauw

Secondary Cuts

Zwerch Krumphauw Sturzhauw Kronhauw Wechselhauw Kurtzhauw Prellhauw Blendthauw Windthauw Kneichelhauw Schielhauw Glutzhauw

Cutting to the Openings

Meyer Square - row 1 & 2 Meyer Square - row 3 & 4 Meyer Square - On Point Meyer Square - Parrying Example Device 127v.1

Parrying & Handworks

Hanging parries Long-edge/straight parries Crossguard parries Oberhauw parries

Deceptions/entries

Flying off Failing Pulling Changing through Chasing after

Devices from Vom Tag

First play Second play Breaking the High Guard

Devices from Zornhut

First play Second play

Devices from Ochs

First play Second play

Devices from Einhorn

First play Second play

Devices from Schlussel

First play Second play

Devices from Hanging Point

First play Second play

Devices from Eisenport

First play Second play

Devices from Nebenhut

First play

Devices from Mittelhut

First play Second play

POLEARMS (optional)

Guards

High/over guard Middle guard/straight parrying/field Low/under guard Rudder guard Near guard

Staff Strikes (with applications)

True edge strike from above True edge strike from below Alternating high/low strike Alternating low/high strike Continuous diagonals from above Continuous diagonals from below

Thrusts

Crest strike Sweeping strike

DUSSACK (optional)

Guards

Wrath guard Steer Middleguard Boar Change Watch Slice Longpoint Bastion Bow

Strikes

Scheitel Zornhauw Zwerch/middle Unterhauw First cutting drill Second cutting drill Third cutting drill Fourth drill Example with 6 cuts Change cross through the middle Cross change

DAGGER (optional)

Guards

High guard Middle guard Low guard Cross gaurd

Application

High guard applications Low guard application

Personal tools
Namespaces

Variants
Actions
Navigation
Tools